Danbias/Code/Network/NetworkDependencies/Connection.cpp

255 lines
4.4 KiB
C++

#include "Connection.h"
#include <winsock2.h>
#include <WS2tcpip.h>
#include <iostream>
#include <string>
#include <fcntl.h>
using namespace Oyster::Network;
int CloseSocket(int &socket)
{
if(socket == -1) return 0;
if(closesocket( socket ) == SOCKET_ERROR)
{
return WSAGetLastError();
}
socket = -1;
return 0;
}
Connection::Connection()
{
this->socket = -1;
this->stillSending = false;
this->closed = true;
}
Connection::Connection(int socket)
{
this->socket = socket;
this->stillSending = true;
this->closed = false;
}
Connection::~Connection()
{
CloseSocket( this->socket );
}
int Connection::Connect(ConnectionInfo info, bool blocking)
{
this->addr = info.addr;
this->socket = info.socket;
this->stillSending = true;
this->closed = false;
SetBlockingMode(blocking);
//connection succesfull!
return 0;
}
int Connection::Connect(unsigned short port , const char serverName[], bool blocking)
{
if(this->socket == -1 || this->socket == 0) InitiateSocket();
struct hostent *hostEnt;
if((hostEnt = gethostbyname(serverName)) == NULL)
{
return WSAGetLastError();
}
struct sockaddr_in server;
server.sin_family = AF_INET;
server.sin_port = htons(port);
server.sin_addr.s_addr = *(unsigned long*) hostEnt->h_addr;
if(connect(this->socket, (sockaddr*)&server, sizeof(server)) == SOCKET_ERROR)
{
return WSAGetLastError();
}
closed = false;
stillSending = true;
SetBlockingMode(blocking);
//connection succesfull!
return 0;
}
int Connection::InitiateServer(unsigned short port)
{
int errorCode = 0;
if((errorCode = InitiateSocket()) != 0)
{
return errorCode;
}
struct sockaddr_in server;
server.sin_family = AF_INET;
server.sin_port = htons(port);
server.sin_addr.s_addr = INADDR_ANY;
if(bind(this->socket, (sockaddr*)&server, sizeof(server)) == SOCKET_ERROR)
{
errorCode = WSAGetLastError();
CloseSocket(this->socket);
return errorCode;
}
//not our Listen function! its trying to keep our socket open for connections
if(listen(this->socket, 5) == SOCKET_ERROR)
{
errorCode = WSAGetLastError();
CloseSocket(this->socket);
return errorCode;
}
closed = false;
stillSending = true;
//Server started!
return 0;
}
int Connection::InitiateClient()
{
return InitiateSocket();
}
int Connection::Disconnect()
{
if(this->closed) return -1;
int val = CloseSocket(this->socket);
this->socket = -1;
this->closed = true;
this->stillSending = false;
return val;
}
int Connection::Send(OysterByte &bytes)
{
if(this->closed) return -1;
int nBytes;
nBytes = send(this->socket, bytes, bytes.GetSize(), 0);
if(nBytes == SOCKET_ERROR)
{
return WSAGetLastError();
}
return 0;
}
int Connection::Recieve(OysterByte &bytes)
{
if(this->closed) return -1;
int nBytes;
bytes.Resize(1000);
nBytes = recv(this->socket, bytes, 1000, 0);
if(nBytes == SOCKET_ERROR)
{
bytes.SetSize(0);
return WSAGetLastError();
}
else
{
bytes.SetSize(nBytes);
}
return 0;
}
//Listen will only return the correct socket or -1 for failure.
ConnectionInfo Connection::Listen()
{
ConnectionInfo val = { 0 };
if(this->closed) return val;
SOCKADDR_IN client_info = { 0 };
int addrsize = sizeof(client_info);
if((val.socket = (int)accept(this->socket, (struct sockaddr*)&client_info, &addrsize)) == INVALID_SOCKET)
{
val.socket = WSAGetLastError();
}
else
{
val.addr = inet_ntoa(client_info.sin_addr);
}
return val;
}
bool Connection::IsSending()
{
return stillSending;
}
bool Connection::IsConnected()
{
return !closed;
}
int Connection::SetBlockingMode(bool blocking)
{
DWORD nonBlocking;
if(blocking)
{
nonBlocking = 0;
}
else
{
nonBlocking = 1;
}
int result = ioctlsocket(this->socket, FIONBIO, &nonBlocking);
if(result != 0)
{
return WSAGetLastError();
}
//Success
return 0;
}
std::string Connection::GetIpAddress()
{
return this->addr;
}
///////////////////////////////////////
//Private functions
///////////////////////////////////////
int Connection::InitiateSocket()
{
if(this->socket != -1) return 0;
this->socket = (int)::socket(AF_INET, SOCK_STREAM, 0);
if(this->socket == SOCKET_ERROR)
{
return WSAGetLastError();
}
int flag = 1;
int result = setsockopt(this->socket, /* socket affected */
IPPROTO_TCP, /* set option at TCP level */
TCP_NODELAY, /* name of option */
(char *) &flag, /* the cast is historical cruft */
sizeof(int)); /* length of option value */
if (result < 0)
return -1;
return 0;
}