Robin Engman
f527d329a2
Added limbo functionality
2014-02-03 15:15:47 +01:00
Robin Engman
50d895d37c
Applied friction
...
Needs to be tested.
2014-02-03 10:45:25 +01:00
Dander7BD
fabf471e76
Removed malign obsolete hack fix
2014-01-31 15:58:02 +01:00
Dander7BD
b3656a0527
Gravity fix
2014-01-31 15:15:08 +01:00
Robin Engman
c7bc7281d8
Prefix for "sinking" objects
2014-01-31 13:41:06 +01:00
Robin Engman
aa99742894
Added epsilon value for testing
2014-01-29 12:22:18 +01:00
Robin Engman
1d3b073e7f
Added functionallity to stop collision responses
2014-01-29 11:22:04 +01:00
Robin Engman
4ccf11b5d6
Fixed vector issue
2014-01-29 10:54:59 +01:00
Robin Engman
6148783fe4
Added args to ApplyEffect
2014-01-28 10:18:26 +01:00
Robin Engman
f96c5a9f7e
Changed float4 to float3
2014-01-28 09:52:58 +01:00
Dander7BD
ff936133fc
Physics engine now using struct MomentOfInertia
...
Some API impact for the other modules.
* Desc. structs
* State struct
2014-01-23 19:13:02 +01:00
Robin Engman
9c18ba14b9
Fixed kinetic calculation
2014-01-22 15:29:50 +01:00
Robin Engman
53961f0e88
Added new onCollisionResponse handle
2014-01-22 13:50:54 +01:00
Robin Engman
0cae6261e9
ApplyEffect is now easier to handle for the user
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Only needs a function with a pointer to an ICustomBody now.
2014-01-22 12:36:12 +01:00
Robin Engman
5c85580ffd
Added gravity normal to state struct
2014-01-21 14:56:34 +01:00
Robin Engman
090d44b518
Added visit function to API
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Called with collideable and hit action
2014-01-21 14:10:31 +01:00
Dander7BD
43e5561995
Gravity fix 3
2014-01-21 10:34:22 +01:00
Dander7BD
76723cf2d8
Gravity fix 2
2014-01-21 09:58:33 +01:00
Dander7BD
98563b6c33
Gravity fix
2014-01-21 09:27:52 +01:00
Dander7BD
0107745c7e
Disable rotation
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disabled at:
* RigidBody::Update_LeapFrog
* SimpleRigidBody::SetState
* SphericalRigidBody::SetState
2014-01-20 15:31:19 +01:00
Dander7BD
82d1a03450
ICustomBody :: Custom Tag added
2014-01-20 13:44:12 +01:00
Dander7BD
0b8ecd740a
Added ICustombody event subscription
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ICustomBody::EventAction_Move
if an object have moved, an event can now be subscribed.
External Impact:
ICustomBody
SimpleBodyDescription
SphericalBodyDescription
2014-01-20 11:29:43 +01:00
Dander7BD
a8c87273e2
Gravity normal fix
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Forgot to update that value. Done
2014-01-20 11:29:42 +01:00
Dander7BD
ff4a39cdac
Gravity implemented
2014-01-20 11:29:41 +01:00
Dander7BD
0f3c92cd52
Obsolete code removed
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More commentated out than deleted actually
2014-01-20 11:29:39 +01:00
Robin Engman
acb344ca44
Added missing mass and inertia
2014-01-20 11:29:39 +01:00
Dander7BD
f2c6cc5306
Revert "Work asssignment split line"
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This reverts commit 8ecd263318
.
2014-01-20 11:29:35 +01:00
Dander7BD
2314935f48
linear coll. resp. fix add
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fix didn't cover all cases. Now it do
2014-01-20 11:29:35 +01:00
Dander7BD
ee5e5ff8ce
linear collision response fix
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moved improved version of Robin's implementation
2014-01-20 11:29:34 +01:00
Dander7BD
502513d4f8
Work asssignment split line
2014-01-20 11:29:33 +01:00
Dander7BD
4d3032dc81
postmerge compile error fix
2013-12-20 12:13:12 +01:00
Dander7BD
ca90b3ae3b
OnPossibleCollision updated
2013-12-20 12:08:33 +01:00
Robin Engman
a440cffb0e
Added function to get delta time
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Now in local physics API
2013-12-20 12:08:32 +01:00
Robin Engman
66e93fbdae
SimpleRigid functions mirrored in SphericalRigid
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The functions added to SimpleRigidBody has been added to
SphericalRigidBody too.
2013-12-20 12:08:31 +01:00
Dander7BD
ec0f0e0d14
SimpleRigidBody::Predict(..) added
2013-12-20 12:08:30 +01:00
Dander7BD
d163b7d8cf
Partial SimpleRigidBody update end
2013-12-20 12:08:30 +01:00
Dander7BD
604a17056c
Partial SimpleRigid update
2013-12-20 12:08:28 +01:00
Dander7BD
bbc489eac9
RigidBody improved and Gimbal lock proofed
2013-12-20 12:08:25 +01:00
Dander7BD
ff52977dcf
Bug fixes
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including a hack
2013-12-20 12:08:24 +01:00
Dander7BD
461fecd1d2
Bug fixing
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SimpleRigidBody::GetNormal returned wrong results.
Second bounce impulse in OnPossibleCollision, should be subtracted
instead of added.
2013-12-20 12:08:24 +01:00
Dander7BD
840f000ec9
Bug fix in API_Impl OnPossibleCollision(...)
2013-12-20 12:08:22 +01:00
Dander7BD
4e21e2b0c0
Renamed Formula::CollisionResponse::Impulse to..
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.. Formula::CollisionResponse::Bounce
2013-12-20 12:08:20 +01:00
Dander7BD
24418603ad
ICustomBody::GetNormal returns Float4::null if..
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.. no normal can be decided.
2013-12-20 12:08:20 +01:00
Dander7BD
76c83add3d
Added sanity check to SphericalRigidBody::GetNormalAt
2013-12-20 12:08:19 +01:00
Dander7BD
42418257cb
CustomBodies now aware of it's scene
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+ other minor changes
2013-12-20 12:08:18 +01:00
Robin Engman
59d5a3dc1e
Created function for friction
2013-12-20 12:08:17 +01:00
Dander7BD
9cee69edd6
Extended friction content of the ICustomBody::State struct
2013-12-20 12:08:17 +01:00
Robin Engman
56dec6cf5d
Added "alpha" friction
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Alpha means that the friction is not tested and most likely needs
tweaking.
2013-12-20 12:08:16 +01:00
Dander7BD
09e55ddc30
SimpleRigidBody::GetNormalAt Done
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implemented by using RayVsPlane tests
2013-12-20 12:07:46 +01:00
Dander7BD
5051a9e767
Major StateStruct and API update
2013-12-20 12:07:45 +01:00