GL - formatting mistake

This commit is contained in:
Erik Persson 2014-01-22 14:39:10 +01:00
parent 43eac4cbe3
commit ce80e8155c
1 changed files with 4 additions and 4 deletions

View File

@ -60,7 +60,7 @@ using namespace GameLogic;
} }
void AttatchmentMassDriver::ForcePushAction(Oyster::Physics::ICustomBody *obj) void AttatchmentMassDriver::ForcePushAction(Oyster::Physics::ICustomBody *obj)
{ {
Oyster::Math::Float4 pushForce = Oyster::Math::Float4(this->owner->GetLookDir()) * (500); Oyster::Math::Float4 pushForce = Oyster::Math::Float4(this->owner->GetLookDir()) * (500);
((Object*)obj->GetCustomTag())->ApplyLinearImpulse(pushForce); ((Object*)obj->GetCustomTag())->ApplyLinearImpulse(pushForce);
} }