Removed check to not send rotation since it fucked up the rotation.
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@ -328,7 +328,7 @@ void GameState::ReadKeyInput()
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static const float mouseSensitivity = Radian( 1.0f );
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static const float mouseSensitivity = Radian( 1.0f );
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this->privData->camera.PitchDown( this->privData->input->GetPitch() * mouseSensitivity );
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this->privData->camera.PitchDown( this->privData->input->GetPitch() * mouseSensitivity );
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float yaw = this->privData->input->GetYaw();
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float yaw = this->privData->input->GetYaw();
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if( yaw != 0.0f )
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//if( yaw != 0.0f ) //This made the camera reset to a specific rotation.
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{
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{
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this->privData->nwClient->Send( Protocol_PlayerLeftTurn(yaw * mouseSensitivity) );
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this->privData->nwClient->Send( Protocol_PlayerLeftTurn(yaw * mouseSensitivity) );
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}
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}
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