Robin Engman
|
26e151f9b4
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Fixed state problem
|
2014-02-10 15:46:55 +01:00 |
Robin Engman
|
55a2c6593c
|
Added states
|
2014-02-10 14:50:40 +01:00 |
Robin Engman
|
bd8722f107
|
Options for rigid bodies are now set directly
|
2014-02-10 14:39:45 +01:00 |
Robin Engman
|
8547d17d0f
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Friction and restitution is now set
|
2014-02-10 14:22:10 +01:00 |
Robin Engman
|
c18eb668aa
|
Added more data for bodies and added cylinder
|
2014-02-10 14:18:45 +01:00 |
Robin Engman
|
05aa3cc9e9
|
Added on move functionality
|
2014-02-10 13:55:01 +01:00 |
Robin Engman
|
ba0d6ca73a
|
Amazing merge with server
|
2014-02-10 12:42:31 +01:00 |
Robin Engman
|
8c31c16e4d
|
Commented away
|
2014-02-10 11:21:57 +01:00 |
Robin Engman
|
c16851f024
|
Using only lib and include
|
2014-02-10 11:14:45 +01:00 |
Robin Engman
|
427ec3b716
|
Major overhaul fix
|
2014-02-10 10:52:08 +01:00 |
Robin Engman
|
99146430a4
|
Major overhaul
|
2014-02-09 21:24:09 +01:00 |
Dennis Andersen
|
310ed3dfc5
|
GameServer - Multiplayer now working properly
|
2014-02-09 16:42:26 +01:00 |
Robin Engman
|
fb9e33fc9b
|
Fixed warnings
|
2014-02-08 14:26:18 +01:00 |
Robin Engman
|
92447a6352
|
Very cool stuff
|
2014-02-07 16:01:43 +01:00 |
Robin Engman
|
ab9f81ac60
|
Collisions work better
Still needs polishing
|
2014-02-07 15:38:53 +01:00 |
Robin Engman
|
1633129a2c
|
Commit to Dennis
|
2014-02-07 13:09:44 +01:00 |
Robin Engman
|
b225c53611
|
More cool stuff
|
2014-02-07 11:43:18 +01:00 |
Robin Engman
|
f372d3e05b
|
Some cool stuff
|
2014-02-06 21:15:28 +01:00 |
lindaandersson
|
70a2cf27e3
|
GL - almost ok, at least on the top of the world
|
2014-02-05 11:53:38 +01:00 |
lindaandersson
|
426444ca34
|
GL - added more boxes and weaponfunctionality
|
2014-02-05 11:46:04 +01:00 |
Dander7BD
|
fb4025eb1a
|
bug fix
|
2014-02-04 16:56:31 +01:00 |
Dander7BD
|
c8e8d3510d
|
Added debug traps
|
2014-02-04 16:38:42 +01:00 |
Dander7BD
|
68dc5be9cb
|
added lost rebound deltatime compensation
|
2014-02-04 16:33:52 +01:00 |
Dander7BD
|
1952ff9aba
|
more fixes of potential bugs in Physics collision handling
|
2014-02-04 16:10:18 +01:00 |
Dander7BD
|
9622d37d3f
|
bug fixes in Physics collision handling
|
2014-02-04 15:43:17 +01:00 |
Dander7BD
|
e39eb5fb4b
|
RigidBody update adjusted
Spherical and Simple
|
2014-02-04 11:48:50 +01:00 |
Dander7BD
|
42cb1dab1d
|
API::SimpleBodyDescription API::SphericalBodyDescription fix
3 coeffs were not saved in factory constructor
|
2014-02-04 10:32:43 +01:00 |
Dander7BD
|
9817f844ef
|
Rebound adjustment trial
Rebound had a strong friction-like effect. Testing to see if it works
better if applied before the leapfrog update
|
2014-02-04 10:23:14 +01:00 |
Dander7BD
|
d4bd72bb4a
|
Friction fix
special case; no movement
special case; movement directly into surface
.. dealt with
|
2014-02-04 08:55:57 +01:00 |
Dander7BD
|
8b0e1b2426
|
Big patch! New feature :)
Objects will now rebound back when colliding.
|
2014-02-03 15:48:55 +01:00 |
Robin Engman
|
f527d329a2
|
Added limbo functionality
|
2014-02-03 15:15:47 +01:00 |
Robin Engman
|
50d895d37c
|
Applied friction
Needs to be tested.
|
2014-02-03 10:45:25 +01:00 |
Dander7BD
|
fabf471e76
|
Removed malign obsolete hack fix
|
2014-01-31 15:58:02 +01:00 |
Dander7BD
|
8f576c9a75
|
Removed malign obsolete hack fix
|
2014-01-31 15:30:23 +01:00 |
Dander7BD
|
b3656a0527
|
Gravity fix
|
2014-01-31 15:15:08 +01:00 |
Robin Engman
|
c7bc7281d8
|
Prefix for "sinking" objects
|
2014-01-31 13:41:06 +01:00 |
Dander7BD
|
88e67ff876
|
Inertia big patch
It's ali-..WORKS! It works!
|
2014-01-29 14:57:39 +01:00 |
Robin Engman
|
aa99742894
|
Added epsilon value for testing
|
2014-01-29 12:22:18 +01:00 |
Robin Engman
|
1d3b073e7f
|
Added functionallity to stop collision responses
|
2014-01-29 11:22:04 +01:00 |
Robin Engman
|
4ccf11b5d6
|
Fixed vector issue
|
2014-01-29 10:54:59 +01:00 |
Robin Engman
|
6148783fe4
|
Added args to ApplyEffect
|
2014-01-28 10:18:26 +01:00 |
Robin Engman
|
f96c5a9f7e
|
Changed float4 to float3
|
2014-01-28 09:52:58 +01:00 |
Robin Engman
|
5d1e05cc4e
|
Added new function to set orientation.
|
2014-01-28 09:24:51 +01:00 |
Robin Engman
|
a07e2911de
|
Merge branch 'Physics' of https://github.com/dean11/Danbias into Physics
|
2014-01-28 09:01:50 +01:00 |
Robin Engman
|
5bf92757a5
|
State struct fixed since last inactivation.
|
2014-01-28 09:01:35 +01:00 |
Dander7BD
|
ff936133fc
|
Physics engine now using struct MomentOfInertia
Some API impact for the other modules.
* Desc. structs
* State struct
|
2014-01-23 19:13:02 +01:00 |
Robin Engman
|
9c18ba14b9
|
Fixed kinetic calculation
|
2014-01-22 15:29:50 +01:00 |
Robin Engman
|
bcbe67b620
|
Made default value of onCollisionResponse null
|
2014-01-22 14:09:53 +01:00 |
Robin Engman
|
53961f0e88
|
Added new onCollisionResponse handle
|
2014-01-22 13:50:54 +01:00 |
Robin Engman
|
0cae6261e9
|
ApplyEffect is now easier to handle for the user
Only needs a function with a pointer to an ICustomBody now.
|
2014-01-22 12:36:12 +01:00 |