Dander7BD
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cf8a83e1e3
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Merge fixes
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2014-02-27 12:55:34 +01:00 |
lanariel
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a8fe18d98b
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merge anim change with fix tiles
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2014-02-27 11:05:12 +01:00 |
lanariel
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3e72421cb5
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half baked tiles
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2014-02-27 09:04:12 +01:00 |
Dander7BD
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6b9be0ee8e
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Multi bone animation support
internal legwork done
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2014-02-25 17:05:25 +01:00 |
lanariel
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f35f96b8f2
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Instanced fix, render char, manual instanced flag per model, wireframe fix
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2014-02-25 09:45:02 +01:00 |
lanariel
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37e9d47207
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Instanced Rendering
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2014-02-24 14:44:36 +01:00 |
lanariel
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957d73f0f7
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Merge branch 'GameServer' of https://github.com/dean11/Danbias into GameClient
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2014-02-21 11:50:22 +01:00 |
lanariel
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bd0daf363d
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start with Instanced
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2014-02-21 11:49:24 +01:00 |
lindaandersson
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d83e545e58
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Started adding GameUI
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2014-02-20 16:35:49 +01:00 |
lanariel
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a965c66e13
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Seperate Glow and Tint
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2014-02-20 12:07:53 +01:00 |
lanariel
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4697b85e3b
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Small fixes
|
2014-02-19 15:57:52 +01:00 |
lanariel
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273995e204
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Merge branch 'GameClient' of https://github.com/dean11/Danbias into GameClientGraphics
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2014-02-19 13:43:03 +01:00 |
lanariel
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5cc858ba1b
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Normal normals
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2014-02-19 13:38:36 +01:00 |
lanariel
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3f4038a12d
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Backface change and enable render wireframe
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2014-02-18 13:43:32 +01:00 |
lanariel
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f9f4d55123
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Graphics fix
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2014-02-18 12:02:48 +01:00 |
Dander7BD
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fc19938f1b
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Pär's fix i RenderScene
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2014-02-18 10:40:27 +01:00 |
lanariel
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55e3aaaabc
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Fixed proper start and some more option modifications
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2014-02-18 10:19:59 +01:00 |
lanariel
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80b203737a
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Debug WireFrame to verify
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2014-02-18 09:56:28 +01:00 |
lanariel
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197067687e
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Added Gui Transparancy,
Get Options provides Resolution.xy
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2014-02-18 09:32:10 +01:00 |
lanariel
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51a8569585
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Color is now Float4 with RGBA
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2014-02-17 13:05:35 +01:00 |
lanariel
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9096e548a1
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Text Culling Fix
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2014-02-14 15:31:38 +01:00 |
lanariel
|
655f48017c
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Anim Fix
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2014-02-14 15:11:12 +01:00 |
lanariel
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8e78308820
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New Vertex format NOT STABLE UNTIL NEW MODELS
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2014-02-14 10:08:39 +01:00 |
lanariel
|
e71264b806
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New text render
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2014-02-13 16:27:53 +01:00 |
lanariel
|
491dc88bd1
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Fixed Glow Mapping
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2014-02-13 15:24:19 +01:00 |
lanariel
|
5fbb901c69
|
Model Tint added
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2014-02-12 16:21:46 +01:00 |
lanariel
|
e6316f3239
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removed some old stuff, respect animation looping state
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2014-02-12 09:32:15 +01:00 |
lanariel
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f92bed35f5
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Colored Text and Tinted Gui elements
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2014-02-12 09:24:37 +01:00 |
lanariel
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ebf313ccd6
|
2D transparancy
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2014-02-12 08:35:21 +01:00 |
lanariel
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474744c72a
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Fixed wierd ambience, 2DText Render and Lighting
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2014-02-12 08:24:24 +01:00 |
lanariel
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f0df377bcd
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Basic 2d Render + Anim Updates
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2014-02-11 13:29:19 +01:00 |
lanariel
|
e0f3031187
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Pointlight no pointer Model render pointer
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2014-02-10 16:08:03 +01:00 |
lanariel
|
a3ba67e3c2
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Fixed release compile and basic anim
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2014-02-10 13:59:45 +01:00 |
lanariel
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d0f36302cf
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Fixed 2d render comment
Started on Anim API
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2014-02-10 11:53:44 +01:00 |
lanariel
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e6e56ba21b
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Done with 2D
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2014-02-10 01:03:10 +01:00 |
lanariel
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1121bbdebf
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TODO::
Fix Pixel Data to Post Pass
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2014-02-07 16:51:35 +01:00 |
lanariel
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1de325c5a6
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Fixed cleaning up Deffered.cpp
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2014-02-07 15:52:07 +01:00 |
lanariel
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898fc883e9
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Merge branch 'Graphics2D' into Graphics
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2014-02-07 13:48:46 +01:00 |
lanariel
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d9133f459a
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2d Almost working
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2014-02-07 13:47:09 +01:00 |
Tobias Grundel
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016bf37459
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First commit save jebuz
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2014-02-07 13:46:55 +01:00 |
lanariel
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9a0f363146
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framerate double
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2014-02-07 13:15:38 +01:00 |
lanariel
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5119b287d6
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Small progress
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2014-02-07 11:52:51 +01:00 |
lanariel
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bab3ab0a78
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Shader Restructure
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2014-02-07 11:09:59 +01:00 |
lanariel
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a7480ebf70
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Proper Animation
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2014-02-07 08:34:01 +01:00 |
lanariel
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aafbfa01f3
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Calculate Graphics Memory Usage
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2014-02-05 16:54:57 +01:00 |
lanariel
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51711b86e3
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Fixed Animate Skeleton, TODO Fix Skinning
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2014-02-05 16:00:28 +01:00 |
Robin Engman
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98644e3fa0
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Minimised to potential skinning problem
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2014-02-04 17:59:04 +01:00 |
lanariel
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e13410dced
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Fixed debug data, points in right direction
Matrix::m 0 index based, not math def
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2014-02-04 15:06:50 +01:00 |
lanariel
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97a3792bff
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Anim Test Not working Joints
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2014-02-04 14:59:51 +01:00 |
lanariel
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34f58d4140
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Anim Testing
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2014-02-03 12:09:11 +01:00 |