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3b70e0baec
Danbias
/
Code
/
OysterGraphics
/
Shader
/
HLSL
/
SimpleDebug
/
DebugPixel.hlsl
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Stable Graphics, hard coded texture read in ObjReader.ToModel
2013-11-28 14:34:52 +01:00
//#include "Debug.hlsli"
Unstable RenderTexture
2013-11-27 15:26:29 +01:00
float4
main
(
)
:
SV_TARGET
GraphicTestTri
2013-11-15 08:41:11 +01:00
{
return
float4
(
1.0f
,
0.0f
,
0.0f
,
1.0f
)
;
}