GL - compiles
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@ -133,7 +133,7 @@ void Player::Respawn(Oyster::Math::Float3 spawnPoint)
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this->life = 100;
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this->playerState = PLAYER_STATE::PLAYER_STATE_IDLE;
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this->lookDir = Oyster::Math::Float4(1,0,0);
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this->setState.SetCenterPosition(spawnPoint);
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this->newPhysicsState.SetCenterPosition(spawnPoint);
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}
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void Player::Rotate(const Oyster::Math3D::Float4 lookDir)
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