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CollisionManager.cpp
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added collisionManager
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2013-11-26 09:19:59 +01:00 |
CollisionManager.h
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added collisionManager
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2013-11-26 09:19:59 +01:00 |
DynamicObject.cpp
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merged with wapon, static and dynamic
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2013-11-20 16:01:39 +01:00 |
DynamicObject.h
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split worldObject into dynamic and static types
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2013-11-20 14:25:37 +01:00 |
Game.cpp
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GL test main project: Drawing a object
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2013-11-21 12:05:39 +01:00 |
Game.h
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added collisionManager
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2013-11-26 09:19:59 +01:00 |
GameLogic.vcxproj
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reference manager for physics communication
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2013-11-25 12:52:07 +01:00 |
GameLogic.vcxproj.filters
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reference manager for physics communication
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2013-11-25 12:52:07 +01:00 |
GameMode.cpp
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added GameMode class to level
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2013-11-26 08:56:31 +01:00 |
GameMode.h
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added GameMode class to level
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2013-11-26 08:56:31 +01:00 |
IGame.cpp
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test with physics dll
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2013-11-25 11:49:40 +01:00 |
IGame.h
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game_dll_usage
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2013-11-25 12:36:25 +01:00 |
Level.cpp
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added level and player
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2013-11-19 11:07:14 +01:00 |
Level.h
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added GameMode class to level
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2013-11-26 08:56:31 +01:00 |
Object.cpp
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GL test main project: Drawing a object
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2013-11-21 12:05:39 +01:00 |
Object.h
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added collisionManager
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2013-11-26 09:19:59 +01:00 |
Player.cpp
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added collisionManager
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2013-11-26 09:19:59 +01:00 |
Player.h
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test with physic
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2013-11-25 11:03:06 +01:00 |
RefManager.cpp
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added collisionManager
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2013-11-26 09:19:59 +01:00 |
RefManager.h
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added collisionManager
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2013-11-26 09:19:59 +01:00 |
StaticObject.cpp
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merged with wapon, static and dynamic
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2013-11-20 16:01:39 +01:00 |
StaticObject.h
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split worldObject into dynamic and static types
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2013-11-20 14:25:37 +01:00 |
TestGLMain.cpp
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test with physics dll
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2013-11-25 11:49:40 +01:00 |
Weapon.cpp
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added weapon and connected it to player
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2013-11-20 14:18:31 +01:00 |
Weapon.h
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added weapon and connected it to player
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2013-11-20 14:18:31 +01:00 |