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AttatchmentMassDriver.cpp
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GL - change gamelogic to use the new physics
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2014-01-28 15:44:32 +01:00 |
AttatchmentMassDriver.h
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GL - change gamelogic to use the new physics
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2014-01-28 15:44:32 +01:00 |
AttatchmentSocket.cpp
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Created test box that should now be shot at by the player
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2014-01-27 13:55:09 +01:00 |
AttatchmentSocket.h
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Created test box that should now be shot at by the player
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2014-01-27 13:55:09 +01:00 |
CollisionManager.cpp
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GL - change gamelogic to use the new physics
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2014-01-28 15:44:32 +01:00 |
CollisionManager.h
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Major updates to Collision handling with the class CollitionManager. changes started on the massdriver
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2014-01-21 16:09:39 +01:00 |
DynamicObject.cpp
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Updated creation of objects
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2014-01-27 08:54:25 +01:00 |
DynamicObject.h
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Updated creation of objects
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2014-01-27 08:54:25 +01:00 |
Game.cpp
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GL - can send object position from level objects, gravity and frustrum problems.
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2014-01-28 15:04:25 +01:00 |
Game.h
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GL - can send object position from level objects, gravity and frustrum problems.
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2014-01-28 15:04:25 +01:00 |
GameAPI.h
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GL - can send object position from level objects, gravity and frustrum problems.
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2014-01-28 15:04:25 +01:00 |
GameLogic.vcxproj
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GameLogic - pree-sprint merge
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2014-01-20 15:47:52 +01:00 |
GameLogic.vcxproj.user
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Master - Modified igore
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2014-01-08 13:07:55 +01:00 |
GameLogicDef.h
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Merged with Gamelogic branch and fixed errors and added features
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2013-12-14 22:04:42 +01:00 |
GameLogicStates.h
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Major updates to Collision handling with the class CollitionManager. changes started on the massdriver
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2014-01-21 16:09:39 +01:00 |
GameMode.cpp
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GameLogic - pree-sprint merge
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2014-01-20 15:47:52 +01:00 |
GameMode.h
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GameLogic - pree-sprint merge
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2014-01-20 15:47:52 +01:00 |
Game_LevelData.cpp
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GL - can send object position from level objects, gravity and frustrum problems.
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2014-01-28 15:04:25 +01:00 |
Game_PlayerData.cpp
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GL - collision working, going to merge with physics
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2014-01-29 13:18:17 +01:00 |
IAttatchment.cpp
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updated AttatchmentMassDriver and CollisionManager
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2013-12-12 12:16:13 +01:00 |
IAttatchment.h
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Major updates to Collision handling with the class CollitionManager. changes started on the massdriver
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2014-01-21 16:09:39 +01:00 |
Level.cpp
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GL - collision working, going to merge with physics
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2014-01-29 13:18:17 +01:00 |
Level.h
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GL - can send object position from level objects, gravity and frustrum problems.
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2014-01-28 15:04:25 +01:00 |
Object.cpp
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GL - collision working, going to merge with physics
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2014-01-29 13:18:17 +01:00 |
Object.h
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GL - change gamelogic to use the new physics
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2014-01-28 15:44:32 +01:00 |
Player.cpp
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GL - change gamelogic to use the new physics
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2014-01-28 15:44:32 +01:00 |
Player.h
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GL - change gamelogic to use the new physics
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2014-01-28 15:44:32 +01:00 |
StaticObject.cpp
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GL - can send object position from level objects, gravity and frustrum problems.
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2014-01-28 15:04:25 +01:00 |
StaticObject.h
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Created test box that should now be shot at by the player
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2014-01-27 13:55:09 +01:00 |
Team.cpp
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GameLogic - pree-sprint merge
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2014-01-20 15:47:52 +01:00 |
Team.h
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GameLogic - pree-sprint merge
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2014-01-20 15:47:52 +01:00 |
TeamManager.cpp
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GameLogic - pree-sprint merge
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2014-01-20 15:47:52 +01:00 |
TeamManager.h
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GameLogic - pree-sprint merge
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2014-01-20 15:47:52 +01:00 |
Weapon.cpp
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Created test box that should now be shot at by the player
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2014-01-27 13:55:09 +01:00 |
Weapon.h
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Created test box that should now be shot at by the player
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2014-01-27 13:55:09 +01:00 |