Dander7BD
|
27b6affd6a
|
BoxVsBox pointOfContact fix
it was not translated
|
2014-01-16 11:28:07 +01:00 |
Erik Persson
|
0080a9f6f2
|
small name changes
|
2014-01-16 11:17:19 +01:00 |
Erik Persson
|
8f3befecf4
|
Merge remote-tracking branch 'origin/Physics' into GameLogic
|
2014-01-16 11:16:26 +01:00 |
Erik Persson
|
567fa229eb
|
small name changes
|
2014-01-16 11:07:45 +01:00 |
lindaandersson
|
a070e4d459
|
Merge remote-tracking branch 'origin/Physics' into GameLogic
|
2014-01-16 09:30:30 +01:00 |
lindaandersson
|
aac92bc20e
|
GL- send new player pos to client
|
2014-01-16 09:30:16 +01:00 |
lanariel
|
483236801f
|
Fixed compile warnings and crash on non existing models
|
2014-01-16 09:30:01 +01:00 |
lindaandersson
|
0c8783ba84
|
GL - merge done
|
2014-01-15 12:02:52 +01:00 |
lindaandersson
|
8557559b9b
|
GL - going to merge
|
2014-01-15 11:57:36 +01:00 |
Dennis Andersen
|
5f00aa7af7
|
GL - Merge with origin/Gamelogic
|
2014-01-15 11:45:34 +01:00 |
Erik Persson
|
208482b0ce
|
GL merge error
|
2014-01-15 11:25:59 +01:00 |
Dennis Andersen
|
ceac5ce31d
|
Modified namespace around Threadsafe queue and IQueue. Added TCP_NODELAY to sockets. Implemented some functionality to gamelogic
|
2014-01-15 11:03:25 +01:00 |
Dander7BD
|
44e071fba9
|
Gravity implemented
|
2014-01-15 10:44:31 +01:00 |
Dander7BD
|
7a48e058da
|
Added Equal operators to Gravity struct
== & !=
|
2014-01-15 10:44:20 +01:00 |
Dander7BD
|
e9ad87507f
|
Obsolete code removed
More commentated out than deleted actually
|
2014-01-15 09:06:57 +01:00 |
lindaandersson
|
9a32c44e49
|
GL - Merge branch 'GameLogic'
|
2014-01-15 08:19:35 +01:00 |
lindaandersson
|
0ffe26c134
|
GL - Merge client with gameserver
|
2014-01-15 08:18:06 +01:00 |
Robin Engman
|
8c7a17ff8f
|
Added missing mass and inertia
|
2014-01-14 11:58:53 +01:00 |
Dander7BD
|
8f630125b4
|
AngularVelocity fix
|
2014-01-14 11:42:54 +01:00 |
Dander7BD
|
89ef3b830a
|
Revert "Inertia tensor fix"
This reverts commit 23dab9dea6 .
|
2014-01-14 11:40:47 +01:00 |
Dander7BD
|
23dab9dea6
|
Inertia tensor fix
should produce radian anglevelocities
|
2014-01-14 11:32:02 +01:00 |
Dennis Andersen
|
54babfc7c7
|
Gameserver - Merged with Gamelogic
|
2014-01-14 10:38:35 +01:00 |
Dander7BD
|
01e7614a5c
|
Tangiential formula fixes
|
2014-01-14 10:34:22 +01:00 |
Erik Persson
|
4c1be4d807
|
Merge branch 'GameLogic' of https://github.com/dean11/Danbias into GameLogic
Conflicts:
Code/Game/GameLogic/Game.cpp
|
2014-01-14 10:33:08 +01:00 |
Dennis Andersen
|
87b8c0c7bb
|
Gameserver - Merged with Gamelogic
|
2014-01-14 10:29:39 +01:00 |
Erik Persson
|
54240b217c
|
GameLogic - game interface updated(not finnished)
förlåt dennis
|
2014-01-14 10:28:12 +01:00 |
lindaandersson
|
32e64c0dbb
|
GL - moved reciever struct to a separate file
|
2014-01-14 10:25:49 +01:00 |
Dennis Andersen
|
82de85d1ac
|
Fixed minor server network bug, modified shader to get visual
|
2014-01-14 10:15:50 +01:00 |
Dennis Andersen
|
844aa37906
|
Merge branch 'Graphics' of https://github.com/dean11/Danbias into GameServer
|
2014-01-14 09:25:39 +01:00 |
Dennis Andersen
|
97cba4248d
|
GameServer - Added more protocols. Divided the code in gamesession into several .cpp files
|
2014-01-14 09:25:22 +01:00 |
lindaandersson
|
eb6ed13cce
|
Merge remote-tracking branch 'origin/Graphics' into GameLogic
|
2014-01-14 09:25:16 +01:00 |
lindaandersson
|
04c5898f4e
|
GL - sending string and createOBJ working
|
2014-01-14 09:24:55 +01:00 |
Dander7BD
|
8aa5ad7723
|
Revert "Work asssignment split line"
This reverts commit 8ecd263318 .
|
2014-01-14 09:16:54 +01:00 |
Dander7BD
|
cc68088298
|
linear coll. resp. fix add
fix didn't cover all cases. Now it do
|
2014-01-14 09:14:17 +01:00 |
Dander7BD
|
50b5b2dbf9
|
linear collision response fix
moved improved version of Robin's implementation
|
2014-01-14 09:12:37 +01:00 |
Dander7BD
|
c1c3b5e6af
|
angular collision response fix
Incorrect formula found and corrected
|
2014-01-14 09:02:46 +01:00 |
Dennis Andersen
|
eb9360377d
|
GameServer - Merged with other half of GameLogic
|
2014-01-13 12:50:27 +01:00 |
Dennis Andersen
|
ce89e6bc98
|
GameServer - Fixed some minor bugs, one that made server crash on exit. Also integrated some of GameLogics new API functions
|
2014-01-13 12:44:33 +01:00 |
lindaandersson
|
792f78c34a
|
GL- adding client UML, trying AddObj protocol with down-button. Problem with sending char*
|
2014-01-13 12:11:45 +01:00 |
Dander7BD
|
8ecd263318
|
Work asssignment split line
|
2014-01-13 10:25:20 +01:00 |
Dennis Andersen
|
2b5a5b2fbd
|
GameServer - Merge with gamelogic
|
2014-01-10 23:36:03 +01:00 |
Erik Persson
|
059b3dd5e4
|
GameLogic - Basic game interface made (functions not yet implemented)
|
2014-01-10 12:33:15 +01:00 |
lindaandersson
|
f6ba81cd44
|
Merge branch 'GameLogic' of https://github.com/dean11/Danbias into GameLogic
|
2014-01-10 10:48:29 +01:00 |
lindaandersson
|
c541d032e7
|
GL - can move a obj on the client via the server
|
2014-01-10 10:47:54 +01:00 |
Erik Persson
|
586031aa94
|
GameLogic - making sure GameLogic uses the new physics api
|
2014-01-10 10:08:42 +01:00 |
Dennis Andersen
|
40892bfee5
|
Merge branch 'Network' of https://github.com/dean11/Danbias into GameServer
|
2014-01-10 09:28:32 +01:00 |
Dander7BD
|
e575fff610
|
Physics proj .. show all files should be set to false
That is how we in Physics rolls
|
2014-01-10 08:53:20 +01:00 |
Dennis Andersen
|
7262535454
|
Added some more UML-stuff
|
2014-01-09 14:19:12 +01:00 |
Dennis Andersen
|
a02a32c029
|
Network now closes listener gracefully, meaning threads dont crash anymore, also fixed a minor bug in Game folder
|
2014-01-09 14:18:01 +01:00 |
Erik Persson
|
52ba5602d5
|
GameLogic - player now using some of the new phys api
|
2014-01-09 13:06:18 +01:00 |
Erik Persson
|
48b9189a03
|
Revert "state"
This reverts commit 4a07586076 .
|
2014-01-09 12:51:17 +01:00 |
Erik Persson
|
4a07586076
|
state
|
2014-01-09 12:43:32 +01:00 |
Dander7BD
|
8b85d1f539
|
Bug fixing
|
2014-01-09 11:48:21 +01:00 |
Dander7BD
|
c13ed71cca
|
post merge removed excess created files
Gravity struct commit brought excess junk files
|
2014-01-09 11:44:37 +01:00 |
Dander7BD
|
938447879f
|
post merge + minor edits
derepetifified code in struct Gravity
and some cosmetic consistency edits.
|
2014-01-09 11:36:55 +01:00 |
Dander7BD
|
c39e2fe791
|
Merge remote-tracking branch 'origin/PhysicsStructs' into Verifying-Gravity-struct
Conflicts:
Bin/Content/Shaders/LightPass.cso
Code/GamePhysics/PhysicsStructs-Impl.h
|
2014-01-09 11:03:25 +01:00 |
Dander7BD
|
687ffa4f99
|
struct State::GetView() overload
Can now provide an offset vector as argument
|
2014-01-09 10:42:22 +01:00 |
lanariel
|
0a3d68a407
|
Small bug fix and include new SSAO shader
|
2014-01-09 01:08:49 +01:00 |
Dennis Andersen
|
42de421904
|
Master - Modified igore
|
2014-01-08 13:07:55 +01:00 |
Dennis Andersen
|
73302bf171
|
Added UML-documents
|
2014-01-08 12:45:48 +01:00 |
lanariel
|
7c567ec360
|
SSAO and frame counter
|
2014-01-08 07:01:59 +01:00 |
Dennis Andersen
|
ed202a15a2
|
Worked over the holidays
|
2014-01-07 10:26:09 +01:00 |
Dennis Andersen
|
0065779205
|
Added comments where the physic generated errors due to big patch
|
2013-12-21 17:37:30 +01:00 |
Dander7BD
|
fba52398c3
|
Merge remote-tracking branch 'origin/Physics' into Sprint2
|
2013-12-20 12:18:30 +01:00 |
Dander7BD
|
4d3032dc81
|
postmerge compile error fix
|
2013-12-20 12:13:12 +01:00 |
Dander7BD
|
ca90b3ae3b
|
OnPossibleCollision updated
|
2013-12-20 12:08:33 +01:00 |
Robin Engman
|
a440cffb0e
|
Added function to get delta time
Now in local physics API
|
2013-12-20 12:08:32 +01:00 |
Robin Engman
|
66e93fbdae
|
SimpleRigid functions mirrored in SphericalRigid
The functions added to SimpleRigidBody has been added to
SphericalRigidBody too.
|
2013-12-20 12:08:31 +01:00 |
Dander7BD
|
ec0f0e0d14
|
SimpleRigidBody::Predict(..) added
|
2013-12-20 12:08:30 +01:00 |
Dander7BD
|
d163b7d8cf
|
Partial SimpleRigidBody update end
|
2013-12-20 12:08:30 +01:00 |
Dander7BD
|
9a67e7ef3d
|
RigidBody::Move(..) added
|
2013-12-20 12:08:29 +01:00 |
Dander7BD
|
604a17056c
|
Partial SimpleRigid update
|
2013-12-20 12:08:28 +01:00 |
Dander7BD
|
c4bbc09a97
|
CustomBodyState::ApplyForwarding(..) added
|
2013-12-20 12:08:28 +01:00 |
Dander7BD
|
9aa584acc7
|
RigidBody::Predict_Leapfrog(..) added
needed for collision response rewinding/forwarding
|
2013-12-20 12:08:27 +01:00 |
Dander7BD
|
ec9f2379c7
|
Minor bug fixes in math librrary
|
2013-12-20 12:08:26 +01:00 |
Dander7BD
|
bbc489eac9
|
RigidBody improved and Gimbal lock proofed
|
2013-12-20 12:08:25 +01:00 |
Dander7BD
|
ff52977dcf
|
Bug fixes
including a hack
|
2013-12-20 12:08:24 +01:00 |
Dander7BD
|
461fecd1d2
|
Bug fixing
SimpleRigidBody::GetNormal returned wrong results.
Second bounce impulse in OnPossibleCollision, should be subtracted
instead of added.
|
2013-12-20 12:08:24 +01:00 |
Dander7BD
|
9b9e549a5e
|
bug fix in bool Intersect( const Box &box, const Sphere &sphere, Float4 &worldPointOfContact )
|
2013-12-20 12:08:22 +01:00 |
Dander7BD
|
840f000ec9
|
Bug fix in API_Impl OnPossibleCollision(...)
|
2013-12-20 12:08:22 +01:00 |
Dander7BD
|
4ebb8cd9b8
|
Minor edit in CustomBodyState
|
2013-12-20 12:08:21 +01:00 |
Dander7BD
|
4e21e2b0c0
|
Renamed Formula::CollisionResponse::Impulse to..
.. Formula::CollisionResponse::Bounce
|
2013-12-20 12:08:20 +01:00 |
Dander7BD
|
24418603ad
|
ICustomBody::GetNormal returns Float4::null if..
.. no normal can be decided.
|
2013-12-20 12:08:20 +01:00 |
Dander7BD
|
76c83add3d
|
Added sanity check to SphericalRigidBody::GetNormalAt
|
2013-12-20 12:08:19 +01:00 |
Dander7BD
|
42418257cb
|
CustomBodies now aware of it's scene
+ other minor changes
|
2013-12-20 12:08:18 +01:00 |
Robin Engman
|
59d5a3dc1e
|
Created function for friction
|
2013-12-20 12:08:17 +01:00 |
Dander7BD
|
9cee69edd6
|
Extended friction content of the ICustomBody::State struct
|
2013-12-20 12:08:17 +01:00 |
Robin Engman
|
56dec6cf5d
|
Added "alpha" friction
Alpha means that the friction is not tested and most likely needs
tweaking.
|
2013-12-20 12:08:16 +01:00 |
Dander7BD
|
09e55ddc30
|
SimpleRigidBody::GetNormalAt Done
implemented by using RayVsPlane tests
|
2013-12-20 12:07:46 +01:00 |
Dander7BD
|
5051a9e767
|
Major StateStruct and API update
|
2013-12-20 12:07:45 +01:00 |
Dander7BD
|
96bf20e5ae
|
compile errors fixed
|
2013-12-20 12:07:43 +01:00 |
Dander7BD
|
dbb0c38432
|
Big patch
Loads of collision response related implementations/edits
|
2013-12-20 12:07:43 +01:00 |
Robin Engman
|
9cdbe2c861
|
Added algorithms for collision stubs
|
2013-12-20 12:01:08 +01:00 |
Dander7BD
|
e8952dc739
|
CollideAble implementations updated
|
2013-12-20 12:01:07 +01:00 |
Dander7BD
|
632570f66b
|
Updated the BoxVsBox collision alghorithm
and added overloaded
|
2013-12-20 12:01:06 +01:00 |
Dander7BD
|
a03568e19e
|
Updated formula for BoxVsBox point of contact
good enough approximation. Tested
|
2013-12-20 12:01:05 +01:00 |
Dander7BD
|
ec6cd72f3c
|
SeperatingAxisTest_AxisAlignedVsTransformedBox overloaded
|
2013-12-20 12:01:05 +01:00 |
Dander7BD
|
4858f573e6
|
Added more collision subs
|
2013-12-20 12:01:04 +01:00 |
Robin Engman
|
d8b323e230
|
Extractable collision point for SphereVSSphere
|
2013-12-20 12:01:03 +01:00 |
Dander7BD
|
a3ced24fea
|
Some compile error fixes
|
2013-12-20 12:01:02 +01:00 |
Robin Engman
|
61e1d20748
|
Fixed const problem
|
2013-12-20 12:01:02 +01:00 |
Robin Engman
|
5f305b7086
|
Oops
|
2013-12-20 11:59:38 +01:00 |
Robin Engman
|
283633c6c6
|
Added stub functions
More funcitonallity for intersect functions.
|
2013-12-20 11:59:37 +01:00 |
Dander7BD
|
de0078265c
|
Stub response to new ICollideAble method
Stubbed: Box, BoxAxisAligned, Frustrum
Fully implemented: Line & Universe
|
2013-12-20 11:59:36 +01:00 |
Dander7BD
|
da996a5deb
|
Added cirtual function to ICollideAble
Overload of Intersects(...)
|
2013-12-20 11:59:35 +01:00 |
Dander7BD
|
c854b1af58
|
Stuff
|
2013-12-20 11:59:35 +01:00 |
Linda Andersson
|
15dc962709
|
Merge branch 'Graphics' of https://github.com/dean11/Danbias into GameLogic
|
2013-12-20 11:40:07 +01:00 |
Erik Persson
|
d3721fcada
|
last updates
random stuff
|
2013-12-20 11:10:36 +01:00 |
Dennis Andersen
|
be39365a27
|
Gamelogic - Merged with existing stuff
|
2013-12-20 09:47:24 +01:00 |
Dennis Andersen
|
15d6ac8cf9
|
GameLogic - Final sprint2 merge
|
2013-12-20 09:42:02 +01:00 |
Linda Andersson
|
ea5fc78817
|
Merge branch 'GameLogic' of https://github.com/dean11/Danbias into GameLogic
|
2013-12-20 09:04:30 +01:00 |
Linda Andersson
|
606cb10f8b
|
GL - removed server include from gameLancher
|
2013-12-20 09:04:18 +01:00 |
Erik Persson
|
f4232ca0b4
|
gamplay code in gamesession
|
2013-12-20 08:59:59 +01:00 |
Dennis Andersen
|
694d5576d7
|
GameLogic - Pre-merge with physics
|
2013-12-19 15:35:49 +01:00 |
Linda Andersson
|
ecf1c5fc36
|
GL - delete timer
|
2013-12-19 14:32:52 +01:00 |
Tobias Grundel
|
855860d454
|
Gravity struct
Unions are the devil's work, but now there's GravityWell, Directed and
DirectedField structs implemented in PhysicsStructs
|
2013-12-19 14:30:16 +01:00 |
Linda Andersson
|
ea59c25119
|
GL - mergeing error
|
2013-12-19 13:49:46 +01:00 |
Linda Andersson
|
bb61b83392
|
GL - merge
|
2013-12-19 13:46:01 +01:00 |
Dennis Andersen
|
d68fd63b25
|
Added server launcher
|
2013-12-19 13:35:56 +01:00 |
Dennis Andersen
|
0570d76e24
|
Modified part of some player states
|
2013-12-19 12:41:37 +01:00 |
Dennis Andersen
|
934aa6e45a
|
Merge
|
2013-12-19 12:34:59 +01:00 |
Dennis Andersen
|
beb116e964
|
Fixed some threafing and stuff
|
2013-12-19 12:32:23 +01:00 |
Linda Andersson
|
27aad0d86f
|
Merge branch 'GameLogic' of https://github.com/dean11/Danbias into GameLogic
|
2013-12-19 11:58:54 +01:00 |
Linda Andersson
|
ba6f7114b5
|
GL - added id in object, vector
|
2013-12-19 11:58:42 +01:00 |
Erik Persson
|
e68001da0e
|
testing updated
message to client about object creation, message to client about player
movement
|
2013-12-19 11:46:11 +01:00 |
Linda Andersson
|
057dce0aca
|
GL - merge errors
|
2013-12-19 10:31:59 +01:00 |
Linda Andersson
|
13430f31fc
|
GL - merge and some more protocols
|
2013-12-19 10:22:32 +01:00 |
Erik Persson
|
0ea08fbd54
|
gamesession testing
|
2013-12-19 10:21:03 +01:00 |
lanariel
|
341e33ee78
|
Rebased Lights to Use World Coordinates
|
2013-12-18 20:36:41 +01:00 |
lanariel
|
3139585e7b
|
Merge branch 'Graphics' of https://github.com/dean11/Danbias into Graphics
Conflicts:
Code/OysterGraphics/DllInterfaces/GFXAPI.cpp
Code/OysterGraphics/Shader/HLSL/Deffered Shaders/LightPass.hlsl
Code/OysterGraphics/Shader/HLSL/Deffered Shaders/VertexGatherData.hlsl
Code/Tester/MainTest.cpp
|
2013-12-18 20:29:24 +01:00 |
lanariel
|
718b1ade2b
|
Proper Lighting, supports Multiple Lights
|
2013-12-18 20:28:06 +01:00 |
Linda Andersson
|
a4907c8e2e
|
GL - control protocol added
|
2013-12-18 15:28:47 +01:00 |
Dennis Andersen
|
92b3525587
|
GameLogic - Cleanup after erik ;)
|
2013-12-18 13:12:11 +01:00 |
Dennis Andersen
|
33d045de1a
|
GameLogic - Merge with Erik
|
2013-12-18 13:10:47 +01:00 |
Dennis Andersen
|
8721224d7c
|
GameLogic - Added alot of functionality to Game related parts
|
2013-12-18 13:07:10 +01:00 |
Erik Persson
|
f5490bf111
|
using a global id in object
|
2013-12-18 13:01:25 +01:00 |
Linda Andersson
|
0c98e2847d
|
GL - added some protocols
|
2013-12-18 12:18:01 +01:00 |
Linda Andersson
|
e16c939285
|
GL - using window manager, fixed consistent linking in danBiasGame
|
2013-12-18 10:47:30 +01:00 |
Dennis Andersen
|
e9c5a49778
|
Merge branch 'GameLogic' of https://github.com/dean11/Danbias into GameLogic
|
2013-12-18 08:44:18 +01:00 |
Dennis Andersen
|
347b546566
|
GameLogic - some minor fixes
|
2013-12-18 08:44:10 +01:00 |
Erik Persson
|
2daf93987a
|
team fix
|
2013-12-18 08:41:31 +01:00 |
Dennis Andersen
|
1eceb6095f
|
Merge branch 'GameLogic' of https://github.com/dean11/Danbias into GameLogic
|
2013-12-18 08:37:55 +01:00 |
Dennis Andersen
|
bf5cc69ff7
|
GameLogic - Added Postbox system to netsession
|
2013-12-18 08:37:45 +01:00 |
Erik Persson
|
4d7be753c5
|
Merge branch 'GameLogic' of https://github.com/dean11/Danbias into GameLogic
|
2013-12-18 08:32:20 +01:00 |
Erik Persson
|
8173f3818d
|
gamelogic update and added some level design elements
teammanager, team,
|
2013-12-18 08:30:58 +01:00 |
Pontus Fransson
|
d4e92d4bbe
|
Network - Fixed clear string in Translator.
|
2013-12-18 00:21:00 +01:00 |
Pontus Fransson
|
745268eeed
|
Network - Removed line so it doesn't causes error.
|
2013-12-18 00:15:21 +01:00 |
Pontus Fransson
|
623267ad1b
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Merge branch 'Network' of https://github.com/dean11/Danbias into GameLogic
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2013-12-18 00:10:47 +01:00 |
Pontus Fransson
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fc8dba6610
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Network - Fixed Unpackb.
Changed Unpackb to "*buffer" instead of "buffer".
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2013-12-18 00:08:50 +01:00 |
Pontus Fransson
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e1d0150ef1
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Network - OysterByte += should now work correctly.
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2013-12-18 00:07:24 +01:00 |