Danbias/Code/Game/GameClient/GameClientState/GamingUI.h

34 lines
768 B
C++

#ifndef DANBIAS_CLIENT_GAMING_UI_H
#define DANBIAS_CLIENT_GAMING_UI_H
#include "GameStateUI.h"
#include "Input.h"
#include "Camera_FPSV2.h"
namespace DanBias { namespace Client
{
class GamingUI : public GameStateUI
{
public:
GamingUI( ::Input::Mouse *mouseInput, ::Input::Keyboard *keyboardInput, ::Oyster::Network::NetworkClient *connection, Camera_FPSV2 *camera );
virtual ~GamingUI();
UIState Update( float deltaTime );
bool HaveGUIRender() const;
bool HaveTextRender() const;
void RenderGUI() const;
void RenderText() const;
bool Release();
private:
::Input::Mouse *mouseInput;
::Input::Keyboard *keyboardInput;
::Oyster::Network::NetworkClient *netClient;
Camera_FPSV2 *camera;
GamingUI();
void ReadKeyInput();
};
} }
#endif