Robin Engman
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c59565a56f
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Fixed bodies sleeping after applyimpulse
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2014-02-27 12:58:13 +01:00 |
dean11
|
504f11ef4c
|
Gameserver - Merged with gamelogic
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2014-02-26 14:42:17 +01:00 |
Robin Engman
|
d5cda4deaa
|
Added early triangle collisions
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2014-02-26 14:06:02 +01:00 |
Linda Andersson
|
a8055cfbf7
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Merge with physics
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2014-02-26 10:25:39 +01:00 |
Robin Engman
|
47e6d93957
|
Fixed player going bonkers on lower hemisphere
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2014-02-25 18:25:51 +01:00 |
Robin Engman
|
d7e0b55a82
|
Experiment - Release from limbo
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2014-02-21 12:21:10 +01:00 |
Robin Engman
|
e73c988b81
|
Added ability to get previous velocity for rigid bodies
|
2014-02-21 09:54:32 +01:00 |
Robin Engman
|
e3141cd1f9
|
Added move to limbo for custom bodies
NO idea if this works
|
2014-02-20 15:45:07 +01:00 |
Robin Engman
|
f8f656d7c9
|
Player now has better movement
Something is "dragging" the player slightly, but will be fixed. Bumps up
and down, tweaking physical properties should fix it.
|
2014-02-20 15:14:02 +01:00 |
Robin Engman
|
a36a26721d
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Added pre support for loading mesh shapes
Will be used for triangle collision
|
2014-02-18 10:12:21 +01:00 |
dean11
|
7395a0a495
|
Major cleanup
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2014-02-17 10:38:11 +01:00 |