28 lines
459 B
C++
28 lines
459 B
C++
#ifndef REFMANAGER_H
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#define REFMANAGER_H
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#include<map>
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#include "Object.h"
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#include "PhysicsAPI.h"
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namespace GameLogic
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{
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class RefManager
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{
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public:
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RefManager(void);
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~RefManager(void);
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Object* GetMap(Oyster::Physics::ICustomBody &body);
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void AddMapping(Oyster::Physics::ICustomBody &body, Object &obj);
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private:
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std::map<Oyster::Physics::ICustomBody*,Object*> mapper; //shall be pointer from physics that map to an object
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};
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}
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#endif |