Dennis Andersen
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42de421904
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Master - Modified igore
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2014-01-08 13:07:55 +01:00 |
Dennis Andersen
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73302bf171
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Added UML-documents
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2014-01-08 12:45:48 +01:00 |
lanariel
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7c567ec360
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SSAO and frame counter
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2014-01-08 07:01:59 +01:00 |
Dennis Andersen
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ed202a15a2
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Worked over the holidays
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2014-01-07 10:26:09 +01:00 |
Dennis Andersen
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4925256fd1
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Added .orig to ignore
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2013-12-21 23:41:55 +01:00 |
Dennis Andersen
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3890293b03
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Added .orig to ignore
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2013-12-21 23:38:40 +01:00 |
Dennis Andersen
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578d0a8533
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Added .pdb and .cso to git ignore
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2013-12-21 21:56:46 +01:00 |
Dennis Andersen
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0065779205
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Added comments where the physic generated errors due to big patch
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2013-12-21 17:37:30 +01:00 |
Dander7BD
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fba52398c3
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Merge remote-tracking branch 'origin/Physics' into Sprint2
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2013-12-20 12:18:30 +01:00 |
Dander7BD
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4d3032dc81
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postmerge compile error fix
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2013-12-20 12:13:12 +01:00 |
Dander7BD
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ca90b3ae3b
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OnPossibleCollision updated
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2013-12-20 12:08:33 +01:00 |
Robin Engman
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a440cffb0e
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Added function to get delta time
Now in local physics API
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2013-12-20 12:08:32 +01:00 |
Robin Engman
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66e93fbdae
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SimpleRigid functions mirrored in SphericalRigid
The functions added to SimpleRigidBody has been added to
SphericalRigidBody too.
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2013-12-20 12:08:31 +01:00 |
Dander7BD
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ec0f0e0d14
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SimpleRigidBody::Predict(..) added
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2013-12-20 12:08:30 +01:00 |
Dander7BD
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d163b7d8cf
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Partial SimpleRigidBody update end
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2013-12-20 12:08:30 +01:00 |
Dander7BD
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9a67e7ef3d
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RigidBody::Move(..) added
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2013-12-20 12:08:29 +01:00 |
Dander7BD
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604a17056c
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Partial SimpleRigid update
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2013-12-20 12:08:28 +01:00 |
Dander7BD
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c4bbc09a97
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CustomBodyState::ApplyForwarding(..) added
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2013-12-20 12:08:28 +01:00 |
Dander7BD
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9aa584acc7
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RigidBody::Predict_Leapfrog(..) added
needed for collision response rewinding/forwarding
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2013-12-20 12:08:27 +01:00 |
Dander7BD
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ec9f2379c7
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Minor bug fixes in math librrary
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2013-12-20 12:08:26 +01:00 |
Dander7BD
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bbc489eac9
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RigidBody improved and Gimbal lock proofed
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2013-12-20 12:08:25 +01:00 |
Dander7BD
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ff52977dcf
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Bug fixes
including a hack
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2013-12-20 12:08:24 +01:00 |
Dander7BD
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461fecd1d2
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Bug fixing
SimpleRigidBody::GetNormal returned wrong results.
Second bounce impulse in OnPossibleCollision, should be subtracted
instead of added.
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2013-12-20 12:08:24 +01:00 |
Dander7BD
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9b9e549a5e
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bug fix in bool Intersect( const Box &box, const Sphere &sphere, Float4 &worldPointOfContact )
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2013-12-20 12:08:22 +01:00 |
Dander7BD
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840f000ec9
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Bug fix in API_Impl OnPossibleCollision(...)
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2013-12-20 12:08:22 +01:00 |
Dander7BD
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4ebb8cd9b8
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Minor edit in CustomBodyState
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2013-12-20 12:08:21 +01:00 |
Dander7BD
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4e21e2b0c0
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Renamed Formula::CollisionResponse::Impulse to..
.. Formula::CollisionResponse::Bounce
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2013-12-20 12:08:20 +01:00 |
Dander7BD
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24418603ad
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ICustomBody::GetNormal returns Float4::null if..
.. no normal can be decided.
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2013-12-20 12:08:20 +01:00 |
Dander7BD
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76c83add3d
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Added sanity check to SphericalRigidBody::GetNormalAt
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2013-12-20 12:08:19 +01:00 |
Dander7BD
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42418257cb
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CustomBodies now aware of it's scene
+ other minor changes
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2013-12-20 12:08:18 +01:00 |
Robin Engman
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59d5a3dc1e
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Created function for friction
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2013-12-20 12:08:17 +01:00 |
Dander7BD
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9cee69edd6
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Extended friction content of the ICustomBody::State struct
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2013-12-20 12:08:17 +01:00 |
Robin Engman
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56dec6cf5d
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Added "alpha" friction
Alpha means that the friction is not tested and most likely needs
tweaking.
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2013-12-20 12:08:16 +01:00 |
Dander7BD
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09e55ddc30
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SimpleRigidBody::GetNormalAt Done
implemented by using RayVsPlane tests
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2013-12-20 12:07:46 +01:00 |
Dander7BD
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5051a9e767
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Major StateStruct and API update
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2013-12-20 12:07:45 +01:00 |
Dander7BD
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96bf20e5ae
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compile errors fixed
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2013-12-20 12:07:43 +01:00 |
Dander7BD
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dbb0c38432
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Big patch
Loads of collision response related implementations/edits
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2013-12-20 12:07:43 +01:00 |
Robin Engman
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9cdbe2c861
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Added algorithms for collision stubs
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2013-12-20 12:01:08 +01:00 |
Dander7BD
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e8952dc739
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CollideAble implementations updated
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2013-12-20 12:01:07 +01:00 |
Dander7BD
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632570f66b
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Updated the BoxVsBox collision alghorithm
and added overloaded
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2013-12-20 12:01:06 +01:00 |
Dander7BD
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a03568e19e
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Updated formula for BoxVsBox point of contact
good enough approximation. Tested
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2013-12-20 12:01:05 +01:00 |
Dander7BD
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ec6cd72f3c
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SeperatingAxisTest_AxisAlignedVsTransformedBox overloaded
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2013-12-20 12:01:05 +01:00 |
Dander7BD
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4858f573e6
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Added more collision subs
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2013-12-20 12:01:04 +01:00 |
Robin Engman
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d8b323e230
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Extractable collision point for SphereVSSphere
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2013-12-20 12:01:03 +01:00 |
Dander7BD
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a3ced24fea
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Some compile error fixes
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2013-12-20 12:01:02 +01:00 |
Robin Engman
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61e1d20748
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Fixed const problem
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2013-12-20 12:01:02 +01:00 |
Robin Engman
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5f305b7086
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Oops
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2013-12-20 11:59:38 +01:00 |
Robin Engman
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283633c6c6
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Added stub functions
More funcitonallity for intersect functions.
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2013-12-20 11:59:37 +01:00 |
Dander7BD
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de0078265c
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Stub response to new ICollideAble method
Stubbed: Box, BoxAxisAligned, Frustrum
Fully implemented: Line & Universe
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2013-12-20 11:59:36 +01:00 |
Dander7BD
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da996a5deb
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Added cirtual function to ICollideAble
Overload of Intersects(...)
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2013-12-20 11:59:35 +01:00 |