GL - formatting mistake
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@ -60,7 +60,7 @@ using namespace GameLogic;
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}
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void AttatchmentMassDriver::ForcePushAction(Oyster::Physics::ICustomBody *obj)
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void AttatchmentMassDriver::ForcePushAction(Oyster::Physics::ICustomBody *obj)
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{
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{
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Oyster::Math::Float4 pushForce = Oyster::Math::Float4(this->owner->GetLookDir()) * (500);
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Oyster::Math::Float4 pushForce = Oyster::Math::Float4(this->owner->GetLookDir()) * (500);
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((Object*)obj->GetCustomTag())->ApplyLinearImpulse(pushForce);
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((Object*)obj->GetCustomTag())->ApplyLinearImpulse(pushForce);
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}
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}
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