Erik Persson
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f14a83aef2
|
GL - Explosivebox now takes a float forceMagnitude instead of a vector
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2014-02-14 10:57:24 +01:00 |
lindaandersson
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50d07a102d
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GL - initiate lvl
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2014-02-14 10:32:41 +01:00 |
lindaandersson
|
1fc6f16409
|
GL - rotation testing
|
2014-02-14 10:09:03 +01:00 |
Erik Persson
|
5defe7c0f7
|
GL - fixed compile errors
|
2014-02-14 10:08:29 +01:00 |
Erik Persson
|
59697bfcea
|
GL - fixed constructors to ease creation of objects, also fixed weapon crash on destruction
|
2014-02-14 09:59:26 +01:00 |
Pontus Fransson
|
06ae4d29dd
|
GL - Fixed some warnings.
|
2014-02-14 09:44:31 +01:00 |
lindaandersson
|
2dee9dd084
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GL - initiating ccc map from folder ../Content/Worlds. Sync with graphics content.
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2014-02-13 16:33:26 +01:00 |
Pontus Fransson
|
d01acbcbe0
|
Misc - Added text and textcolor to buttons, seperate render function.
|
2014-02-13 15:21:19 +01:00 |
Pontus Fransson
|
95e08e84c3
|
Network - Overloaded Connect in NetworkClient to use std::wstring.
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2014-02-13 15:21:19 +01:00 |
Erik Persson
|
bd6b531418
|
GL - added Portal and started on crystalformation
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2014-02-13 09:58:25 +01:00 |
Pontus Fransson
|
74d28d1f62
|
Misc - Changed to MouseInput struct in EventHandler update.
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2014-02-12 15:44:27 +01:00 |
Pontus Fransson
|
7a218c61d8
|
Merge branch 'GameLogic' of https://github.com/dean11/Danbias into GameLogic
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2014-02-12 15:12:28 +01:00 |
Pontus Fransson
|
b9c4fe1849
|
GL - Eventhandler does not delete collections any more.
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2014-02-12 15:12:01 +01:00 |
Sam Mario Svensson
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573a0109e3
|
Merge branch 'GameLogic' of https://github.com/dean11/Danbias into GameLogic
Conflicts:
Code/Game/GameLogic/GameLogicStates.h
Code/Game/GameLogic/JumpPad.cpp
Code/Game/GameLogic/JumpPad.h
|
2014-02-12 15:03:40 +01:00 |
Sam Mario Svensson
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64b2d688bd
|
Försök till merge men det är cp
|
2014-02-12 14:48:58 +01:00 |
Erik Persson
|
6cbec3e2ac
|
GL - jumppad testing
|
2014-02-12 14:45:10 +01:00 |
Erik Persson
|
14d492f22e
|
changes in massdriver
|
2014-02-12 14:12:48 +01:00 |
lindaandersson
|
7c44e8ba17
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GL - added jumppad model and rigidbody
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2014-02-12 14:12:47 +01:00 |
Robin Engman
|
5e1bc2264c
|
Fixed set position
|
2014-02-12 14:10:17 +01:00 |
Erik Persson
|
b95e1d6b7a
|
changes in massdriver
|
2014-02-12 14:00:53 +01:00 |
Erik Persson
|
8f627f8a71
|
Merge remote-tracking branch 'origin/GamePhysics' into GameLogic
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2014-02-12 13:57:01 +01:00 |
Robin Engman
|
777c1183c5
|
Fixed set transformation
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2014-02-12 13:55:43 +01:00 |
lindaandersson
|
97c3097fc7
|
GL - added jumppad model and rigidbody
|
2014-02-12 13:37:21 +01:00 |
Robin Engman
|
d4fa29e8a8
|
Fixed project files
|
2014-02-12 13:21:59 +01:00 |
lindaandersson
|
14077c6d4e
|
GL - moved camera for testing
|
2014-02-12 13:17:27 +01:00 |
lindaandersson
|
25590566d1
|
Merge branch 'GameLogic' of https://github.com/dean11/Danbias into GameLogic
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2014-02-12 13:13:40 +01:00 |
Erik Persson
|
b34df93e49
|
GL - Massdriver updates
|
2014-02-12 13:12:51 +01:00 |
lindaandersson
|
57ef395bd2
|
Merge branch 'GameLogic' of https://github.com/dean11/Danbias into GameLogic
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2014-02-12 13:11:43 +01:00 |
lindaandersson
|
e8536cc5d4
|
GL - removed before collision event, sending look and right dir to server
|
2014-02-12 13:11:35 +01:00 |
Erik Persson
|
26a6bde42a
|
Merge remote-tracking branch 'origin/GamePhysics' into GameLogic
|
2014-02-12 12:43:08 +01:00 |
Robin Engman
|
15cc7cb85e
|
Fixed collision for object not in world
|
2014-02-12 12:38:52 +01:00 |
Erik Persson
|
6bbb988268
|
Merge remote-tracking branch 'origin/GamePhysics' into GameLogic
|
2014-02-12 12:37:02 +01:00 |
Robin Engman
|
1841685edb
|
Merge branch 'GamePhysics' of https://github.com/dean11/Danbias into GamePhysics
|
2014-02-12 12:34:04 +01:00 |
lindaandersson
|
cc4e3f947c
|
GL - playermovement fixed, can walk in diagonal directions
|
2014-02-12 12:16:16 +01:00 |
Dander7BD
|
295568d5e7
|
Fixed incorrect project settings
|
2014-02-12 11:54:47 +01:00 |
lindaandersson
|
10c0019c02
|
Merge branch 'GameLogic' of https://github.com/dean11/Danbias into GameLogic
|
2014-02-12 11:36:19 +01:00 |
lindaandersson
|
fa16f71a26
|
GL - forgot to commit files
|
2014-02-12 11:36:08 +01:00 |
Pontus Fransson
|
f2a444507c
|
GL - FIxed Button state flickering, added flag resizeToScreenAspectRatio.
|
2014-02-12 11:35:57 +01:00 |
lindaandersson
|
c1757eef21
|
GL - moving character
|
2014-02-12 11:35:34 +01:00 |
Erik Persson
|
3a80a71143
|
GL - working on weapon
|
2014-02-12 11:32:30 +01:00 |
Erik Persson
|
9f64a1b441
|
Merge remote-tracking branch 'origin/GamePhysics' into GameLogic
|
2014-02-12 11:03:33 +01:00 |
Robin Engman
|
5d29979875
|
Fixed which body to send
|
2014-02-12 10:58:05 +01:00 |
Erik Persson
|
7394f68769
|
GL - fixed what some asshole did in weapon
|
2014-02-12 10:57:43 +01:00 |
Erik Persson
|
1db41a863b
|
Merge remote-tracking branch 'origin/GamePhysics' into GameLogic
|
2014-02-12 10:44:13 +01:00 |
Erik Persson
|
0d643a890d
|
GL - massdriver
|
2014-02-12 10:43:41 +01:00 |
Erik Persson
|
5e4532d50e
|
Merge remote-tracking branch 'origin/GamePhysics' into GameLogic
|
2014-02-12 10:34:56 +01:00 |
Robin Engman
|
2a214f5305
|
Added cone to apply effect
|
2014-02-12 10:31:50 +01:00 |
Robin Engman
|
f0178cf558
|
Added apply effect functionality
|
2014-02-12 10:23:17 +01:00 |
Erik Persson
|
3324da528d
|
GFERIK - added icollideable cone
|
2014-02-12 10:16:00 +01:00 |
Pontus Fransson
|
8e07475434
|
GL - Buttons is now using one texture per button type. Fixed button state when spamming the button.
|
2014-02-12 10:02:52 +01:00 |