use Float3 AngularAxis( const Quaternion &rotation ) in ::Oyster::Math3D instead |
||
---|---|---|
.. | ||
GameClientState | ||
Include | ||
DLLMain.cpp | ||
DanBiasGame.vcxproj | ||
DanBiasGame.vcxproj.user | ||
DanBiasGame_Impl.cpp | ||
GameClientRecieverFunc.h |
use Float3 AngularAxis( const Quaternion &rotation ) in ::Oyster::Math3D instead |
||
---|---|---|
.. | ||
GameClientState | ||
Include | ||
DLLMain.cpp | ||
DanBiasGame.vcxproj | ||
DanBiasGame.vcxproj.user | ||
DanBiasGame_Impl.cpp | ||
GameClientRecieverFunc.h |