Dander7BD
7a48e058da
Added Equal operators to Gravity struct
...
== & !=
2014-01-15 10:44:20 +01:00
Robin Engman
8c7a17ff8f
Added missing mass and inertia
2014-01-14 11:58:53 +01:00
Dander7BD
01e7614a5c
Tangiential formula fixes
2014-01-14 10:34:22 +01:00
Dander7BD
8aa5ad7723
Revert "Work asssignment split line"
...
This reverts commit 8ecd263318
.
2014-01-14 09:16:54 +01:00
Dander7BD
cc68088298
linear coll. resp. fix add
...
fix didn't cover all cases. Now it do
2014-01-14 09:14:17 +01:00
Dander7BD
50b5b2dbf9
linear collision response fix
...
moved improved version of Robin's implementation
2014-01-14 09:12:37 +01:00
Dander7BD
c1c3b5e6af
angular collision response fix
...
Incorrect formula found and corrected
2014-01-14 09:02:46 +01:00
Dander7BD
8ecd263318
Work asssignment split line
2014-01-13 10:25:20 +01:00
Dander7BD
8b85d1f539
Bug fixing
2014-01-09 11:48:21 +01:00
Dander7BD
938447879f
post merge + minor edits
...
derepetifified code in struct Gravity
and some cosmetic consistency edits.
2014-01-09 11:36:55 +01:00
Dander7BD
c39e2fe791
Merge remote-tracking branch 'origin/PhysicsStructs' into Verifying-Gravity-struct
...
Conflicts:
Bin/Content/Shaders/LightPass.cso
Code/GamePhysics/PhysicsStructs-Impl.h
2014-01-09 11:03:25 +01:00
Dander7BD
687ffa4f99
struct State::GetView() overload
...
Can now provide an offset vector as argument
2014-01-09 10:42:22 +01:00
Dennis Andersen
42de421904
Master - Modified igore
2014-01-08 13:07:55 +01:00
Dander7BD
fba52398c3
Merge remote-tracking branch 'origin/Physics' into Sprint2
2013-12-20 12:18:30 +01:00
Dander7BD
4d3032dc81
postmerge compile error fix
2013-12-20 12:13:12 +01:00
Dander7BD
ca90b3ae3b
OnPossibleCollision updated
2013-12-20 12:08:33 +01:00
Robin Engman
a440cffb0e
Added function to get delta time
...
Now in local physics API
2013-12-20 12:08:32 +01:00
Robin Engman
66e93fbdae
SimpleRigid functions mirrored in SphericalRigid
...
The functions added to SimpleRigidBody has been added to
SphericalRigidBody too.
2013-12-20 12:08:31 +01:00
Dander7BD
ec0f0e0d14
SimpleRigidBody::Predict(..) added
2013-12-20 12:08:30 +01:00
Dander7BD
d163b7d8cf
Partial SimpleRigidBody update end
2013-12-20 12:08:30 +01:00
Dander7BD
604a17056c
Partial SimpleRigid update
2013-12-20 12:08:28 +01:00
Dander7BD
c4bbc09a97
CustomBodyState::ApplyForwarding(..) added
2013-12-20 12:08:28 +01:00
Dander7BD
bbc489eac9
RigidBody improved and Gimbal lock proofed
2013-12-20 12:08:25 +01:00
Dander7BD
ff52977dcf
Bug fixes
...
including a hack
2013-12-20 12:08:24 +01:00
Dander7BD
461fecd1d2
Bug fixing
...
SimpleRigidBody::GetNormal returned wrong results.
Second bounce impulse in OnPossibleCollision, should be subtracted
instead of added.
2013-12-20 12:08:24 +01:00
Dander7BD
840f000ec9
Bug fix in API_Impl OnPossibleCollision(...)
2013-12-20 12:08:22 +01:00
Dander7BD
4ebb8cd9b8
Minor edit in CustomBodyState
2013-12-20 12:08:21 +01:00
Dander7BD
4e21e2b0c0
Renamed Formula::CollisionResponse::Impulse to..
...
.. Formula::CollisionResponse::Bounce
2013-12-20 12:08:20 +01:00
Dander7BD
24418603ad
ICustomBody::GetNormal returns Float4::null if..
...
.. no normal can be decided.
2013-12-20 12:08:20 +01:00
Dander7BD
76c83add3d
Added sanity check to SphericalRigidBody::GetNormalAt
2013-12-20 12:08:19 +01:00
Dander7BD
42418257cb
CustomBodies now aware of it's scene
...
+ other minor changes
2013-12-20 12:08:18 +01:00
Robin Engman
59d5a3dc1e
Created function for friction
2013-12-20 12:08:17 +01:00
Dander7BD
9cee69edd6
Extended friction content of the ICustomBody::State struct
2013-12-20 12:08:17 +01:00
Robin Engman
56dec6cf5d
Added "alpha" friction
...
Alpha means that the friction is not tested and most likely needs
tweaking.
2013-12-20 12:08:16 +01:00
Dander7BD
09e55ddc30
SimpleRigidBody::GetNormalAt Done
...
implemented by using RayVsPlane tests
2013-12-20 12:07:46 +01:00
Dander7BD
5051a9e767
Major StateStruct and API update
2013-12-20 12:07:45 +01:00
Dander7BD
dbb0c38432
Big patch
...
Loads of collision response related implementations/edits
2013-12-20 12:07:43 +01:00
Dander7BD
c854b1af58
Stuff
2013-12-20 11:59:35 +01:00
Tobias Grundel
855860d454
Gravity struct
...
Unions are the devil's work, but now there's GravityWell, Directed and
DirectedField structs implemented in PhysicsStructs
2013-12-19 14:30:16 +01:00
Erik Persson
e68001da0e
testing updated
...
message to client about object creation, message to client about player
movement
2013-12-19 11:46:11 +01:00
Robin Engman
c740bd5935
Added some data to PhysicsAPI
...
GetRigidLinearVelocity() and void* as reference to game object.
2013-12-12 10:02:35 +01:00
Dander7BD
5835a72acc
Setstruct introduction done
...
Can be found as:
Physics::Struct::CustomBodyState
Physics::ICustomBody::State
Is all inline thus no expensive API calls, as intended.
Will be expanded to move API call methods from Physics::ICustomBody to
it.
2013-12-06 09:46:30 +01:00
Dander7BD
202ee23b25
Octtree::leafData Container should be kept updated now
2013-12-04 11:49:33 +01:00
Dander7BD
1d94ed0ddc
Fixed MomentOfInertia methods
2013-12-04 11:30:56 +01:00
Robin Engman
f2548c43ce
Merge branch 'Physics' of https://github.com/dean11/Danbias into Physics
2013-12-04 09:52:03 +01:00
Robin Engman
b03e9af027
Fixed octree and API
...
Rewrote AddObject function in octree and OnPossibleCollision in
PhysocsAPI_Impl
2013-12-04 09:51:48 +01:00
Dander7BD
e4476f7757
Added function for ICustomBody
...
void ICustomBody::SetMomentum( const ::Oyster::Math::Float3 &worldG )
- Added and implemented
2013-12-03 15:11:24 +01:00
Dander7BD
026b427deb
Implemented a temporary collision test update
...
Will only call the subscribed CollisioEventAction whenevera collision is
detected.
2013-11-29 10:00:07 +01:00
Robin Engman
1a06c7c7e6
Changed from pointer to reference
...
Did it in sample and visit functions
2013-11-29 10:00:06 +01:00
Robin Engman
c31ea9730b
Added overloads for visitor and sample functions
...
They now have an overload for accepting ICollideable
2013-11-29 10:00:05 +01:00