116 lines
2.1 KiB
C++
116 lines
2.1 KiB
C++
#ifndef NETWORK_API_NETWORK_CLIENT_H
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#define NETWORK_API_NETWORK_CLIENT_H
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//////////////////////////////////////
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// Created by Pontus Fransson 2013 //
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// Modified by Dennis Andersen 2014 //
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//////////////////////////////////////
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#include "CustomNetProtocol.h"
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#include "NetworkServerEventStruct.h"
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#include "NetworkAPI_Preprocessor.h"
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namespace Oyster
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{
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namespace Network
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{
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class NetworkSession;
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extern "C"
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{
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class NET_API_EXPORT NetworkClient
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{
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public:
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struct ClientEventArgs
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{
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enum EventType
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{
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EventType_ProtocolFailedToRecieve, // No data
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EventType_ProtocolFailedToSend, // Data in data.protocol
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EventType_ProtocolRecieved, // Data in data.protocol
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EventType_Disconnect, // No data
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} type;
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union EventData
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{
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struct { Oyster::Network::CustomNetProtocol protocol; };
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void * nothing;
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} data;
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};
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typedef void(*ClientEventFunction)(NetEvent<NetworkClient*, ClientEventArgs> e);
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public:
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NetworkClient();
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virtual ~NetworkClient();
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bool operator ==(const NetworkClient& obj);
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bool operator ==(const int& ID);
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/**
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*
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*/
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void Update();
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/**
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*
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*/
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bool Connect(int socket);
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/**
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*
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*/
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bool Connect(unsigned short port, const char serverIP[]);
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/**
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*
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*/
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void Disconnect();
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/**
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*
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*/
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void Send(CustomProtocolObject& protocol);
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/**
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*
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*/
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void Send(CustomNetProtocol* protocol);
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/**
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*
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*/
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void SetOwner(NetworkSession* owner);
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/**
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*
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*/
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bool IsConnected();
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/**
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*
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*/
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int GetID() const;
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/**
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*
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*/
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virtual void DataRecieved(NetEvent<NetworkClient*, ClientEventArgs> e);
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/** ! Deprecate !
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* Do not use this furthermore, instead use void DataRecieved(NetEvent<NetworkClient*, ClientEventArgs> e);
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* @see DataRecieved
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*/
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virtual void NetworkCallback(Oyster::Network::CustomNetProtocol& p);
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private:
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NetworkClient(const NetworkClient& obj);
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NetworkClient& operator =(const NetworkClient& obj);
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struct PrivateData;
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PrivateData* privateData;
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};
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}
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}
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}
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#endif |