Commit Graph

28 Commits

Author SHA1 Message Date
Dennis Andersen 399e0d049c GameServer - Merged with Graphics 2014-02-10 23:10:31 +01:00
Dennis Andersen 450f4249f3 Documentation - Updated uml diagrams 2014-02-10 22:25:31 +01:00
Dennis Andersen 61178e2803 GameServer - Fixed bugg where threads touched same data, n players should now be able to connect 2014-02-04 16:06:59 +01:00
Dennis Andersen a673e64694 GameServer - Pre-merge with graphic 2014-01-31 22:52:52 +01:00
lanariel 069acee8cc Anim Error 2014-01-31 16:29:50 +01:00
Dennis Andersen cac38decca MISC - Fixed a bug in ResourceLoader 2014-01-31 11:00:04 +01:00
Dennis Andersen 40f0fe61f0 GameServer - Fixed Protocols not recieveing properly and fixed the resource loader. 2014-01-31 08:41:08 +01:00
Pontus Fransson 51a1b3ecff GL - Resource get size 2014-01-27 13:55:05 +01:00
Dennis Andersen f7f59e8ac8 GameServer - Added more protocols and modified old ones a bit. Also added a new project that starts both server and client 2014-01-21 09:52:48 +01:00
dean11 42fa756866 GameLogic - Merge with util fixed 2013-12-12 14:29:56 +01:00
dean11 d95d771c43 Network - Merged with Gamelogic 2013-12-10 14:00:20 +01:00
dean11 597891acfe Misc - Added more fetures to Smart pointers 2013-12-06 11:46:47 +01:00
lanariel fb51881fab Fixed Mem leaks on gpu and start on deffered pipeline 2013-12-05 14:56:34 +01:00
dean11 c0807442a4 Fixed some minor errors with project linking 2013-11-29 11:04:52 +01:00
lanariel 469ccaab6c Merge branch 'Sprint1' of https://github.com/dean11/Danbias into Graphics
Conflicts:
	Bin/DLL/DebugCameraVertex.cso
	Bin/DLL/DebugPixel.cso
	Bin/DLL/GamePhysics_x86D.dll
	Bin/DLL/GamePhysics_x86D.exp
	Bin/DLL/GamePhysics_x86D.ilk
	Bin/DLL/GamePhysics_x86D.pdb
	Bin/DLL/OysterGraphics_x86D.dll
	Bin/DLL/OysterGraphics_x86D.exp
	Bin/DLL/OysterGraphics_x86D.ilk
	Bin/DLL/OysterGraphics_x86D.pdb
	Bin/DLL/TextureDebug.cso
	Bin/DLL/VertexGatherData.cso
	Code/OysterGraphics/FileLoader/ObjReader.cpp
	Code/OysterGraphics/FileLoader/TextureLoader.cpp
	Code/OysterGraphics/FileLoader/TextureLoader.h
	Code/OysterGraphics/OysterGraphics.vcxproj
	Code/OysterGraphics/OysterGraphics.vcxproj.filters
	Code/OysterGraphics/Render/Resources/Resources.cpp
	Code/OysterGraphics/Shader/HLSL/SimpleDebug/Debug.hlsl
	Code/OysterGraphics/Shader/HLSL/SimpleDebug/DebugCameraVertex.hlsl
	Code/OysterGraphics/Shader/HLSL/SimpleDebug/DebugPixel.hlsl
	Code/OysterGraphics/Shader/HLSL/SimpleDebug/TextureDebug.hlsl
	Code/Tester/MainTest.cpp
2013-11-29 10:31:19 +01:00
lanariel ca20a5af9e Stable Resource Management with 4 unidentified Memory Leaks 2013-11-29 10:25:27 +01:00
dean11 de01d23d1d Fixed some structure issues and commented 2013-11-29 09:23:08 +01:00
dean11 0785e54dfd Removed .orig files after merge 2013-11-28 15:19:52 +01:00
dean11 cc4835a97b Merge with Physics branch 2013-11-28 15:09:09 +01:00
Dander7BD d241298308 merging MiscBranch into Physics with conflict fixes 2013-11-28 14:52:13 +01:00
lanariel 9bf84cdc65 Stable Graphics, hard coded texture read in ObjReader.ToModel 2013-11-28 14:34:52 +01:00
dean11 d08644e8e1 Added a force reload feture in resource loading 2013-11-28 13:43:11 +01:00
dean11 972cfa0d39 Fixed bugs with custom loading 2013-11-27 21:12:37 +01:00
dean11 48c812b033 Forgot to follow coding standard... 2013-11-26 21:51:40 +01:00
dean11 e4904870b3 Added a threading wrapper with basic functionality that needs real testing 2013-11-26 21:08:34 +01:00
dean11 1f27336b3f Added filename paramater in custom load function 2013-11-26 12:09:38 +01:00
dean11 e5cef4895e Added support for custom loading, unloading and reloading 2013-11-26 10:55:51 +01:00
dean11 15455db1b2 Added a resource handler with basic byte loading 2013-11-22 10:46:25 +01:00