Robin Engman
ba0d6ca73a
Amazing merge with server
2014-02-10 12:42:31 +01:00
Robin Engman
99146430a4
Major overhaul
2014-02-09 21:24:09 +01:00
Dennis Andersen
310ed3dfc5
GameServer - Multiplayer now working properly
2014-02-09 16:42:26 +01:00
Dennis Andersen
201a07f0dc
GameServer - Merged with GameLogic
2014-02-05 15:16:31 +01:00
lindaandersson
426444ca34
GL - added more boxes and weaponfunctionality
2014-02-05 11:46:04 +01:00
lindaandersson
6818dda2b9
GL - testing
2014-02-05 09:06:33 +01:00
Dennis Andersen
b7f550859d
GameServer - Merge with GameLogic
2014-02-04 22:13:07 +01:00
Erik Persson
4ad86ae83b
GL - Added jumppad(implemented but not tested)
2014-02-04 16:24:48 +01:00
Dennis Andersen
de8c76f051
GameServer - Fixed bugg where threads touched same data, n players should now be able to connect
2014-02-04 16:07:10 +01:00
Erik Persson
bd9e4599cb
GL - fixed respawning and also fixed weapon
2014-02-04 13:58:48 +01:00
Erik Persson
3bf9f59f5a
GL - Player dies and respawns
2014-02-04 11:13:16 +01:00
Erik Persson
2c3b1e5038
GL - using real dmg algorithm
2014-02-03 16:20:50 +01:00
Erik Persson
d77b3d92d8
GL - using movetolimbo in massdriver pickup functionallity
2014-02-03 15:45:48 +01:00
Erik Persson
99b041f165
GL - first implementation of weapons forcepull with pickup functionallity
2014-02-03 15:32:58 +01:00
Erik Persson
16f535bfa3
Merge branch 'GameLogic' of https://github.com/dean11/Danbias into GameLogic
...
Conflicts:
Code/Game/GameLogic/AttatchmentMassDriver.cpp
Code/Game/GameLogic/Game_PlayerData.cpp
Code/Game/GameLogic/Level.cpp
2014-01-31 14:16:32 +01:00
Erik Persson
16a342da49
GL - adjusting in GL, added forcepushData struct for passing args when shooting. connect changes in network
2014-01-31 14:05:52 +01:00
lindaandersson
fa7f400c71
GL - test this robin
2014-01-31 10:58:03 +01:00
lindaandersson
4df6b849a6
GL - working with new models and server
2014-01-31 09:39:44 +01:00
Erik Persson
31feccf284
Merge branch 'GameLogic' of https://github.com/dean11/Danbias into GameLogic
...
Conflicts:
Code/Game/DanBiasGame/GameClientState/GameState.cpp
Code/Game/GameLogic/Game.cpp
2014-01-31 09:17:54 +01:00
Erik Persson
c30db71e94
GL - more testing and changes to the level and using the physics API
2014-01-31 09:12:15 +01:00
Erik Persson
ae6a570a12
GL - trying to make walking nice
2014-01-30 15:12:53 +01:00
lindaandersson
2a69af5c9f
GL - merge
2014-01-30 12:01:48 +01:00
Erik Persson
323b7322fa
GL - testing
2014-01-30 11:11:45 +01:00
lindaandersson
09693c7f35
GL - merge
2014-01-30 09:40:58 +01:00
lindaandersson
446bdd412b
GL - updated constructors to set before and after collision response functions
2014-01-29 14:33:21 +01:00
lindaandersson
3b552d5361
GL - change gamelogic to use the new physics
2014-01-28 15:44:32 +01:00
lindaandersson
a56fcbcb9b
GL - can send object position from level objects, gravity and frustrum problems.
2014-01-28 15:04:25 +01:00
lindaandersson
a8dbf2a4c9
GL - added test box to level
2014-01-27 14:43:39 +01:00
Erik Persson
1ed1bab751
Created test box that should now be shot at by the player
2014-01-27 13:55:09 +01:00
Erik Persson
74ac5e2d31
Updated creation of objects
2014-01-27 08:54:25 +01:00
Erik Persson
121fd51c45
GL collision with level should worm
2014-01-23 08:57:46 +01:00
Erik Persson
6a888cb154
GL - adjusting collisionManager
2014-01-22 15:47:44 +01:00
Erik Persson
ce80e8155c
GL - formatting mistake
2014-01-22 14:39:10 +01:00
Erik Persson
43eac4cbe3
moved ForcePushAction for massdriver to collisionManager
2014-01-22 14:26:45 +01:00
Erik Persson
ebaa668382
Major updates to Collision handling with the class CollitionManager. changes started on the massdriver
2014-01-21 16:09:39 +01:00
Erik Persson
eaf0ae1479
GL - can now compile
2014-01-17 08:52:34 +01:00
Erik Persson
225d8912da
GL - make rigidbody level
2014-01-16 11:40:29 +01:00
Dennis Andersen
0065779205
Added comments where the physic generated errors due to big patch
2013-12-21 17:37:30 +01:00
Dennis Andersen
15d6ac8cf9
GameLogic - Final sprint2 merge
2013-12-20 09:42:02 +01:00
Erik Persson
0ea08fbd54
gamesession testing
2013-12-19 10:21:03 +01:00
Erik Persson
8f36f64c4f
updated AttatchmentMassDriver and CollisionManager
...
weapon attatchments now have a owner(player) to facillitate the weapon
manipulating the player using it.
CollisionManager now works with a tag void* in the rigidbody to link
with a game object instead of the RefManager component
2013-12-12 12:16:13 +01:00
Erik Persson
e11d7d94f7
updated the weapon system, collisionManager and redid the "object" heirarki
2013-12-12 09:36:14 +01:00
dean11
3d973c16a2
Merge branch 'GameLogic' of https://github.com/dean11/Danbias into GameLogic
2013-12-03 12:09:22 +01:00
dean11
a852e8eab4
Created the game modules
2013-12-03 12:07:37 +01:00