Robin Engman
53961f0e88
Added new onCollisionResponse handle
2014-01-22 13:50:54 +01:00
Robin Engman
5c85580ffd
Added gravity normal to state struct
2014-01-21 14:56:34 +01:00
Dander7BD
0107745c7e
Disable rotation
...
disabled at:
* RigidBody::Update_LeapFrog
* SimpleRigidBody::SetState
* SphericalRigidBody::SetState
2014-01-20 15:31:19 +01:00
Dander7BD
82d1a03450
ICustomBody :: Custom Tag added
2014-01-20 13:44:12 +01:00
Dander7BD
0b8ecd740a
Added ICustombody event subscription
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ICustomBody::EventAction_Move
if an object have moved, an event can now be subscribed.
External Impact:
ICustomBody
SimpleBodyDescription
SphericalBodyDescription
2014-01-20 11:29:43 +01:00
Robin Engman
acb344ca44
Added missing mass and inertia
2014-01-20 11:29:39 +01:00
Dander7BD
4d3032dc81
postmerge compile error fix
2013-12-20 12:13:12 +01:00
Dander7BD
ec0f0e0d14
SimpleRigidBody::Predict(..) added
2013-12-20 12:08:30 +01:00
Dander7BD
d163b7d8cf
Partial SimpleRigidBody update end
2013-12-20 12:08:30 +01:00
Dander7BD
604a17056c
Partial SimpleRigid update
2013-12-20 12:08:28 +01:00
Dander7BD
bbc489eac9
RigidBody improved and Gimbal lock proofed
2013-12-20 12:08:25 +01:00
Dander7BD
461fecd1d2
Bug fixing
...
SimpleRigidBody::GetNormal returned wrong results.
Second bounce impulse in OnPossibleCollision, should be subtracted
instead of added.
2013-12-20 12:08:24 +01:00
Dander7BD
24418603ad
ICustomBody::GetNormal returns Float4::null if..
...
.. no normal can be decided.
2013-12-20 12:08:20 +01:00
Dander7BD
42418257cb
CustomBodies now aware of it's scene
...
+ other minor changes
2013-12-20 12:08:18 +01:00
Dander7BD
9cee69edd6
Extended friction content of the ICustomBody::State struct
2013-12-20 12:08:17 +01:00
Dander7BD
09e55ddc30
SimpleRigidBody::GetNormalAt Done
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implemented by using RayVsPlane tests
2013-12-20 12:07:46 +01:00
Dander7BD
5051a9e767
Major StateStruct and API update
2013-12-20 12:07:45 +01:00
Dander7BD
dbb0c38432
Big patch
...
Loads of collision response related implementations/edits
2013-12-20 12:07:43 +01:00
Robin Engman
c740bd5935
Added some data to PhysicsAPI
...
GetRigidLinearVelocity() and void* as reference to game object.
2013-12-12 10:02:35 +01:00
Dander7BD
5835a72acc
Setstruct introduction done
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Can be found as:
Physics::Struct::CustomBodyState
Physics::ICustomBody::State
Is all inline thus no expensive API calls, as intended.
Will be expanded to move API call methods from Physics::ICustomBody to
it.
2013-12-06 09:46:30 +01:00
Dander7BD
e4476f7757
Added function for ICustomBody
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void ICustomBody::SetMomentum( const ::Oyster::Math::Float3 &worldG )
- Added and implemented
2013-12-03 15:11:24 +01:00
Dander7BD
026b427deb
Implemented a temporary collision test update
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Will only call the subscribed CollisioEventAction whenevera collision is
detected.
2013-11-29 10:00:07 +01:00
Dander7BD
2928e08252
SphericalRigidBody factory done
...
not tested though
2013-11-28 12:13:14 +01:00
Dander7BD
3a6cb98b08
SimpleRigidBody factory done
...
not tested though
2013-11-28 11:58:46 +01:00
Dander7BD
07e3aa1697
Improved Collision Event Subscription
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From now on, will each ICustomBody instance have it's own
collisionAction function.
2013-11-28 10:26:29 +01:00
Dander7BD
29362c8c60
Added more API & ICustomBody methods
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API::Init
ICustomBody::SetSubscription
Gravity related calls
moved DLLMain.cpp
2013-11-26 13:28:46 +01:00
Dander7BD
a869771ffa
Simple Rigid Body implementation
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Second Iteration
[iteration 1]: stubs
[iteration 2]: implementations with shortcuts
[iteration final]: implementations with real solutions
2013-11-25 16:35:56 +01:00
Robin Engman
c3e3f9e461
Changed API.
...
Replaced unsigned int references with ICustomBody pointers and replaced
documentation as needed.
2013-11-25 10:54:27 +01:00
Dander7BD
9749749748
IRigidBody done
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Renamed to ICustomBody
* Added bunch of other stuff
2013-11-21 17:22:13 +01:00