lindaandersson
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5b984db9ba
|
GL - gameState merge
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2014-01-27 13:25:09 +01:00 |
Sam Mario Svensson
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d6432b2c73
|
Merge branch 'GameLogic-LevelFormat' of https://github.com/dean11/Danbias into GameLogic-LevelFormat
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2014-01-27 10:16:25 +01:00 |
Sam Mario Svensson
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1748fe323a
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GL - Added Parsing functions for levelLoader and moved Packing classes to misc
|
2014-01-27 10:15:39 +01:00 |
Pontus Fransson
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e188794aa3
|
GL - Load level in LevelParser
|
2014-01-27 10:14:02 +01:00 |
Erik Persson
|
74ac5e2d31
|
Updated creation of objects
|
2014-01-27 08:54:25 +01:00 |
Dander7BD
|
30054a8c23
|
Slerp compile fix
|
2014-01-24 17:48:49 +01:00 |
Dander7BD
|
b4eb3eb25d
|
Slerp
Quaternion Slerp
|
2014-01-24 17:39:09 +01:00 |
Dander7BD
|
2da3dd29fc
|
InterpolateOrientation_UsingNonRigidNlerp
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2014-01-24 16:32:54 +01:00 |
Dander7BD
|
8f63bf637e
|
Physics UMLET diagram
Current state under sprint 3
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2014-01-24 15:03:03 +01:00 |
Sam Mario Svensson
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3c1d66e3f8
|
Merge branch 'GameLogic-LevelFormat' of https://github.com/dean11/Danbias into GameLogic-LevelFormat
Conflicts:
Code/Dokumentation/LevelLoader.uxf
Code/Game/GameLogic/GameLogic.vcxproj
|
2014-01-24 10:42:19 +01:00 |
Sam Mario Svensson
|
c84ed645f0
|
GameLogic - implementation of LevelLoader
|
2014-01-24 10:22:18 +01:00 |
Pontus Fransson
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aaf3bf30f9
|
GL - LevelParser half way implemented.
|
2014-01-24 10:01:58 +01:00 |
Pontus Fransson
|
0f5517398d
|
GL - Update uml, LevelParser.h.cpp ObjectDefines.h
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2014-01-24 09:00:59 +01:00 |
Dander7BD
|
ff936133fc
|
Physics engine now using struct MomentOfInertia
Some API impact for the other modules.
* Desc. structs
* State struct
|
2014-01-23 19:13:02 +01:00 |
Dander7BD
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c3ed5e78ac
|
struct ::Oyster::Physics3D::MomentOfInertia
|
2014-01-23 18:45:33 +01:00 |
Dander7BD
|
ee5392c60d
|
Vector::PiecewiseMultiplicationAdd
and a few other minor changes in the math lib
|
2014-01-23 18:34:48 +01:00 |
Dander7BD
|
163481ce4f
|
Documentation edit
Were missing a final step about the ang. momentum toang. velocity
conversion documentation.
|
2014-01-23 18:33:48 +01:00 |
Dander7BD
|
ff1fbdffa1
|
Vector::PiecewiseMultiplication
|
2014-01-23 17:13:50 +01:00 |
Dander7BD
|
76e4b23f19
|
Added documentation
Mathematical exercise on how to convert angular momentum to angular
velocity
|
2014-01-23 14:54:53 +01:00 |
lindaandersson
|
fb2cf714c6
|
GL - sending dir to server, forward and backward walking works
|
2014-01-23 14:28:53 +01:00 |
lindaandersson
|
07e5519850
|
Merge branch 'GameLogic' of https://github.com/dean11/Danbias into GameLogic
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2014-01-23 09:25:02 +01:00 |
lindaandersson
|
8c297d1e9b
|
GL - starting to send lookdir to server
|
2014-01-23 09:24:55 +01:00 |
Erik Persson
|
bd739f8acb
|
GL - Creation of objects kinda sorted
|
2014-01-23 09:14:04 +01:00 |
Erik Persson
|
121fd51c45
|
GL collision with level should worm
|
2014-01-23 08:57:46 +01:00 |
lindaandersson
|
3f144289ec
|
GL - merge with gameserver, crash on collision in gameLogic
|
2014-01-23 08:30:26 +01:00 |
lindaandersson
|
a591903d8f
|
Merge branch 'GameLogic' of https://github.com/dean11/Danbias into GameLogic
|
2014-01-23 08:25:10 +01:00 |
lindaandersson
|
f657a58a4f
|
GL - adding a camera on the client
|
2014-01-23 08:24:35 +01:00 |
lanariel
|
6b1dd34a72
|
Working SSAO + Read Animated .dan
|
2014-01-22 16:31:33 +01:00 |
Erik Persson
|
6a888cb154
|
GL - adjusting collisionManager
|
2014-01-22 15:47:44 +01:00 |
Robin Engman
|
9c18ba14b9
|
Fixed kinetic calculation
|
2014-01-22 15:29:50 +01:00 |
Dennis Andersen
|
22a5db97f8
|
Added final protocols, and a bit of support for them on server side
|
2014-01-22 15:22:52 +01:00 |
Erik Persson
|
467cf1eb68
|
Merge remote-tracking branch 'origin/Physics' into GameLogic
|
2014-01-22 14:41:53 +01:00 |
Erik Persson
|
ce80e8155c
|
GL - formatting mistake
|
2014-01-22 14:39:10 +01:00 |
Erik Persson
|
43eac4cbe3
|
moved ForcePushAction for massdriver to collisionManager
|
2014-01-22 14:26:45 +01:00 |
Robin Engman
|
bcbe67b620
|
Made default value of onCollisionResponse null
|
2014-01-22 14:09:53 +01:00 |
Robin Engman
|
53961f0e88
|
Added new onCollisionResponse handle
|
2014-01-22 13:50:54 +01:00 |
Erik Persson
|
80204ecbe3
|
GL - Massdriver usage of applyeffect
|
2014-01-22 13:02:13 +01:00 |
Robin Engman
|
0cae6261e9
|
ApplyEffect is now easier to handle for the user
Only needs a function with a pointer to an ICustomBody now.
|
2014-01-22 12:36:12 +01:00 |
Sam Mario Svensson
|
0443e753e8
|
GameLogic, Uml for levelLoader updated
|
2014-01-22 11:32:11 +01:00 |
Erik Persson
|
c178ec34fd
|
Merge branch 'GameLogic' of https://github.com/dean11/Danbias into GameLogic
|
2014-01-22 10:51:24 +01:00 |
Erik Persson
|
db593f65a2
|
Merge remote-tracking branch 'origin/Physics' into GameLogic
|
2014-01-22 10:51:13 +01:00 |
Sam Mario Svensson
|
1b86500ab0
|
GameLogic - Uml for LevelLoader
|
2014-01-22 10:39:16 +01:00 |
Erik Persson
|
954de26b43
|
GL - mergeproblems
|
2014-01-21 16:11:02 +01:00 |
Erik Persson
|
0aae9de92b
|
blah
|
2014-01-21 16:10:07 +01:00 |
Erik Persson
|
ebaa668382
|
Major updates to Collision handling with the class CollitionManager. changes started on the massdriver
|
2014-01-21 16:09:39 +01:00 |
lindaandersson
|
6cf5ed3a22
|
Merge branch 'Physics' of https://github.com/dean11/Danbias into GameLogic
|
2014-01-21 14:58:08 +01:00 |
Robin Engman
|
5c85580ffd
|
Added gravity normal to state struct
|
2014-01-21 14:56:34 +01:00 |
lindaandersson
|
8792aab992
|
GL - merge with gameServer
|
2014-01-21 14:36:46 +01:00 |
Dennis Andersen
|
50c09547f3
|
GameServer - Added protocols and stuff
|
2014-01-21 14:32:42 +01:00 |
lindaandersson
|
561418c427
|
GL - gravity working
|
2014-01-21 14:28:27 +01:00 |