Linda Andersson
|
4134836405
|
GL - added client objects
- no memory leaks in client
|
2013-12-09 11:05:47 +01:00 |
Linda Andersson
|
5416df6d86
|
Merge remote-tracking branch 'origin/GameLogic' into GameLogic
|
2013-12-09 09:24:01 +01:00 |
Linda Andersson
|
38a1602d3f
|
GL - merge with graphics api. Lobby and game state.
|
2013-12-09 09:23:39 +01:00 |
Linda Andersson
|
b331ce1a1f
|
GL - started working with client application
|
2013-12-06 10:38:43 +01:00 |
lanariel
|
fb51881fab
|
Fixed Mem leaks on gpu and start on deffered pipeline
|
2013-12-05 14:56:34 +01:00 |
Erik Persson
|
63addde51e
|
made "interfaces" of most classes
|
2013-12-05 11:50:39 +01:00 |
dean11
|
1cb880a66e
|
GameLogic - Fixed the window class
|
2013-12-04 15:59:44 +01:00 |
dean11
|
b35ffdecfd
|
GameLogic - Merged with DanbiasGame project
|
2013-12-04 11:40:22 +01:00 |
dean11
|
64a8089e54
|
GameLogic - Worked on server
|
2013-12-04 11:37:26 +01:00 |
Linda Andersson
|
e658071643
|
GL- open a red window from lancher project
|
2013-12-04 11:32:43 +01:00 |
lanariel
|
47aa2c89a2
|
Quick Error fix and using .png
|
2013-12-04 09:56:03 +01:00 |
lanariel
|
d03f1eaf44
|
Merge to sprint2
|
2013-12-04 09:42:52 +01:00 |
lanariel
|
f29af8b8bd
|
Release Now Stable
|
2013-12-04 09:36:43 +01:00 |
dean11
|
3d973c16a2
|
Merge branch 'GameLogic' of https://github.com/dean11/Danbias into GameLogic
|
2013-12-03 12:09:22 +01:00 |
dean11
|
a852e8eab4
|
Created the game modules
|
2013-12-03 12:07:37 +01:00 |
Linda Andersson
|
804c5df7a9
|
GL uppdate game test progam for physics
|
2013-12-03 11:47:04 +01:00 |
dean11
|
c0807442a4
|
Fixed some minor errors with project linking
|
2013-11-29 11:04:52 +01:00 |
lanariel
|
07a616b252
|
Correct VertexShader
|
2013-11-29 10:44:04 +01:00 |
lanariel
|
469ccaab6c
|
Merge branch 'Sprint1' of https://github.com/dean11/Danbias into Graphics
Conflicts:
Bin/DLL/DebugCameraVertex.cso
Bin/DLL/DebugPixel.cso
Bin/DLL/GamePhysics_x86D.dll
Bin/DLL/GamePhysics_x86D.exp
Bin/DLL/GamePhysics_x86D.ilk
Bin/DLL/GamePhysics_x86D.pdb
Bin/DLL/OysterGraphics_x86D.dll
Bin/DLL/OysterGraphics_x86D.exp
Bin/DLL/OysterGraphics_x86D.ilk
Bin/DLL/OysterGraphics_x86D.pdb
Bin/DLL/TextureDebug.cso
Bin/DLL/VertexGatherData.cso
Code/OysterGraphics/FileLoader/ObjReader.cpp
Code/OysterGraphics/FileLoader/TextureLoader.cpp
Code/OysterGraphics/FileLoader/TextureLoader.h
Code/OysterGraphics/OysterGraphics.vcxproj
Code/OysterGraphics/OysterGraphics.vcxproj.filters
Code/OysterGraphics/Render/Resources/Resources.cpp
Code/OysterGraphics/Shader/HLSL/SimpleDebug/Debug.hlsl
Code/OysterGraphics/Shader/HLSL/SimpleDebug/DebugCameraVertex.hlsl
Code/OysterGraphics/Shader/HLSL/SimpleDebug/DebugPixel.hlsl
Code/OysterGraphics/Shader/HLSL/SimpleDebug/TextureDebug.hlsl
Code/Tester/MainTest.cpp
|
2013-11-29 10:31:19 +01:00 |
lanariel
|
ca20a5af9e
|
Stable Resource Management with 4 unidentified Memory Leaks
|
2013-11-29 10:25:27 +01:00 |
Linda Andersson
|
2ca3cdd705
|
merge with sprint branch - working
|
2013-11-29 10:13:18 +01:00 |
Linda Andersson
|
4cb82e6396
|
Merge branch 'GameLogicBranch' of https://github.com/dean11/Danbias into GameLogicBranch
|
2013-11-29 10:04:59 +01:00 |
Linda Andersson
|
7a663b2e16
|
GL - camera movement working
|
2013-11-29 10:04:44 +01:00 |
Erik Persson
|
f31bf1db5f
|
some fixing
|
2013-11-29 10:03:32 +01:00 |
Dander7BD
|
026b427deb
|
Implemented a temporary collision test update
Will only call the subscribed CollisioEventAction whenevera collision is
detected.
|
2013-11-29 10:00:07 +01:00 |
Robin Engman
|
1a06c7c7e6
|
Changed from pointer to reference
Did it in sample and visit functions
|
2013-11-29 10:00:06 +01:00 |
Robin Engman
|
c31ea9730b
|
Added overloads for visitor and sample functions
They now have an overload for accepting ICollideable
|
2013-11-29 10:00:05 +01:00 |
Dander7BD
|
5d5f684ad6
|
minor compilation error fix
Forgot that UniquePointer had a special operator for checking if it is
not NULL >.<
|
2013-11-29 10:00:04 +01:00 |
Dander7BD
|
ec7185f463
|
Bunch of implementations
|
2013-11-29 10:00:03 +01:00 |
Pontus Fransson
|
10f8df45a8
|
Merge branch 'Sprint1' of https://github.com/dean11/Danbias into Network
|
2013-11-29 09:36:31 +01:00 |
Erik Persson
|
f9a1aaf43c
|
Merge branch 'GameLogicBranch' of https://github.com/dean11/Danbias into GameLogicBranch
|
2013-11-29 09:26:16 +01:00 |
Erik Persson
|
b28a558732
|
fix transpose
|
2013-11-29 09:24:41 +01:00 |
Linda Andersson
|
04e48ec550
|
Merge branch 'GameLogicBranch' of https://github.com/dean11/Danbias into GameLogicBranch
|
2013-11-29 09:23:42 +01:00 |
dean11
|
de01d23d1d
|
Fixed some structure issues and commented
|
2013-11-29 09:23:08 +01:00 |
Linda Andersson
|
eb026cb9c7
|
GL more comments
|
2013-11-29 09:23:00 +01:00 |
Erik Persson
|
32c529feb6
|
converted camera class
|
2013-11-29 09:20:37 +01:00 |
Sam Mario Svensson
|
3c681352da
|
Documentation of the code done by Sam
|
2013-11-29 09:19:14 +01:00 |
Pontus Fransson
|
407f3c5c9a
|
Added documentation and removed unecessesary code.
|
2013-11-29 09:11:30 +01:00 |
Linda Andersson
|
d9fcec0c1c
|
Merge branch 'GameLogicBranch' of https://github.com/dean11/Danbias into GameLogicBranch
|
2013-11-29 09:05:12 +01:00 |
Linda Andersson
|
017efd55e5
|
GL starting commenting
|
2013-11-29 09:05:01 +01:00 |
Erik Persson
|
8138afb6b5
|
object update
|
2013-11-29 09:00:12 +01:00 |
Sam Mario Svensson
|
1cbdb0bcfa
|
cleanup commented section in ClientMain
|
2013-11-29 08:59:36 +01:00 |
dean11
|
a3ae340a30
|
Merge after pull from misc branch
|
2013-11-28 23:22:50 +01:00 |
dean11
|
f5aa5d03db
|
Modified project file to include Thread in misc
|
2013-11-28 23:18:48 +01:00 |
Pontus Fransson
|
8dab865cb6
|
Changed to our own Queue
|
2013-11-28 16:20:50 +01:00 |
Dander7BD
|
9d92b292d9
|
Improved documentation of UniquePointer and UniqueArray
|
2013-11-28 16:18:20 +01:00 |
Pontus Fransson
|
1453d81a9d
|
Merge branch 'Network' of https://github.com/dean11/Danbias into Network
|
2013-11-28 16:15:41 +01:00 |
Pontus Fransson
|
1617606145
|
PostBox
Created PostBox and IPostBox.
Listener post new clients to PostBox.
|
2013-11-28 16:15:28 +01:00 |
Sam Mario Svensson
|
23fa090296
|
Threadsafe Queue implemented with IQueue interface
threadsafe by using mutex lock in the Queue
|
2013-11-28 16:14:59 +01:00 |
Dander7BD
|
036519f3f6
|
Fixed potential ambiguity bug
Ambiguity in assignment operator with UniquePointer and UniqueArray
|
2013-11-28 16:06:01 +01:00 |