Dander7BD
c8e8d3510d
Added debug traps
2014-02-04 16:38:42 +01:00
Dander7BD
68dc5be9cb
added lost rebound deltatime compensation
2014-02-04 16:33:52 +01:00
Dander7BD
1952ff9aba
more fixes of potential bugs in Physics collision handling
2014-02-04 16:10:18 +01:00
Dander7BD
9622d37d3f
bug fixes in Physics collision handling
2014-02-04 15:43:17 +01:00
Dander7BD
e39eb5fb4b
RigidBody update adjusted
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Spherical and Simple
2014-02-04 11:48:50 +01:00
Dander7BD
42cb1dab1d
API::SimpleBodyDescription API::SphericalBodyDescription fix
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3 coeffs were not saved in factory constructor
2014-02-04 10:32:43 +01:00
Dander7BD
9817f844ef
Rebound adjustment trial
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Rebound had a strong friction-like effect. Testing to see if it works
better if applied before the leapfrog update
2014-02-04 10:23:14 +01:00
Dander7BD
d4bd72bb4a
Friction fix
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special case; no movement
special case; movement directly into surface
.. dealt with
2014-02-04 08:55:57 +01:00
Dander7BD
8b0e1b2426
Big patch! New feature :)
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Objects will now rebound back when colliding.
2014-02-03 15:48:55 +01:00
Robin Engman
f527d329a2
Added limbo functionality
2014-02-03 15:15:47 +01:00
Robin Engman
50d895d37c
Applied friction
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Needs to be tested.
2014-02-03 10:45:25 +01:00
Dander7BD
fabf471e76
Removed malign obsolete hack fix
2014-01-31 15:58:02 +01:00
Dander7BD
8f576c9a75
Removed malign obsolete hack fix
2014-01-31 15:30:23 +01:00
Dander7BD
b3656a0527
Gravity fix
2014-01-31 15:15:08 +01:00
Robin Engman
c7bc7281d8
Prefix for "sinking" objects
2014-01-31 13:41:06 +01:00
Dander7BD
88e67ff876
Inertia big patch
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It's ali-..WORKS! It works!
2014-01-29 14:57:39 +01:00
Robin Engman
aa99742894
Added epsilon value for testing
2014-01-29 12:22:18 +01:00
Robin Engman
1d3b073e7f
Added functionallity to stop collision responses
2014-01-29 11:22:04 +01:00
Robin Engman
4ccf11b5d6
Fixed vector issue
2014-01-29 10:54:59 +01:00
Robin Engman
6148783fe4
Added args to ApplyEffect
2014-01-28 10:18:26 +01:00
Robin Engman
f96c5a9f7e
Changed float4 to float3
2014-01-28 09:52:58 +01:00
Robin Engman
5d1e05cc4e
Added new function to set orientation.
2014-01-28 09:24:51 +01:00
Robin Engman
a07e2911de
Merge branch 'Physics' of https://github.com/dean11/Danbias into Physics
2014-01-28 09:01:50 +01:00
Robin Engman
5bf92757a5
State struct fixed since last inactivation.
2014-01-28 09:01:35 +01:00
Dander7BD
ff936133fc
Physics engine now using struct MomentOfInertia
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Some API impact for the other modules.
* Desc. structs
* State struct
2014-01-23 19:13:02 +01:00
Robin Engman
9c18ba14b9
Fixed kinetic calculation
2014-01-22 15:29:50 +01:00
Robin Engman
bcbe67b620
Made default value of onCollisionResponse null
2014-01-22 14:09:53 +01:00
Robin Engman
53961f0e88
Added new onCollisionResponse handle
2014-01-22 13:50:54 +01:00
Robin Engman
0cae6261e9
ApplyEffect is now easier to handle for the user
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Only needs a function with a pointer to an ICustomBody now.
2014-01-22 12:36:12 +01:00
Robin Engman
5c85580ffd
Added gravity normal to state struct
2014-01-21 14:56:34 +01:00
Robin Engman
39e4f7881b
Added typedef for collision response
2014-01-21 14:24:45 +01:00
Robin Engman
090d44b518
Added visit function to API
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Called with collideable and hit action
2014-01-21 14:10:31 +01:00
Robin Engman
94f1c20817
Added more data to rigid body description.
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Friction and restitution coeffs
2014-01-21 11:48:04 +01:00
Dander7BD
43e5561995
Gravity fix 3
2014-01-21 10:34:22 +01:00
Dander7BD
76723cf2d8
Gravity fix 2
2014-01-21 09:58:33 +01:00
Dander7BD
98563b6c33
Gravity fix
2014-01-21 09:27:52 +01:00
Dander7BD
0107745c7e
Disable rotation
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disabled at:
* RigidBody::Update_LeapFrog
* SimpleRigidBody::SetState
* SphericalRigidBody::SetState
2014-01-20 15:31:19 +01:00
Dander7BD
82d1a03450
ICustomBody :: Custom Tag added
2014-01-20 13:44:12 +01:00
Dander7BD
0b8ecd740a
Added ICustombody event subscription
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ICustomBody::EventAction_Move
if an object have moved, an event can now be subscribed.
External Impact:
ICustomBody
SimpleBodyDescription
SphericalBodyDescription
2014-01-20 11:29:43 +01:00
Dander7BD
a8c87273e2
Gravity normal fix
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Forgot to update that value. Done
2014-01-20 11:29:42 +01:00
Dander7BD
ff4a39cdac
Gravity implemented
2014-01-20 11:29:41 +01:00
Dander7BD
337c92a5b8
Added Equal operators to Gravity struct
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== & !=
2014-01-20 11:29:40 +01:00
Dander7BD
0f3c92cd52
Obsolete code removed
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More commentated out than deleted actually
2014-01-20 11:29:39 +01:00
Robin Engman
acb344ca44
Added missing mass and inertia
2014-01-20 11:29:39 +01:00
Dander7BD
34dc27655b
Tangiential formula fixes
2014-01-20 11:29:36 +01:00
Dander7BD
f2c6cc5306
Revert "Work asssignment split line"
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This reverts commit 8ecd263318
.
2014-01-20 11:29:35 +01:00
Dander7BD
2314935f48
linear coll. resp. fix add
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fix didn't cover all cases. Now it do
2014-01-20 11:29:35 +01:00
Dander7BD
ee5e5ff8ce
linear collision response fix
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moved improved version of Robin's implementation
2014-01-20 11:29:34 +01:00
Dander7BD
727b2acb82
angular collision response fix
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Incorrect formula found and corrected
2014-01-20 11:29:33 +01:00
Dander7BD
502513d4f8
Work asssignment split line
2014-01-20 11:29:33 +01:00