Pontus Fransson
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0f5517398d
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GL - Update uml, LevelParser.h.cpp ObjectDefines.h
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2014-01-24 09:00:59 +01:00 |
Dander7BD
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ff936133fc
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Physics engine now using struct MomentOfInertia
Some API impact for the other modules.
* Desc. structs
* State struct
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2014-01-23 19:13:02 +01:00 |
Dander7BD
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c3ed5e78ac
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struct ::Oyster::Physics3D::MomentOfInertia
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2014-01-23 18:45:33 +01:00 |
Dander7BD
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ee5392c60d
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Vector::PiecewiseMultiplicationAdd
and a few other minor changes in the math lib
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2014-01-23 18:34:48 +01:00 |
Dander7BD
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163481ce4f
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Documentation edit
Were missing a final step about the ang. momentum toang. velocity
conversion documentation.
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2014-01-23 18:33:48 +01:00 |
Dander7BD
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ff1fbdffa1
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Vector::PiecewiseMultiplication
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2014-01-23 17:13:50 +01:00 |
Dander7BD
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76e4b23f19
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Added documentation
Mathematical exercise on how to convert angular momentum to angular
velocity
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2014-01-23 14:54:53 +01:00 |
lindaandersson
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fb2cf714c6
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GL - sending dir to server, forward and backward walking works
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2014-01-23 14:28:53 +01:00 |
lindaandersson
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07e5519850
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Merge branch 'GameLogic' of https://github.com/dean11/Danbias into GameLogic
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2014-01-23 09:25:02 +01:00 |
lindaandersson
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8c297d1e9b
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GL - starting to send lookdir to server
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2014-01-23 09:24:55 +01:00 |
Erik Persson
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bd739f8acb
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GL - Creation of objects kinda sorted
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2014-01-23 09:14:04 +01:00 |
Erik Persson
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121fd51c45
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GL collision with level should worm
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2014-01-23 08:57:46 +01:00 |
lindaandersson
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3f144289ec
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GL - merge with gameserver, crash on collision in gameLogic
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2014-01-23 08:30:26 +01:00 |
lindaandersson
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a591903d8f
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Merge branch 'GameLogic' of https://github.com/dean11/Danbias into GameLogic
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2014-01-23 08:25:10 +01:00 |
lindaandersson
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f657a58a4f
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GL - adding a camera on the client
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2014-01-23 08:24:35 +01:00 |
lanariel
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6b1dd34a72
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Working SSAO + Read Animated .dan
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2014-01-22 16:31:33 +01:00 |
Erik Persson
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6a888cb154
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GL - adjusting collisionManager
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2014-01-22 15:47:44 +01:00 |
Robin Engman
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9c18ba14b9
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Fixed kinetic calculation
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2014-01-22 15:29:50 +01:00 |
Dennis Andersen
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22a5db97f8
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Added final protocols, and a bit of support for them on server side
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2014-01-22 15:22:52 +01:00 |
Erik Persson
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467cf1eb68
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Merge remote-tracking branch 'origin/Physics' into GameLogic
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2014-01-22 14:41:53 +01:00 |
Erik Persson
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ce80e8155c
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GL - formatting mistake
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2014-01-22 14:39:10 +01:00 |
Erik Persson
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43eac4cbe3
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moved ForcePushAction for massdriver to collisionManager
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2014-01-22 14:26:45 +01:00 |
Robin Engman
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bcbe67b620
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Made default value of onCollisionResponse null
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2014-01-22 14:09:53 +01:00 |
Robin Engman
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53961f0e88
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Added new onCollisionResponse handle
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2014-01-22 13:50:54 +01:00 |
Erik Persson
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80204ecbe3
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GL - Massdriver usage of applyeffect
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2014-01-22 13:02:13 +01:00 |
Robin Engman
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0cae6261e9
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ApplyEffect is now easier to handle for the user
Only needs a function with a pointer to an ICustomBody now.
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2014-01-22 12:36:12 +01:00 |
Sam Mario Svensson
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0443e753e8
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GameLogic, Uml for levelLoader updated
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2014-01-22 11:32:11 +01:00 |
Erik Persson
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c178ec34fd
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Merge branch 'GameLogic' of https://github.com/dean11/Danbias into GameLogic
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2014-01-22 10:51:24 +01:00 |
Erik Persson
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db593f65a2
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Merge remote-tracking branch 'origin/Physics' into GameLogic
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2014-01-22 10:51:13 +01:00 |
Sam Mario Svensson
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1b86500ab0
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GameLogic - Uml for LevelLoader
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2014-01-22 10:39:16 +01:00 |
Erik Persson
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954de26b43
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GL - mergeproblems
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2014-01-21 16:11:02 +01:00 |
Erik Persson
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0aae9de92b
|
blah
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2014-01-21 16:10:07 +01:00 |
Erik Persson
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ebaa668382
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Major updates to Collision handling with the class CollitionManager. changes started on the massdriver
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2014-01-21 16:09:39 +01:00 |
lindaandersson
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6cf5ed3a22
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Merge branch 'Physics' of https://github.com/dean11/Danbias into GameLogic
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2014-01-21 14:58:08 +01:00 |
Robin Engman
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5c85580ffd
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Added gravity normal to state struct
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2014-01-21 14:56:34 +01:00 |
lindaandersson
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8792aab992
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GL - merge with gameServer
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2014-01-21 14:36:46 +01:00 |
Dennis Andersen
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50c09547f3
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GameServer - Added protocols and stuff
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2014-01-21 14:32:42 +01:00 |
lindaandersson
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561418c427
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GL - gravity working
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2014-01-21 14:28:27 +01:00 |
Robin Engman
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39e4f7881b
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Added typedef for collision response
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2014-01-21 14:24:45 +01:00 |
Robin Engman
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b0227ab513
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Merge branch 'Physics' of https://github.com/dean11/Danbias into Physics
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2014-01-21 14:11:17 +01:00 |
Robin Engman
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090d44b518
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Added visit function to API
Called with collideable and hit action
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2014-01-21 14:10:31 +01:00 |
Dander7BD
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65db1bf90d
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lerp fix 3
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2014-01-21 12:11:30 +01:00 |
Dander7BD
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0d39240fc2
|
lerp fix 2
|
2014-01-21 12:08:31 +01:00 |
Dander7BD
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b422d2d509
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lerp fix
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2014-01-21 12:01:12 +01:00 |
Robin Engman
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94f1c20817
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Added more data to rigid body description.
Friction and restitution coeffs
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2014-01-21 11:48:04 +01:00 |
Dander7BD
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ea647c185c
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Merge branch 'LERP' into Physics
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2014-01-21 11:23:32 +01:00 |
Dander7BD
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9a2d2b9490
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Interpolation methods referred in ::Oyster::Math & Math3D
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2014-01-21 11:23:03 +01:00 |
Dander7BD
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408d51e46b
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SnapAxisYToNormal_UsingNlerp implemented
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2014-01-21 11:15:33 +01:00 |
lindaandersson
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c7b3c1ec30
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Merge branch 'Physics' of https://github.com/dean11/Danbias into GameLogic
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2014-01-21 10:38:03 +01:00 |
lindaandersson
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06d468299a
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GL - linking problem fix
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2014-01-21 10:37:45 +01:00 |