Dander7BD
b8d0a106b3
Physics branch disaster Patch
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critical changes in Sprint1 branch caused major problems for the physics
patch. Files had to be backed up, Physics branch destroyed along with
it's log data. So that a new Physics branch could be made from the new
Sprint1. This patch is those copied files put back into the new physics
branch. .. logdata and 3hours lost (1h/person)
2013-11-20 11:09:27 +01:00
dean11
c9e6bbf899
Forgot to update git ignore x)
2013-11-18 15:44:46 +01:00
dean11
33e7afabcd
Restructured folders to give a flexible solution for dependencies and added to ignore list
2013-11-18 15:41:09 +01:00
lanariel
a628d8a488
Merge branch 'master' of https://github.com/dean11/Danbias into Graphics
2013-11-18 14:18:25 +01:00
Dander7BD
7275b52609
Preliminary Rigidbody
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Absolutly not done, but it compiles
2013-11-18 14:06:27 +01:00
Dander7BD
d4b4973d3f
GameLogic Properties edited
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Now they will be properly linked to Physics, and everything else Physics
depends on
2013-11-18 14:06:22 +01:00
Dander7BD
74aee284f9
PhysicsAPI created
2013-11-18 14:06:17 +01:00
lanariel
ab70bed60b
Shader main Rename
2013-11-15 11:05:19 +01:00
lanariel
ed3ad9fef3
GraphicTestTri
2013-11-15 08:41:11 +01:00
Dander7BD
19522d8ff6
References in solution adjusted
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All references to ::Utility::Memory changed to ::Utility::DynamicMemory
2013-11-13 14:50:08 +01:00
Dander7BD
893e6427a5
UniquePointer and UniqeArray ready to use
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All compile errors fixed.
Tested against Visual Leak detector. No leak detected!
2013-11-13 14:48:24 +01:00
Dander7BD
fa43650439
Forgot to #include the inline implementation file For Utilities
2013-11-13 13:56:25 +01:00
Dander7BD
ac1fb8bab9
UniquePointer and UniqueArray
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UniquePointer - removed hazardous members.
UniqueArray - added
All Documented
2013-11-13 12:07:21 +01:00
lanariel
d9bc8ce640
Moved to Graphics Test Environment
2013-11-13 10:27:37 +01:00
Dander7BD
55879138c4
Big Patch
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Tons of stuff like fixing Pär's linking errors
2013-11-12 12:33:52 +01:00
Dander7BD
d5414d1443
Big Pack
2013-11-12 00:10:48 +01:00
Dander7BD
056fadbf79
Merge branch 'master' of https://github.com/dean11/Danbias
2013-11-11 21:16:52 +01:00
Dander7BD
f0b464bccf
Frustrum fix
2013-11-11 21:14:52 +01:00
lanariel
0ba290a385
Latest updates to Graphics, need to do test run
2013-11-11 20:02:00 +01:00
lanariel
29e45ba113
Excluded Shaders from Project
2013-11-10 17:08:10 +01:00
lanariel
d8e5e7b56f
Merge branch 'master' of https://github.com/dean11/Danbias
2013-11-10 16:28:17 +01:00
lanariel
2d91e0745f
Got Network client and Dependencies to compile
2013-11-10 16:27:46 +01:00
Dander7BD
4f14c5662e
Frustrum::Split & Frustrum::WriteToByte edited
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Their paramlists did not follow coding practice standard. Now corrected.
Old versions still available as inline methods and is marked DEPRECATED.
2013-11-10 13:34:35 +01:00
lanariel
c021187db9
Fixed OysterGraphics to compile.
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New baseline for engine.
2013-11-10 03:19:46 +01:00
lanariel
9edd98d2b9
Fixed OysterGraphics Projects Settings
2013-11-10 02:39:11 +01:00
Dander7BD
065352e898
Merge branch 'Collision3D'
2013-11-10 02:28:46 +01:00
Dander7BD
7cf658f9a5
oops .. missed including these in the last one
2013-11-10 02:28:07 +01:00
Dander7BD
2cb74c8d19
Major update of Collision in OysterPhysics3D
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Works with Misc and OysterMath now. Builds for all platforms
Follows code standard
Needs more documentation
Needs testing
+ fixed some project settings Dennis forgot
2013-11-10 02:27:16 +01:00
Dander7BD
f2ab3da7b9
Merge branch 'Collision3D'
2013-11-10 00:18:10 +01:00
Dander7BD
036224f812
Behöver uppdatera Masterns' LinearMath snabbt
2013-11-10 00:17:28 +01:00
Dander7BD
2ff7e4d687
Merge remote-tracking branch 'origin/master' into Collision3D
2013-11-10 00:01:35 +01:00
Dander7BD
a16f311751
Merge branch 'Collision3D'
2013-11-10 00:01:07 +01:00
Dander7BD
8d12b415d3
Minor changes
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Needed to merge->rebranch to get the new UniquePointer
2013-11-09 23:58:48 +01:00
Dander7BD
44634d67b1
Misc updated and fixed
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Follows coding practice doc now.
missing documentation
Added feature: Utility::Memory::UniquePointer
2013-11-09 23:36:38 +01:00
Dander7BD
0ad4bca1b4
Oops .. cpp were needed afterall
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* Turns out that VS wont generate a lib file if there is no cpp file.
* last letter in all FloatN::standard_unit_C constants were in
uppercase. Breach against documented coding practice. (N = 2..4, C =
{x,y,z,w} )
2013-11-09 14:59:10 +01:00
Dander7BD
60f448e97a
Oystermath updated
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Needs to be tested though.
removed OysterMath.cpp because it was not needed anymore
2013-11-09 01:23:30 +01:00
dean11
426a45a47c
Added Gamelogic project
2013-11-07 14:20:05 +01:00
dean11
e7c3d1603d
Added *.filters files, removed from .ignore
2013-11-07 11:03:31 +01:00
dean11
53b1908377
Updated gitIgnore and added project files
2013-11-07 10:56:31 +01:00
dean11
9ee656d270
New initial commit with reorganized structer
2013-11-06 22:52:00 +01:00
CarlDenisAndersen
94c1ae23f1
Deleted old files
2013-11-06 15:05:35 +01:00
CarlDenisAndersen
c398fa4da4
First commit
2013-10-23 00:09:17 +02:00
dean11
2885926e15
Update .gitignore
2013-10-22 23:41:51 +02:00
dean11
d94c9d8a42
Initial commit
2013-10-22 14:34:17 -07:00