minor edit
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@ -16,6 +16,10 @@ struct GameState::MyData
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GameClientState::ClientState nextState;
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GameClientState::ClientState nextState;
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NetworkClient *nwClient;
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NetworkClient *nwClient;
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InputClass *input;
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InputClass *input;
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::std::map<int, ::Utility::DynamicMemory::UniquePointer<::DanBias::Client::C_Object>> *staticObjects;
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::std::map<int, ::Utility::DynamicMemory::UniquePointer<::DanBias::Client::C_Object>> *dynamicObjects;
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} privData;
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} privData;
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GameState::GameState()
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GameState::GameState()
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@ -19,7 +19,8 @@ namespace DanBias { namespace Client
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struct SharedStateContent
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struct SharedStateContent
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{
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{
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public:
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public:
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::std::map<int, ::Utility::DynamicMemory::UniquePointer<::DanBias::Client::C_Object>> scene;
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::std::map<int, ::Utility::DynamicMemory::UniquePointer<::DanBias::Client::C_Object>> staticObjects;
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::std::map<int, ::Utility::DynamicMemory::UniquePointer<::DanBias::Client::C_Object>> dynamicObjects;
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::Oyster::Network::NetworkClient *network;
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::Oyster::Network::NetworkClient *network;
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InputClass* input;
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InputClass* input;
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};
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};
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