lindaandersson
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04c5898f4e
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GL - sending string and createOBJ working
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2014-01-14 09:24:55 +01:00 |
Dander7BD
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8aa5ad7723
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Revert "Work asssignment split line"
This reverts commit 8ecd263318 .
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2014-01-14 09:16:54 +01:00 |
Dander7BD
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cc68088298
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linear coll. resp. fix add
fix didn't cover all cases. Now it do
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2014-01-14 09:14:17 +01:00 |
Dander7BD
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50b5b2dbf9
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linear collision response fix
moved improved version of Robin's implementation
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2014-01-14 09:12:37 +01:00 |
Dander7BD
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c1c3b5e6af
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angular collision response fix
Incorrect formula found and corrected
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2014-01-14 09:02:46 +01:00 |
Dennis Andersen
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eb9360377d
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GameServer - Merged with other half of GameLogic
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2014-01-13 12:50:27 +01:00 |
Dennis Andersen
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ce89e6bc98
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GameServer - Fixed some minor bugs, one that made server crash on exit. Also integrated some of GameLogics new API functions
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2014-01-13 12:44:33 +01:00 |
lindaandersson
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792f78c34a
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GL- adding client UML, trying AddObj protocol with down-button. Problem with sending char*
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2014-01-13 12:11:45 +01:00 |
Dander7BD
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8ecd263318
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Work asssignment split line
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2014-01-13 10:25:20 +01:00 |
Dennis Andersen
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2b5a5b2fbd
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GameServer - Merge with gamelogic
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2014-01-10 23:36:03 +01:00 |
Erik Persson
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059b3dd5e4
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GameLogic - Basic game interface made (functions not yet implemented)
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2014-01-10 12:33:15 +01:00 |
lindaandersson
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f6ba81cd44
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Merge branch 'GameLogic' of https://github.com/dean11/Danbias into GameLogic
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2014-01-10 10:48:29 +01:00 |
lindaandersson
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c541d032e7
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GL - can move a obj on the client via the server
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2014-01-10 10:47:54 +01:00 |
Erik Persson
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586031aa94
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GameLogic - making sure GameLogic uses the new physics api
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2014-01-10 10:08:42 +01:00 |
Dennis Andersen
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40892bfee5
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Merge branch 'Network' of https://github.com/dean11/Danbias into GameServer
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2014-01-10 09:28:32 +01:00 |
Dander7BD
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e575fff610
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Physics proj .. show all files should be set to false
That is how we in Physics rolls
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2014-01-10 08:53:20 +01:00 |
Dennis Andersen
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7262535454
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Added some more UML-stuff
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2014-01-09 14:19:12 +01:00 |
Dennis Andersen
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a02a32c029
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Network now closes listener gracefully, meaning threads dont crash anymore, also fixed a minor bug in Game folder
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2014-01-09 14:18:01 +01:00 |
Erik Persson
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52ba5602d5
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GameLogic - player now using some of the new phys api
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2014-01-09 13:06:18 +01:00 |
Erik Persson
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48b9189a03
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Revert "state"
This reverts commit 4a07586076 .
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2014-01-09 12:51:17 +01:00 |
Erik Persson
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4a07586076
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state
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2014-01-09 12:43:32 +01:00 |
Dander7BD
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8b85d1f539
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Bug fixing
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2014-01-09 11:48:21 +01:00 |
Dander7BD
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c13ed71cca
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post merge removed excess created files
Gravity struct commit brought excess junk files
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2014-01-09 11:44:37 +01:00 |
Dander7BD
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938447879f
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post merge + minor edits
derepetifified code in struct Gravity
and some cosmetic consistency edits.
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2014-01-09 11:36:55 +01:00 |
Dander7BD
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c39e2fe791
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Merge remote-tracking branch 'origin/PhysicsStructs' into Verifying-Gravity-struct
Conflicts:
Bin/Content/Shaders/LightPass.cso
Code/GamePhysics/PhysicsStructs-Impl.h
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2014-01-09 11:03:25 +01:00 |
Dander7BD
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687ffa4f99
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struct State::GetView() overload
Can now provide an offset vector as argument
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2014-01-09 10:42:22 +01:00 |
lanariel
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0a3d68a407
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Small bug fix and include new SSAO shader
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2014-01-09 01:08:49 +01:00 |
Dennis Andersen
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42de421904
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Master - Modified igore
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2014-01-08 13:07:55 +01:00 |
Dennis Andersen
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73302bf171
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Added UML-documents
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2014-01-08 12:45:48 +01:00 |
lanariel
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7c567ec360
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SSAO and frame counter
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2014-01-08 07:01:59 +01:00 |
Dennis Andersen
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ed202a15a2
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Worked over the holidays
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2014-01-07 10:26:09 +01:00 |
Dennis Andersen
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4925256fd1
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Added .orig to ignore
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2013-12-21 23:41:55 +01:00 |
Dennis Andersen
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3890293b03
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Added .orig to ignore
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2013-12-21 23:38:40 +01:00 |
Dennis Andersen
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578d0a8533
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Added .pdb and .cso to git ignore
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2013-12-21 21:56:46 +01:00 |
Dennis Andersen
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0065779205
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Added comments where the physic generated errors due to big patch
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2013-12-21 17:37:30 +01:00 |
Dander7BD
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fba52398c3
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Merge remote-tracking branch 'origin/Physics' into Sprint2
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2013-12-20 12:18:30 +01:00 |
Dander7BD
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4d3032dc81
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postmerge compile error fix
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2013-12-20 12:13:12 +01:00 |
Dander7BD
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ca90b3ae3b
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OnPossibleCollision updated
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2013-12-20 12:08:33 +01:00 |
Robin Engman
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a440cffb0e
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Added function to get delta time
Now in local physics API
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2013-12-20 12:08:32 +01:00 |
Robin Engman
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66e93fbdae
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SimpleRigid functions mirrored in SphericalRigid
The functions added to SimpleRigidBody has been added to
SphericalRigidBody too.
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2013-12-20 12:08:31 +01:00 |
Dander7BD
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ec0f0e0d14
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SimpleRigidBody::Predict(..) added
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2013-12-20 12:08:30 +01:00 |
Dander7BD
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d163b7d8cf
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Partial SimpleRigidBody update end
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2013-12-20 12:08:30 +01:00 |
Dander7BD
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9a67e7ef3d
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RigidBody::Move(..) added
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2013-12-20 12:08:29 +01:00 |
Dander7BD
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604a17056c
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Partial SimpleRigid update
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2013-12-20 12:08:28 +01:00 |
Dander7BD
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c4bbc09a97
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CustomBodyState::ApplyForwarding(..) added
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2013-12-20 12:08:28 +01:00 |
Dander7BD
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9aa584acc7
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RigidBody::Predict_Leapfrog(..) added
needed for collision response rewinding/forwarding
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2013-12-20 12:08:27 +01:00 |
Dander7BD
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ec9f2379c7
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Minor bug fixes in math librrary
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2013-12-20 12:08:26 +01:00 |
Dander7BD
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bbc489eac9
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RigidBody improved and Gimbal lock proofed
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2013-12-20 12:08:25 +01:00 |
Dander7BD
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ff52977dcf
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Bug fixes
including a hack
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2013-12-20 12:08:24 +01:00 |
Dander7BD
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461fecd1d2
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Bug fixing
SimpleRigidBody::GetNormal returned wrong results.
Second bounce impulse in OnPossibleCollision, should be subtracted
instead of added.
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2013-12-20 12:08:24 +01:00 |