Danbias/Code/Game/GameLogic
lindaandersson 3b552d5361 GL - change gamelogic to use the new physics 2014-01-28 15:44:32 +01:00
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AttatchmentMassDriver.cpp GL - change gamelogic to use the new physics 2014-01-28 15:44:32 +01:00
AttatchmentMassDriver.h GL - change gamelogic to use the new physics 2014-01-28 15:44:32 +01:00
AttatchmentSocket.cpp Created test box that should now be shot at by the player 2014-01-27 13:55:09 +01:00
AttatchmentSocket.h Created test box that should now be shot at by the player 2014-01-27 13:55:09 +01:00
CollisionManager.cpp GL - change gamelogic to use the new physics 2014-01-28 15:44:32 +01:00
CollisionManager.h Major updates to Collision handling with the class CollitionManager. changes started on the massdriver 2014-01-21 16:09:39 +01:00
DynamicObject.cpp Updated creation of objects 2014-01-27 08:54:25 +01:00
DynamicObject.h Updated creation of objects 2014-01-27 08:54:25 +01:00
Game.cpp GL - can send object position from level objects, gravity and frustrum problems. 2014-01-28 15:04:25 +01:00
Game.h GL - can send object position from level objects, gravity and frustrum problems. 2014-01-28 15:04:25 +01:00
GameAPI.h GL - can send object position from level objects, gravity and frustrum problems. 2014-01-28 15:04:25 +01:00
GameLogic.vcxproj GameLogic - pree-sprint merge 2014-01-20 15:47:52 +01:00
GameLogic.vcxproj.user Master - Modified igore 2014-01-08 13:07:55 +01:00
GameLogicDef.h Merged with Gamelogic branch and fixed errors and added features 2013-12-14 22:04:42 +01:00
GameLogicStates.h Major updates to Collision handling with the class CollitionManager. changes started on the massdriver 2014-01-21 16:09:39 +01:00
GameMode.cpp GameLogic - pree-sprint merge 2014-01-20 15:47:52 +01:00
GameMode.h GameLogic - pree-sprint merge 2014-01-20 15:47:52 +01:00
Game_LevelData.cpp GL - can send object position from level objects, gravity and frustrum problems. 2014-01-28 15:04:25 +01:00
Game_PlayerData.cpp GL - can send object position from level objects, gravity and frustrum problems. 2014-01-28 15:04:25 +01:00
IAttatchment.cpp updated AttatchmentMassDriver and CollisionManager 2013-12-12 12:16:13 +01:00
IAttatchment.h Major updates to Collision handling with the class CollitionManager. changes started on the massdriver 2014-01-21 16:09:39 +01:00
Level.cpp GL - change gamelogic to use the new physics 2014-01-28 15:44:32 +01:00
Level.h GL - can send object position from level objects, gravity and frustrum problems. 2014-01-28 15:04:25 +01:00
Object.cpp GL - change gamelogic to use the new physics 2014-01-28 15:44:32 +01:00
Object.h GL - change gamelogic to use the new physics 2014-01-28 15:44:32 +01:00
Player.cpp GL - change gamelogic to use the new physics 2014-01-28 15:44:32 +01:00
Player.h GL - change gamelogic to use the new physics 2014-01-28 15:44:32 +01:00
StaticObject.cpp GL - can send object position from level objects, gravity and frustrum problems. 2014-01-28 15:04:25 +01:00
StaticObject.h Created test box that should now be shot at by the player 2014-01-27 13:55:09 +01:00
Team.cpp GameLogic - pree-sprint merge 2014-01-20 15:47:52 +01:00
Team.h GameLogic - pree-sprint merge 2014-01-20 15:47:52 +01:00
TeamManager.cpp GameLogic - pree-sprint merge 2014-01-20 15:47:52 +01:00
TeamManager.h GameLogic - pree-sprint merge 2014-01-20 15:47:52 +01:00
Weapon.cpp Created test box that should now be shot at by the player 2014-01-27 13:55:09 +01:00
Weapon.h Created test box that should now be shot at by the player 2014-01-27 13:55:09 +01:00