Commit Graph

61 Commits

Author SHA1 Message Date
Dander7BD fc19938f1b Pär's fix i RenderScene 2014-02-18 10:40:27 +01:00
lanariel 55e3aaaabc Fixed proper start and some more option modifications 2014-02-18 10:19:59 +01:00
lanariel 80b203737a Debug WireFrame to verify 2014-02-18 09:56:28 +01:00
lanariel 197067687e Added Gui Transparancy,
Get Options provides Resolution.xy
2014-02-18 09:32:10 +01:00
lanariel 51a8569585 Color is now Float4 with RGBA 2014-02-17 13:05:35 +01:00
lanariel 9096e548a1 Text Culling Fix 2014-02-14 15:31:38 +01:00
lanariel 655f48017c Anim Fix 2014-02-14 15:11:12 +01:00
lanariel 8e78308820 New Vertex format NOT STABLE UNTIL NEW MODELS 2014-02-14 10:08:39 +01:00
lanariel e71264b806 New text render 2014-02-13 16:27:53 +01:00
lanariel 491dc88bd1 Fixed Glow Mapping 2014-02-13 15:24:19 +01:00
lanariel 5fbb901c69 Model Tint added 2014-02-12 16:21:46 +01:00
lanariel e6316f3239 removed some old stuff, respect animation looping state 2014-02-12 09:32:15 +01:00
lanariel f92bed35f5 Colored Text and Tinted Gui elements 2014-02-12 09:24:37 +01:00
lanariel ebf313ccd6 2D transparancy 2014-02-12 08:35:21 +01:00
lanariel 474744c72a Fixed wierd ambience, 2DText Render and Lighting 2014-02-12 08:24:24 +01:00
lanariel f0df377bcd Basic 2d Render + Anim Updates 2014-02-11 13:29:19 +01:00
lanariel e0f3031187 Pointlight no pointer Model render pointer 2014-02-10 16:08:03 +01:00
lanariel a3ba67e3c2 Fixed release compile and basic anim 2014-02-10 13:59:45 +01:00
lanariel d0f36302cf Fixed 2d render comment
Started on Anim API
2014-02-10 11:53:44 +01:00
lanariel e6e56ba21b Done with 2D 2014-02-10 01:03:10 +01:00
lanariel 1121bbdebf TODO::
Fix Pixel Data to Post Pass
2014-02-07 16:51:35 +01:00
lanariel 1de325c5a6 Fixed cleaning up Deffered.cpp 2014-02-07 15:52:07 +01:00
lanariel 898fc883e9 Merge branch 'Graphics2D' into Graphics 2014-02-07 13:48:46 +01:00
lanariel d9133f459a 2d Almost working 2014-02-07 13:47:09 +01:00
Tobias Grundel 016bf37459 First commit save jebuz 2014-02-07 13:46:55 +01:00
lanariel 9a0f363146 framerate double 2014-02-07 13:15:38 +01:00
lanariel 5119b287d6 Small progress 2014-02-07 11:52:51 +01:00
lanariel bab3ab0a78 Shader Restructure 2014-02-07 11:09:59 +01:00
lanariel a7480ebf70 Proper Animation 2014-02-07 08:34:01 +01:00
lanariel aafbfa01f3 Calculate Graphics Memory Usage 2014-02-05 16:54:57 +01:00
lanariel 51711b86e3 Fixed Animate Skeleton, TODO Fix Skinning 2014-02-05 16:00:28 +01:00
Robin Engman 98644e3fa0 Minimised to potential skinning problem 2014-02-04 17:59:04 +01:00
lanariel e13410dced Fixed debug data, points in right direction
Matrix::m 0 index based, not math def
2014-02-04 15:06:50 +01:00
lanariel 97a3792bff Anim Test Not working Joints 2014-02-04 14:59:51 +01:00
lanariel 34f58d4140 Anim Testing 2014-02-03 12:09:11 +01:00
lanariel 069acee8cc Anim Error 2014-01-31 16:29:50 +01:00
lanariel 99a605a25b Iterpolated Animations 2014-01-28 13:48:15 +01:00
lanariel 15625ac5d2 Basic Animation (NOT STABLE) 2014-01-27 14:24:13 +01:00
lanariel 6b1dd34a72 Working SSAO + Read Animated .dan 2014-01-22 16:31:33 +01:00
bladdidoo 61b8baed1b Merge branch 'Graphics' of https://github.com/dean11/Danbias into Graphics
Conflicts:
	Code/OysterGraphics/Shader/HLSL/Deffered Shaders/GBufferHeader.hlsli
	Code/Tester/MainTest.cpp
2014-01-17 08:58:49 +01:00
bladdidoo c48f640cdf Loading .Dan geometry and material 2014-01-17 08:51:12 +01:00
lanariel 483236801f Fixed compile warnings and crash on non existing models 2014-01-16 09:30:01 +01:00
lanariel 7c567ec360 SSAO and frame counter 2014-01-08 07:01:59 +01:00
lanariel 341e33ee78 Rebased Lights to Use World Coordinates 2013-12-18 20:36:41 +01:00
lanariel 718b1ade2b Proper Lighting, supports Multiple Lights 2013-12-18 20:28:06 +01:00
lanariel fb51881fab Fixed Mem leaks on gpu and start on deffered pipeline 2013-12-05 14:56:34 +01:00
lanariel f29af8b8bd Release Now Stable 2013-12-04 09:36:43 +01:00
lanariel ca20a5af9e Stable Resource Management with 4 unidentified Memory Leaks 2013-11-29 10:25:27 +01:00
lanariel 9bf84cdc65 Stable Graphics, hard coded texture read in ObjReader.ToModel 2013-11-28 14:34:52 +01:00
lanariel 8f6ca79e6b Unstable RenderTexture 2013-11-27 15:26:29 +01:00