Commit Graph

34 Commits

Author SHA1 Message Date
Dander7BD ff4a39cdac Gravity implemented 2014-01-20 11:29:41 +01:00
Dander7BD fba52398c3 Merge remote-tracking branch 'origin/Physics' into Sprint2 2013-12-20 12:18:30 +01:00
Dander7BD 4d3032dc81 postmerge compile error fix 2013-12-20 12:13:12 +01:00
Dander7BD ec0f0e0d14 SimpleRigidBody::Predict(..) added 2013-12-20 12:08:30 +01:00
Dander7BD 42418257cb CustomBodies now aware of it's scene
+ other minor changes
2013-12-20 12:08:18 +01:00
Dander7BD 5051a9e767 Major StateStruct and API update 2013-12-20 12:07:45 +01:00
Dander7BD dbb0c38432 Big patch
Loads of collision response related implementations/edits
2013-12-20 12:07:43 +01:00
Dander7BD c854b1af58 Stuff 2013-12-20 11:59:35 +01:00
Erik Persson e68001da0e testing updated
message to client about object creation, message to client about player
movement
2013-12-19 11:46:11 +01:00
Robin Engman c740bd5935 Added some data to PhysicsAPI
GetRigidLinearVelocity() and void* as reference to game object.
2013-12-12 10:02:35 +01:00
Dander7BD 5835a72acc Setstruct introduction done
Can be found as:
Physics::Struct::CustomBodyState
Physics::ICustomBody::State
Is all inline thus no expensive API calls, as intended.
Will be expanded to move API call methods from Physics::ICustomBody to
it.
2013-12-06 09:46:30 +01:00
Dander7BD 1d94ed0ddc Fixed MomentOfInertia methods 2013-12-04 11:30:56 +01:00
Dander7BD e4476f7757 Added function for ICustomBody
void ICustomBody::SetMomentum( const ::Oyster::Math::Float3 &worldG )
- Added and implemented
2013-12-03 15:11:24 +01:00
Dander7BD 026b427deb Implemented a temporary collision test update
Will only call the subscribed CollisioEventAction whenevera collision is
detected.
2013-11-29 10:00:07 +01:00
Dander7BD ec7185f463 Bunch of implementations 2013-11-29 10:00:03 +01:00
Dander7BD f379ed49e5 inertiaTensor removed from API::SphericalBodyDescription
was redundant. struct already have everything that the factory needs to
generate one.
2013-11-28 12:18:06 +01:00
Dander7BD 3a6cb98b08 SimpleRigidBody factory done
not tested though
2013-11-28 11:58:46 +01:00
Dander7BD 07e3aa1697 Improved Collision Event Subscription
From now on, will each ICustomBody instance have it's own
collisionAction function.
2013-11-28 10:26:29 +01:00
Dander7BD 29362c8c60 Added more API & ICustomBody methods
API::Init
ICustomBody::SetSubscription
Gravity related calls
moved DLLMain.cpp
2013-11-26 13:28:46 +01:00
Dander7BD 26e5fde8b0 Some PhysicsAPI implementations
Nothing related to the oct tree though. That will have be done next
2013-11-25 16:57:38 +01:00
Dander7BD a869771ffa Simple Rigid Body implementation
Second Iteration
[iteration 1]: stubs
[iteration 2]: implementations with shortcuts
[iteration final]: implementations with real solutions
2013-11-25 16:35:56 +01:00
Dander7BD bc988eff0d ICustomBody Documented 2013-11-25 13:46:05 +01:00
Dander7BD bf3dcd088b Moar dll fixes for Physics 2013-11-25 12:21:44 +01:00
Dander7BD cc67d227ab Dll fixes
API::Instance were not properly implemented
Added __stdcall
2013-11-25 12:03:41 +01:00
Dander7BD 46abe2c8c6 namespace Physics::Error removed
No need for it anymore.
2013-11-25 11:55:58 +01:00
Dander7BD 4072bf50fb Fixed DLL support for physics Engine
.. hopefully
2013-11-25 11:47:42 +01:00
Dander7BD d33d1f41bc Some documentation 2013-11-25 11:35:38 +01:00
Robin Engman c3e3f9e461 Changed API.
Replaced unsigned int references with ICustomBody pointers and replaced
documentation as needed.
2013-11-25 10:54:27 +01:00
Dander7BD 6ac4254b9d Documentations
PhysicsAPI mostly documented.
Namespace MomentOFInertia and ICustomBody still not documented
2013-11-25 08:57:47 +01:00
Robin Engman 3ef5a46779 Added functions to API.
Now has access to inertia functions through physics API.
2013-11-22 11:52:45 +01:00
Dander7BD 8a9ea82d7d Added a namespace to PhysicsAPI
+ namespace MomentOfInertia
2013-11-22 11:17:14 +01:00
Dander7BD 9749749748 IRigidBody done
Renamed to ICustomBody
* Added bunch of other stuff
2013-11-21 17:22:13 +01:00
Dander7BD dc9f4597e2 Added OrientationMatrix build methods + other stuff 2013-11-21 15:19:32 +01:00
Dander7BD b8d0a106b3 Physics branch disaster Patch
critical changes in Sprint1 branch caused major problems for the physics
patch. Files had to be backed up, Physics branch destroyed along with
it's log data. So that a new Physics branch could be made from the new
Sprint1. This patch is those copied files put back into the new physics
branch. .. logdata and 3hours lost (1h/person)
2013-11-20 11:09:27 +01:00