Commit Graph

33 Commits

Author SHA1 Message Date
Robin Engman a42dfe96f1 Jump implemented 2014-02-14 11:52:44 +01:00
Robin Engman 063f57133f Set mass added 2014-02-14 08:29:49 +01:00
Robin Engman ff951d2183 Moving fixed
Jumping and waiting for camera is next
2014-02-13 19:49:33 +01:00
Robin Engman 7541994419 Added support for applying impulse 2014-02-12 08:50:10 +01:00
Robin Engman 1aa66dc79f Quaternion to angular axis complete 2014-02-11 13:53:44 +01:00
Robin Engman 462413b527 Added support for gravity change 2014-02-11 13:09:46 +01:00
Robin Engman 985dcf9691 Set up and stop angular movement support added 2014-02-11 09:15:21 +01:00
Robin Engman 55a2c6593c Added states 2014-02-10 14:50:40 +01:00
Robin Engman bd8722f107 Options for rigid bodies are now set directly 2014-02-10 14:39:45 +01:00
Robin Engman c18eb668aa Added more data for bodies and added cylinder 2014-02-10 14:18:45 +01:00
Robin Engman 05aa3cc9e9 Added on move functionality 2014-02-10 13:55:01 +01:00
Robin Engman 99146430a4 Major overhaul 2014-02-09 21:24:09 +01:00
Dander7BD 8b0e1b2426 Big patch! New feature :)
Objects will now rebound back when colliding.
2014-02-03 15:48:55 +01:00
Robin Engman 1d3b073e7f Added functionallity to stop collision responses 2014-01-29 11:22:04 +01:00
Robin Engman 53961f0e88 Added new onCollisionResponse handle 2014-01-22 13:50:54 +01:00
Dander7BD 82d1a03450 ICustomBody :: Custom Tag added 2014-01-20 13:44:12 +01:00
Dander7BD 0b8ecd740a Added ICustombody event subscription
ICustomBody::EventAction_Move
if an object have moved, an event can now be subscribed.

External Impact:
ICustomBody
SimpleBodyDescription
SphericalBodyDescription
2014-01-20 11:29:43 +01:00
Dander7BD 4d3032dc81 postmerge compile error fix 2013-12-20 12:13:12 +01:00
Dander7BD ec0f0e0d14 SimpleRigidBody::Predict(..) added 2013-12-20 12:08:30 +01:00
Dander7BD 604a17056c Partial SimpleRigid update 2013-12-20 12:08:28 +01:00
Dander7BD 42418257cb CustomBodies now aware of it's scene
+ other minor changes
2013-12-20 12:08:18 +01:00
Dander7BD 5051a9e767 Major StateStruct and API update 2013-12-20 12:07:45 +01:00
Dander7BD dbb0c38432 Big patch
Loads of collision response related implementations/edits
2013-12-20 12:07:43 +01:00
Robin Engman c740bd5935 Added some data to PhysicsAPI
GetRigidLinearVelocity() and void* as reference to game object.
2013-12-12 10:02:35 +01:00
Dander7BD 5835a72acc Setstruct introduction done
Can be found as:
Physics::Struct::CustomBodyState
Physics::ICustomBody::State
Is all inline thus no expensive API calls, as intended.
Will be expanded to move API call methods from Physics::ICustomBody to
it.
2013-12-06 09:46:30 +01:00
Dander7BD e4476f7757 Added function for ICustomBody
void ICustomBody::SetMomentum( const ::Oyster::Math::Float3 &worldG )
- Added and implemented
2013-12-03 15:11:24 +01:00
Dander7BD 026b427deb Implemented a temporary collision test update
Will only call the subscribed CollisioEventAction whenevera collision is
detected.
2013-11-29 10:00:07 +01:00
Dander7BD 3a6cb98b08 SimpleRigidBody factory done
not tested though
2013-11-28 11:58:46 +01:00
Dander7BD 07e3aa1697 Improved Collision Event Subscription
From now on, will each ICustomBody instance have it's own
collisionAction function.
2013-11-28 10:26:29 +01:00
Dander7BD 29362c8c60 Added more API & ICustomBody methods
API::Init
ICustomBody::SetSubscription
Gravity related calls
moved DLLMain.cpp
2013-11-26 13:28:46 +01:00
Dander7BD a869771ffa Simple Rigid Body implementation
Second Iteration
[iteration 1]: stubs
[iteration 2]: implementations with shortcuts
[iteration final]: implementations with real solutions
2013-11-25 16:35:56 +01:00
Robin Engman c3e3f9e461 Changed API.
Replaced unsigned int references with ICustomBody pointers and replaced
documentation as needed.
2013-11-25 10:54:27 +01:00
Dander7BD 9749749748 IRigidBody done
Renamed to ICustomBody
* Added bunch of other stuff
2013-11-21 17:22:13 +01:00