Danbias/Code/Game/DanBiasGame/GameClientState/C_obj/C_StaticObj.cpp

47 lines
834 B
C++

#include "C_StaticObj.h"
#include "DllInterfaces/GFXAPI.h"
using namespace DanBias::Client;
struct C_StaticObj::myData
{
myData(){}
Oyster::Graphics::Model::Model *model;
int ID;
}privData;
C_StaticObj::C_StaticObj(void)
{
}
C_StaticObj::~C_StaticObj(void)
{
}
void C_StaticObj::Init(ModelInitData modelInit)
{
C_Object::Init(modelInit);
// load models
privData = new myData();
privData->model = Oyster::Graphics::API::CreateModel(modelInit.modelPath);
privData->model->Visible = modelInit.visible;
privData->model->WorldMatrix = getWorld();
privData->ID = modelInit.id;
}
void C_StaticObj::Render()
{
Oyster::Graphics::API::RenderModel(privData->model);
}
void C_StaticObj::Release()
{
Oyster::Graphics::API::DeleteModel(privData->model);
delete privData;
}
int C_StaticObj::GetId()
{
return privData->ID;
}