Danbias/Code/Game/GameLogic
Dander7BD cf8a83e1e3 Merge fixes 2014-02-27 12:55:34 +01:00
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PickupSystem Health pickups is now working! 2014-02-27 10:27:54 +01:00
AttatchmentMassDriver.cpp Se till så att man inte går över maxenergy 2014-02-27 10:32:08 +01:00
AttatchmentMassDriver.h GL - weapon energy, force etc inside weapon 2014-02-27 10:06:02 +01:00
AttatchmentSocket.cpp GL - fixed constructors to ease creation of objects, also fixed weapon crash on destruction 2014-02-14 09:59:26 +01:00
AttatchmentSocket.h Created test box that should now be shot at by the player 2014-01-27 13:55:09 +01:00
CollisionManager.cpp GL - correction of dmg and jumppad foce 2014-02-27 11:01:55 +01:00
CollisionManager.h GL - first implementation of weapons forcepull with pickup functionallity 2014-02-03 15:32:58 +01:00
DynamicObject.cpp GL - merge stuff 2014-02-27 10:30:33 +01:00
DynamicObject.h GL - only 1 player can manipulate a object at a time 2014-02-27 10:02:50 +01:00
ExplosiveCrate.cpp GL - fixing with explosivecrate and massdriver 2014-02-21 15:02:42 +01:00
ExplosiveCrate.h GL - fixing with explosivecrate and massdriver 2014-02-21 15:02:42 +01:00
Game.cpp Merge fixes 2014-02-27 10:46:30 +01:00
Game.h Merge fixes 2014-02-27 10:46:30 +01:00
GameAPI.h More merge conflicts untanglement 2014-02-27 11:46:58 +01:00
GameLogic.vcxproj Not finished Pickup system. 2014-02-27 10:07:08 +01:00
GameLogic.vcxproj.user asd 2014-02-19 11:22:14 +01:00
GameLogicDef.h Merged with Gamelogic branch and fixed errors and added features 2013-12-14 22:04:42 +01:00
GameLogicStates.h Added player stats. Added players to level. Respawn logic in level. 2014-02-27 10:06:01 +01:00
GameModeType.cpp GL - started using the lvl format. Objects on client have pos, rot and scale (not verified) 2014-02-10 14:00:14 +01:00
GameModeType.h GL - started using the lvl format. Objects on client have pos, rot and scale (not verified) 2014-02-10 14:00:14 +01:00
Game_LevelData.cpp Added player stats. Added players to level. Respawn logic in level. 2014-02-27 10:06:01 +01:00
Game_PlayerData.cpp Added player stats. Added players to level. Respawn logic in level. 2014-02-27 10:06:01 +01:00
IAttatchment.cpp updated AttatchmentMassDriver and CollisionManager 2013-12-12 12:16:13 +01:00
IAttatchment.h GL - first implementation of weapons forcepull with pickup functionallity 2014-02-03 15:32:58 +01:00
JumpPad.cpp GL - fixed constructors to ease creation of objects, also fixed weapon crash on destruction 2014-02-14 09:59:26 +01:00
JumpPad.h GL - fixed constructors to ease creation of objects, also fixed weapon crash on destruction 2014-02-14 09:59:26 +01:00
Level.cpp GL - correction of dmg and jumppad foce 2014-02-27 11:01:55 +01:00
Level.h Added early triangle collisions 2014-02-27 10:31:12 +01:00
Object.cpp GameLogic - Added default scael 1:1 2014-02-20 11:57:26 +01:00
Object.h GameLogic - Modified some names and cleand up some junk 2014-02-19 10:36:45 +01:00
Player.cpp Merge remote-tracking branch 'origin/GameClient' into PlayerRunEdits 2014-02-27 12:47:26 +01:00
Player.h Merge fixes 2014-02-27 12:55:34 +01:00
Portal.cpp GL - fixed portal constructor 2014-02-14 11:04:01 +01:00
Portal.h GL - fixed portal constructor 2014-02-14 11:04:01 +01:00
StaticObject.cpp GL - fixed movement(pretty unstable but its working) 2014-02-14 12:03:29 +01:00
StaticObject.h GL - static and dynamic objects can now set extraDamageOnCollision in constructor 2014-02-14 11:16:15 +01:00
Team.cpp GameLogic - pree-sprint merge 2014-01-20 15:47:52 +01:00
Team.h GameLogic - pree-sprint merge 2014-01-20 15:47:52 +01:00
TeamManager.cpp GameServer - Multiplayer now working properly 2014-02-09 16:42:26 +01:00
TeamManager.h GameLogic - pree-sprint merge 2014-01-20 15:47:52 +01:00
Weapon.cpp GL - fixed constructors to ease creation of objects, also fixed weapon crash on destruction 2014-02-14 09:59:26 +01:00
Weapon.h GL - first implementation of weapons forcepull with pickup functionallity 2014-02-03 15:32:58 +01:00