Dander7BD
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80c835be58
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BoxVsBox pointOfContact fix
it was not translated
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2014-01-20 11:29:42 +01:00 |
Dander7BD
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ff4a39cdac
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Gravity implemented
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2014-01-20 11:29:41 +01:00 |
Dander7BD
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337c92a5b8
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Added Equal operators to Gravity struct
== & !=
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2014-01-20 11:29:40 +01:00 |
Dander7BD
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0f3c92cd52
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Obsolete code removed
More commentated out than deleted actually
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2014-01-20 11:29:39 +01:00 |
Robin Engman
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acb344ca44
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Added missing mass and inertia
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2014-01-20 11:29:39 +01:00 |
Dander7BD
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2dfe312e04
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AngularVelocity fix
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2014-01-20 11:29:38 +01:00 |
Dander7BD
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a41d53b911
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Revert "Inertia tensor fix"
This reverts commit 23dab9dea6 .
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2014-01-20 11:29:37 +01:00 |
Dander7BD
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461d153036
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Inertia tensor fix
should produce radian anglevelocities
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2014-01-20 11:29:37 +01:00 |
Dander7BD
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34dc27655b
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Tangiential formula fixes
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2014-01-20 11:29:36 +01:00 |
Dander7BD
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f2c6cc5306
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Revert "Work asssignment split line"
This reverts commit 8ecd263318 .
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2014-01-20 11:29:35 +01:00 |
Dander7BD
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2314935f48
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linear coll. resp. fix add
fix didn't cover all cases. Now it do
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2014-01-20 11:29:35 +01:00 |
Dander7BD
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ee5e5ff8ce
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linear collision response fix
moved improved version of Robin's implementation
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2014-01-20 11:29:34 +01:00 |
Dander7BD
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727b2acb82
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angular collision response fix
Incorrect formula found and corrected
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2014-01-20 11:29:33 +01:00 |
Dander7BD
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502513d4f8
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Work asssignment split line
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2014-01-20 11:29:33 +01:00 |
Dander7BD
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7834264e5f
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Physics proj .. show all files should be set to false
That is how we in Physics rolls
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2014-01-20 11:29:32 +01:00 |
Dander7BD
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8b85d1f539
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Bug fixing
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2014-01-09 11:48:21 +01:00 |
Dander7BD
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c13ed71cca
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post merge removed excess created files
Gravity struct commit brought excess junk files
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2014-01-09 11:44:37 +01:00 |
Dander7BD
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938447879f
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post merge + minor edits
derepetifified code in struct Gravity
and some cosmetic consistency edits.
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2014-01-09 11:36:55 +01:00 |
Dander7BD
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c39e2fe791
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Merge remote-tracking branch 'origin/PhysicsStructs' into Verifying-Gravity-struct
Conflicts:
Bin/Content/Shaders/LightPass.cso
Code/GamePhysics/PhysicsStructs-Impl.h
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2014-01-09 11:03:25 +01:00 |
Dander7BD
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687ffa4f99
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struct State::GetView() overload
Can now provide an offset vector as argument
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2014-01-09 10:42:22 +01:00 |
Dennis Andersen
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42de421904
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Master - Modified igore
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2014-01-08 13:07:55 +01:00 |
Dennis Andersen
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73302bf171
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Added UML-documents
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2014-01-08 12:45:48 +01:00 |
Dennis Andersen
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ed202a15a2
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Worked over the holidays
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2014-01-07 10:26:09 +01:00 |
Dennis Andersen
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4925256fd1
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Added .orig to ignore
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2013-12-21 23:41:55 +01:00 |
Dennis Andersen
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3890293b03
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Added .orig to ignore
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2013-12-21 23:38:40 +01:00 |
Dennis Andersen
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578d0a8533
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Added .pdb and .cso to git ignore
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2013-12-21 21:56:46 +01:00 |
Dennis Andersen
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0065779205
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Added comments where the physic generated errors due to big patch
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2013-12-21 17:37:30 +01:00 |
Dander7BD
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fba52398c3
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Merge remote-tracking branch 'origin/Physics' into Sprint2
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2013-12-20 12:18:30 +01:00 |
Dander7BD
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4d3032dc81
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postmerge compile error fix
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2013-12-20 12:13:12 +01:00 |
Dander7BD
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ca90b3ae3b
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OnPossibleCollision updated
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2013-12-20 12:08:33 +01:00 |
Robin Engman
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a440cffb0e
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Added function to get delta time
Now in local physics API
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2013-12-20 12:08:32 +01:00 |
Robin Engman
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66e93fbdae
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SimpleRigid functions mirrored in SphericalRigid
The functions added to SimpleRigidBody has been added to
SphericalRigidBody too.
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2013-12-20 12:08:31 +01:00 |
Dander7BD
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ec0f0e0d14
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SimpleRigidBody::Predict(..) added
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2013-12-20 12:08:30 +01:00 |
Dander7BD
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d163b7d8cf
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Partial SimpleRigidBody update end
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2013-12-20 12:08:30 +01:00 |
Dander7BD
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9a67e7ef3d
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RigidBody::Move(..) added
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2013-12-20 12:08:29 +01:00 |
Dander7BD
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604a17056c
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Partial SimpleRigid update
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2013-12-20 12:08:28 +01:00 |
Dander7BD
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c4bbc09a97
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CustomBodyState::ApplyForwarding(..) added
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2013-12-20 12:08:28 +01:00 |
Dander7BD
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9aa584acc7
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RigidBody::Predict_Leapfrog(..) added
needed for collision response rewinding/forwarding
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2013-12-20 12:08:27 +01:00 |
Dander7BD
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ec9f2379c7
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Minor bug fixes in math librrary
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2013-12-20 12:08:26 +01:00 |
Dander7BD
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bbc489eac9
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RigidBody improved and Gimbal lock proofed
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2013-12-20 12:08:25 +01:00 |
Dander7BD
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ff52977dcf
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Bug fixes
including a hack
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2013-12-20 12:08:24 +01:00 |
Dander7BD
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461fecd1d2
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Bug fixing
SimpleRigidBody::GetNormal returned wrong results.
Second bounce impulse in OnPossibleCollision, should be subtracted
instead of added.
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2013-12-20 12:08:24 +01:00 |
Dander7BD
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9b9e549a5e
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bug fix in bool Intersect( const Box &box, const Sphere &sphere, Float4 &worldPointOfContact )
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2013-12-20 12:08:22 +01:00 |
Dander7BD
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840f000ec9
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Bug fix in API_Impl OnPossibleCollision(...)
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2013-12-20 12:08:22 +01:00 |
Dander7BD
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4ebb8cd9b8
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Minor edit in CustomBodyState
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2013-12-20 12:08:21 +01:00 |
Dander7BD
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4e21e2b0c0
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Renamed Formula::CollisionResponse::Impulse to..
.. Formula::CollisionResponse::Bounce
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2013-12-20 12:08:20 +01:00 |
Dander7BD
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24418603ad
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ICustomBody::GetNormal returns Float4::null if..
.. no normal can be decided.
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2013-12-20 12:08:20 +01:00 |
Dander7BD
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76c83add3d
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Added sanity check to SphericalRigidBody::GetNormalAt
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2013-12-20 12:08:19 +01:00 |
Dander7BD
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42418257cb
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CustomBodies now aware of it's scene
+ other minor changes
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2013-12-20 12:08:18 +01:00 |
Robin Engman
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59d5a3dc1e
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Created function for friction
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2013-12-20 12:08:17 +01:00 |