Danbias/Code/Network/OysterNetworkClient/ClientMain.cpp.BACKUP.7056.cpp

65 lines
1.3 KiB
C++

#include <iostream>
#include <WinSock2.h>
#include <vld.h>
#include "../NetworkDependencies/WinsockFunctions.h"
#include "..\NetworkDependencies\Protocols.h"
#include "../NetworkDependencies/OysterByte.h"
#include "../../Misc/ThreadSafeQueue.h"
#include "../NetworkDependencies/ThreadedClient.h"
#include "../../Misc/WinTimer.h"
#include "../../Misc/Utilities.h"
#include "../NetworkAPI/NetworkClient.h"
#pragma comment(lib, "ws2_32.lib")
using namespace std;
using namespace Oyster::Network::Protocols;
using namespace Oyster::Network;
using namespace Utility;
using namespace Utility::DynamicMemory;
void proc(CustomNetProtocol& protocol)
{
}
int main()
{
int errorCode;
char msgRecv[255] = "\0";
InitWinSock();
cout << "Client" << endl;
//Create Client
NetworkClient client;
//Connect to server
<<<<<<< HEAD
if(client.Connect(15151, "localhost"))
=======
//errorCode = client->Connect(15151, "193.11.186.101");
errorCode = client.Connect(15151, "127.0.0.1");
client.SetRecieverObject(proc, NetworkProtocolCallbackType_Function);
if(errorCode != 0)
>>>>>>> 9eb8fcba40e4dec4f338cd012ba69bc15d456cc9
{
cout << "FAILED" << endl;
}
client.SetRecieverObject(proc, NetworkProtocolCallbackType_Function);
cout << "Done" << endl;
while(1)
{
}
ShutdownWinSock();
system("pause");
return 0;
}