Dander7BD
7cf658f9a5
oops .. missed including these in the last one
2013-11-10 02:28:07 +01:00
Dander7BD
2cb74c8d19
Major update of Collision in OysterPhysics3D
...
Works with Misc and OysterMath now. Builds for all platforms
Follows code standard
Needs more documentation
Needs testing
+ fixed some project settings Dennis forgot
2013-11-10 02:27:16 +01:00
Dander7BD
036224f812
Behöver uppdatera Masterns' LinearMath snabbt
2013-11-10 00:17:28 +01:00
Dander7BD
2ff7e4d687
Merge remote-tracking branch 'origin/master' into Collision3D
2013-11-10 00:01:35 +01:00
Dander7BD
8d12b415d3
Minor changes
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Needed to merge->rebranch to get the new UniquePointer
2013-11-09 23:58:48 +01:00
Dander7BD
44634d67b1
Misc updated and fixed
...
Follows coding practice doc now.
missing documentation
Added feature: Utility::Memory::UniquePointer
2013-11-09 23:36:38 +01:00
Dander7BD
0ad4bca1b4
Oops .. cpp were needed afterall
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* Turns out that VS wont generate a lib file if there is no cpp file.
* last letter in all FloatN::standard_unit_C constants were in
uppercase. Breach against documented coding practice. (N = 2..4, C =
{x,y,z,w} )
2013-11-09 14:59:10 +01:00
Dander7BD
60f448e97a
Oystermath updated
...
Needs to be tested though.
removed OysterMath.cpp because it was not needed anymore
2013-11-09 01:23:30 +01:00
dean11
426a45a47c
Added Gamelogic project
2013-11-07 14:20:05 +01:00
dean11
e7c3d1603d
Added *.filters files, removed from .ignore
2013-11-07 11:03:31 +01:00
dean11
53b1908377
Updated gitIgnore and added project files
2013-11-07 10:56:31 +01:00
dean11
9ee656d270
New initial commit with reorganized structer
2013-11-06 22:52:00 +01:00
CarlDenisAndersen
94c1ae23f1
Deleted old files
2013-11-06 15:05:35 +01:00
CarlDenisAndersen
c398fa4da4
First commit
2013-10-23 00:09:17 +02:00
dean11
2885926e15
Update .gitignore
2013-10-22 23:41:51 +02:00
dean11
d94c9d8a42
Initial commit
2013-10-22 14:34:17 -07:00