Dennis Andersen
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168539da08
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Gameserver - Fixed minor merging isues
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2014-02-04 16:27:18 +01:00 |
Dennis Andersen
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a673e64694
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GameServer - Pre-merge with graphic
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2014-01-31 22:52:52 +01:00 |
Dennis Andersen
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91e825dbfb
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Broekn stuff to tobias
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2014-01-28 09:00:02 +01:00 |
Dennis Andersen
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ceac5ce31d
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Modified namespace around Threadsafe queue and IQueue. Added TCP_NODELAY to sockets. Implemented some functionality to gamelogic
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2014-01-15 11:03:25 +01:00 |
Dennis Andersen
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ed202a15a2
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Worked over the holidays
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2014-01-07 10:26:09 +01:00 |
Pontus Fransson
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b72fb21b07
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Network - Fixed all thread related crashes.
The crashes was caused by OysterMutex, so i changed all OysterMutex to
std::mutex instead.
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2013-12-09 10:48:43 +01:00 |
Pontus Fransson
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a79dc61159
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Network - Stuff
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2013-12-08 23:56:17 +01:00 |
Sam Mario Svensson
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79cf9df111
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Network - changed from & to smartpoints
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2013-12-04 12:40:49 +01:00 |
Pontus Fransson
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df1470eb2c
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Network - Send/Recv both ways.
Impl: SetBlockingMode() : Connection.
Impl: Resize() : OysterByte.
Remade Clear() : OysterByte.
Added bool return if FetchMessage() succeded or failed : PostBox.
Fixed a few errors with mutex on ThreadedClient.
Added missing mutex unlock in ThreadSafeQueue.
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2013-12-03 23:12:48 +01:00 |
Sam Mario Svensson
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3c681352da
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Documentation of the code done by Sam
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2013-11-29 09:19:14 +01:00 |
Sam Mario Svensson
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23fa090296
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Threadsafe Queue implemented with IQueue interface
threadsafe by using mutex lock in the Queue
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2013-11-28 16:14:59 +01:00 |