Dander7BD
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10577c3a67
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Merge remote-tracking branch 'origin/Physics' into PlayerRunEdits
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2014-02-27 12:58:26 +01:00 |
Dander7BD
|
779b2ee00c
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More merge conflicts untanglement
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2014-02-27 11:46:58 +01:00 |
Dander7BD
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96cb865242
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Merge remote-tracking branch 'origin/New-inputsystem' into PlayerRunEdits
Conflicts:
Code/Game/GameClient/GameClientState/GameState.cpp
Code/Game/GameClient/GameClientState/GamingUI.cpp
Code/Game/GameLogic/GameAPI.h
Code/Game/GameLogic/Player.cpp
Code/Game/GameLogic/Player.h
Code/Game/GameServer/GameSession.h
Code/Game/GameServer/Implementation/GameSession_Gameplay.cpp
Code/Physics/GamePhysics/Implementation/SimpleRigidBody.cpp
Code/Physics/GamePhysics/Implementation/SimpleRigidBody.h
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2014-02-27 11:18:16 +01:00 |
Robin Engman
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30c425f8fa
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Fixed the damn path
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2014-02-27 10:31:13 +01:00 |
Robin Engman
|
d81a1c204c
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Added early triangle collisions
|
2014-02-27 10:31:12 +01:00 |
Robin Engman
|
800f514028
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Fixed player going bonkers on lower hemisphere
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2014-02-27 10:18:18 +01:00 |
Robin Engman
|
61dbace099
|
Removed some mf new
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2014-02-27 09:09:28 +01:00 |
dean11
|
504f11ef4c
|
Gameserver - Merged with gamelogic
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2014-02-26 14:42:17 +01:00 |
Robin Engman
|
58df25c392
|
Fixed the damn path
|
2014-02-26 14:08:49 +01:00 |
Robin Engman
|
d5cda4deaa
|
Added early triangle collisions
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2014-02-26 14:06:02 +01:00 |
Linda Andersson
|
a8055cfbf7
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Merge with physics
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2014-02-26 10:25:39 +01:00 |
Robin Engman
|
47e6d93957
|
Fixed player going bonkers on lower hemisphere
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2014-02-25 18:25:51 +01:00 |
Robin Engman
|
954dc67f7a
|
Fixed multiple collisions
|
2014-02-21 14:09:38 +01:00 |
Robin Engman
|
d7e0b55a82
|
Experiment - Release from limbo
|
2014-02-21 12:21:10 +01:00 |
Robin Engman
|
628c81c33a
|
Fixed linear velocity
|
2014-02-21 11:33:57 +01:00 |
Robin Engman
|
e73c988b81
|
Added ability to get previous velocity for rigid bodies
|
2014-02-21 09:54:32 +01:00 |
Robin Engman
|
e3141cd1f9
|
Added move to limbo for custom bodies
NO idea if this works
|
2014-02-20 15:45:07 +01:00 |
Robin Engman
|
f8f656d7c9
|
Player now has better movement
Something is "dragging" the player slightly, but will be fixed. Bumps up
and down, tweaking physical properties should fix it.
|
2014-02-20 15:14:02 +01:00 |
Robin Engman
|
89c52d34f4
|
Changed order of move call
|
2014-02-20 11:15:13 +01:00 |
Robin Engman
|
ef32e2f5ac
|
Added new lib files for bullet
|
2014-02-18 10:39:46 +01:00 |
Robin Engman
|
a36a26721d
|
Added pre support for loading mesh shapes
Will be used for triangle collision
|
2014-02-18 10:12:21 +01:00 |
dean11
|
7395a0a495
|
Major cleanup
|
2014-02-17 10:38:11 +01:00 |
Robin Engman
|
d4fa29e8a8
|
Fixed project files
|
2014-02-12 13:21:59 +01:00 |
Robin Engman
|
70c388779e
|
Lib change for bullet
|
2014-02-11 13:21:22 +01:00 |
Robin Engman
|
c191c96ea8
|
Added bullet physics .lib
|
2014-02-10 11:24:38 +01:00 |
Robin Engman
|
c16851f024
|
Using only lib and include
|
2014-02-10 11:14:45 +01:00 |
Robin Engman
|
427ec3b716
|
Major overhaul fix
|
2014-02-10 10:52:08 +01:00 |
Robin Engman
|
99146430a4
|
Major overhaul
|
2014-02-09 21:24:09 +01:00 |