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3b70e0baec
Danbias
/
Code
/
OysterGraphics
/
Shader
/
HLSL
/
SimpleDebug
/
DebugPixel.hlsl
6 lines
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HLSL
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//#include "Debug.hlsli"
float4
main
(
)
:
SV_TARGET
{
return
float4
(
1.0f
,
0.0f
,
0.0f
,
1.0f
)
;
}
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