Misc - EventHandler, EventCollection
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8ee8374169
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#include "EventButtonCollection.h"
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using namespace Oyster::Event;
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EventButtonCollection::EventButtonCollection()
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{
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}
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EventButtonCollection::~EventButtonCollection()
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{
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}
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void EventButtonCollection::Update(InputClass* inputObject)
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{
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for(int i = 0; i < buttons.size(); i++)
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{
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buttons.at(i)->Update(inputObject);
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}
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}
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EventButton* EventButtonCollection::AddButton(EventButton* button)
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{
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}
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#ifndef EVENT_BUTTON_COLLECTION_H
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#define EVENT_BUTTON_COLLECTION_H
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#include "../../Input/L_inputClass.h"
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#include "EventButton.h"
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#include <vector>
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namespace Oyster
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{
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namespace Event
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{
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class EventButtonCollection
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{
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public:
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EventButtonCollection();
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~EventButtonCollection();
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void Update(InputClass* inputObject);
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EventButton* AddButton(EventButton* button);
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private:
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std::vector<EventButton*> buttons;
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};
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}
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}
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#endif
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#include "EventHandler.h"
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using namespace Oyster::Event;
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EventHandler EvtHandler;
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EventHandler& EventHandler::Instance()
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{
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return EvtHandler;
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}
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EventHandler::EventHandler()
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{
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}
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EventHandler::~EventHandler()
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{
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}
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void EventHandler::Update(InputClass* inputObject)
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{
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for(int i = 0; i < collections.size(); i++)
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{
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collections.at(i)->Update(inputObject);
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}
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}
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EventButtonCollection* EventHandler::CreateCollection()
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{
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}
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EventButtonCollection* EventHandler::GetCollection(/*ID*/);
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{
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}
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#ifndef EVENT_HANDLER_H
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#define EVENT_HANDLER_H
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#include "../../Input/L_inputClass.h"
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#include "EventButtonCollection.h"
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#include "EventButton.h"
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#include <vector>
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namespace Oyster
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{
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namespace Event
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{
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class EventHandler
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{
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EventHandler();
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~EventHandler();
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EventHandler& Instance();
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void Update(InputClass* inputObject);
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EventButtonCollection* CreateCollection();
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EventButtonCollection* GetCollection(/*ID*/);
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private:
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std::vector<EventButtonCollection*> collections;
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};
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}
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}
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#endif
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@ -146,7 +146,9 @@
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</Link>
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</ItemDefinitionGroup>
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<ItemGroup>
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<ClCompile Include="MessageHandler\MessageHandler.cpp" />
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<ClCompile Include="EventHandler\EventButton.cpp" />
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<ClCompile Include="EventHandler\EventButtonCollection.cpp" />
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<ClCompile Include="EventHandler\EventHandler.cpp" />
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<ClCompile Include="Packing\Packing.cpp" />
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<ClCompile Include="Resource\Loaders\ByteLoader.cpp" />
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<ClCompile Include="Resource\Loaders\CustomLoader.cpp" />
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="DynamicArray.h" />
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<ClInclude Include="EventHandler\EventButton.h" />
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<ClInclude Include="EventHandler\EventButtonCollection.h" />
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<ClInclude Include="GID.h" />
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<ClInclude Include="IQueue.h" />
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<ClInclude Include="MessageHandler\MessageHandler.h" />
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<ClInclude Include="EventHandler\EventHandler.h" />
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<ClInclude Include="OysterCallback.h" />
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<ClInclude Include="Packing\Packing.h" />
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<ClInclude Include="PostBox\IPostBox.h" />
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@ -51,7 +51,13 @@
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<ClCompile Include="Packing\Packing.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="MessageHandler\MessageHandler.cpp">
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<ClCompile Include="EventHandler\EventHandler.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="EventHandler\EventButton.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="EventHandler\EventButtonCollection.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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</ItemGroup>
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<ClInclude Include="Packing\Packing.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="MessageHandler\MessageHandler.h">
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<ClInclude Include="EventHandler\EventHandler.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="EventHandler\EventButton.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="EventHandler\EventButtonCollection.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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</ItemGroup>
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