Dander7BD
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ba7f9aaa38
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Merge remote-tracking branch 'origin/GameLogic' into Camera-Merge-buffer
Conflicts:
Code/Game/DanBiasGame/GameClientState/C_Object.h
Code/Game/DanBiasGame/GameClientState/C_obj/C_Player.cpp
Code/Game/DanBiasGame/GameClientState/C_obj/C_Player.h
Code/Game/DanBiasGame/GameClientState/GameState.cpp
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2014-02-14 15:38:01 +01:00 |
Dander7BD
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73e9629832
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Removed incorrect Quaternion to AngAxis conversion
use Float3 AngularAxis( const Quaternion &rotation ) in ::Oyster::Math3D
instead
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2014-02-14 15:33:17 +01:00 |
Dander7BD
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911700676c
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human error fix
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2014-02-14 15:24:19 +01:00 |
Dander7BD
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c85cecd05a
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som more stuff
created another version of Quaternion to Angular Axis conversion.
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2014-02-14 15:19:10 +01:00 |
Sam Mario Svensson
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3051621f30
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GL- levelLoader can now load a correct spawnpoint
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2014-02-14 15:19:07 +01:00 |
lindaandersson
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bfb9864be9
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GL - handle if the model dose not exist
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2014-02-14 15:07:55 +01:00 |
Dander7BD
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c1d63a1477
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new state: NetLoadState
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2014-02-14 14:32:17 +01:00 |
Dander7BD
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fe6742f9e2
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Tweaks and a new state: NetLoadState
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2014-02-14 14:31:01 +01:00 |
lindaandersson
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68dfd2e324
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Merge branch 'Graphics' of https://github.com/dean11/Danbias into GameLogic
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2014-02-14 13:55:03 +01:00 |
lindaandersson
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25b0162b59
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GL - explosive crate testing
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2014-02-14 13:54:50 +01:00 |
lindaandersson
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bab3af787c
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GL - merge with new physics movement
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2014-02-14 13:54:28 +01:00 |
lindaandersson
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8110b677ff
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GL - added spawnpoint array
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2014-02-14 13:09:55 +01:00 |
Erik Persson
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8b92c015ea
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Merge remote-tracking branch 'origin/GamePhysics' into GameLogic
Conflicts:
Code/Game/GameLogic/Player.cpp
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2014-02-14 12:46:27 +01:00 |
Dander7BD
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c5c0047b5c
|
some minor temporary button edits
|
2014-02-14 12:20:58 +01:00 |
Dander7BD
|
e6c5f1f6e5
|
Merge errors dealt with
|
2014-02-14 12:09:59 +01:00 |
Robin Engman
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f8e68b95b2
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Temporary jump
|
2014-02-14 12:07:49 +01:00 |
Erik Persson
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9fc8a8840f
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GL - fixed movement(pretty unstable but its working)
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2014-02-14 12:03:29 +01:00 |
Robin Engman
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61c49cf352
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Merge with game logic
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2014-02-14 11:54:28 +01:00 |
Robin Engman
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a42dfe96f1
|
Jump implemented
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2014-02-14 11:52:44 +01:00 |
Dander7BD
|
66d4fcef3a
|
Merge remote-tracking branch 'origin/GameLogic' into Camera-Merge-buffer
Conflicts:
Code/Game/DanBiasGame/GameClientState/GameState.cpp
Code/Game/DanBiasGame/GameClientState/LoginState.cpp
|
2014-02-14 11:44:49 +01:00 |
Dander7BD
|
36c6689c7a
|
bug fixes
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2014-02-14 11:37:20 +01:00 |
Erik Persson
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3c928f497f
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Merge branch 'GameLogic' of https://github.com/dean11/Danbias into GameLogic
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2014-02-14 11:34:59 +01:00 |
Erik Persson
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8bbdb1156a
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Merge remote-tracking branch 'origin/GamePhysics' into GameLogic
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2014-02-14 11:34:47 +01:00 |
Dander7BD
|
2bfcda3b50
|
MousePos available in all relevant states
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2014-02-14 11:32:16 +01:00 |
lindaandersson
|
9dd7aa2b5d
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Merge branch 'GameLogic' of https://github.com/dean11/Danbias into GameLogic
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2014-02-14 11:28:02 +01:00 |
lindaandersson
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53f4848ea1
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GL - merge with graphics. no SSAO. no TextRendering
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2014-02-14 11:27:52 +01:00 |
Dander7BD
|
22f8a6c9ea
|
Revert "Revert this"
This reverts commit 76f0b712b1 .
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2014-02-14 11:27:23 +01:00 |
Dander7BD
|
6f9483041b
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Temporary mouse pos add + other stuff
|
2014-02-14 11:26:50 +01:00 |
Erik Persson
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7791dc076e
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GL - static and dynamic objects can now set extraDamageOnCollision in constructor
|
2014-02-14 11:16:15 +01:00 |
lindaandersson
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975894b037
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GL - init objects
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2014-02-14 11:11:49 +01:00 |
lindaandersson
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9038277a2c
|
Merge branch 'GameLogic' of https://github.com/dean11/Danbias into GameLogic
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2014-02-14 11:07:11 +01:00 |
lindaandersson
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1a01dbd760
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GL - initiating objects
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2014-02-14 11:07:03 +01:00 |
Erik Persson
|
8d8fa78da0
|
GL - fixed portal constructor
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2014-02-14 11:04:01 +01:00 |
Erik Persson
|
c5e4580ada
|
GL - include error fixed
|
2014-02-14 10:59:33 +01:00 |
Erik Persson
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f14a83aef2
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GL - Explosivebox now takes a float forceMagnitude instead of a vector
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2014-02-14 10:57:24 +01:00 |
Dander7BD
|
78f47cd3ae
|
Merge remote-tracking branch 'origin/GameLogic' into Camera-Merge-buffer
Conflicts:
Code/Game/GameLogic/Portal.cpp
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2014-02-14 10:34:00 +01:00 |
Dander7BD
|
de6c5a1185
|
Merge remote-tracking branch 'origin/Camera' into Camera-Merge-buffer
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2014-02-14 10:32:56 +01:00 |
lindaandersson
|
50d07a102d
|
GL - initiate lvl
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2014-02-14 10:32:41 +01:00 |
Dander7BD
|
76f0b712b1
|
Revert this
added printout of mouse state values in MainState
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2014-02-14 10:32:25 +01:00 |
Dander7BD
|
5eec9fdd75
|
compilation fix
|
2014-02-14 10:11:39 +01:00 |
lindaandersson
|
1fc6f16409
|
GL - rotation testing
|
2014-02-14 10:09:03 +01:00 |
lanariel
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8e78308820
|
New Vertex format NOT STABLE UNTIL NEW MODELS
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2014-02-14 10:08:39 +01:00 |
Erik Persson
|
5defe7c0f7
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GL - fixed compile errors
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2014-02-14 10:08:29 +01:00 |
Dander7BD
|
14661a86f8
|
Merge remote-tracking branch 'origin/GameLogic' into Camera-Merge-buffer
Conflicts:
Code/Game/DanBiasGame/DanBiasGame_Impl.cpp
Code/Game/DanBiasGame/GameClientState/GameState.cpp
|
2014-02-14 10:02:25 +01:00 |
Erik Persson
|
59697bfcea
|
GL - fixed constructors to ease creation of objects, also fixed weapon crash on destruction
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2014-02-14 09:59:26 +01:00 |
Dander7BD
|
f6d97054cf
|
Merge remote-tracking branch 'origin/Camera' into Camera-Merge-buffer
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2014-02-14 09:55:07 +01:00 |
Dander7BD
|
b9895f8c7f
|
All states fix
All new compilation errors dealt with
|
2014-02-14 09:54:05 +01:00 |
Dander7BD
|
d4139e265e
|
MainState fix
new compilation errors dealt with
|
2014-02-14 09:46:17 +01:00 |
Pontus Fransson
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06ae4d29dd
|
GL - Fixed some warnings.
|
2014-02-14 09:44:31 +01:00 |
Dander7BD
|
49fc55be60
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Textfield and Bunch of fixes
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2014-02-14 09:40:53 +01:00 |