Danbias/Code/GamePhysics/PhysicsStructs.h

140 lines
3.5 KiB
C++

#ifndef PHYSICS_STRUCTS_H
#define PHYSICS_STRUCTS_H
#include "OysterMath.h"
#include "PhysicsAPI.h"
namespace Oyster { namespace Physics
{
namespace Struct
{
struct SimpleBodyDescription
{
::Oyster::Math::Float4x4 rotation;
::Oyster::Math::Float3 centerPosition;
::Oyster::Math::Float3 size;
::Oyster::Math::Float mass;
::Oyster::Math::Float4x4 inertiaTensor;
::Oyster::Physics::ICustomBody::EventAction_Collision subscription;
bool ignoreGravity;
SimpleBodyDescription();
};
struct SphericalBodyDescription
{
::Oyster::Math::Float4x4 rotation;
::Oyster::Math::Float3 centerPosition;
::Oyster::Math::Float radius;
::Oyster::Math::Float mass;
::Oyster::Physics::ICustomBody::EventAction_Collision subscription;
bool ignoreGravity;
SphericalBodyDescription();
};
struct CustomBodyState
{
public:
CustomBodyState( const ::Oyster::Math::Float3 &reach = ::Oyster::Math::Float3::null,
const ::Oyster::Math::Float3 &centerPos = ::Oyster::Math::Float3::null,
const ::Oyster::Math::Float3 &rotation = ::Oyster::Math::Float3::null );
CustomBodyState & operator = ( const CustomBodyState &state );
const ::Oyster::Math::Float4 & GetReach() const;
::Oyster::Math::Float4 GetSize() const;
const ::Oyster::Math::Float4 & GetCenterPosition() const;
const ::Oyster::Math::Float4 & GetAngularAxis() const;
::Oyster::Math::Float4x4 GetRotation() const;
void SetSize( const ::Oyster::Math::Float3 &size );
void SetReach( const ::Oyster::Math::Float3 &halfSize );
void SetCenterPosition( const ::Oyster::Math::Float3 &centerPos );
void SetRotation( const ::Oyster::Math::Float3 &angularAxis );
void SetRotation( const ::Oyster::Math::Float4x4 &rotation );
bool IsSpatiallyAltered() const;
bool IsDisturbed() const;
private:
::Oyster::Math::Float4 reach, centerPos, angularAxis;
bool isSpatiallyAltered, isDisturbed;
};
/**
###############################################################################
Can't define structs inside structs in a union therefor they are declared here.
###############################################################################
*/
struct GravityWell
{
::Oyster::Math::Float3 position;
::Oyster::Math::Float mass;
GravityWell( );
GravityWell( const GravityWell& gravityWell );
GravityWell& operator=( const GravityWell& gravityWell );
};
struct GravityDirected
{
::Oyster::Math::Float3 impulse;
GravityDirected( );
GravityDirected( const GravityDirected& gravityDirected );
GravityDirected& operator=( const GravityDirected& gravityDirected );
};
struct GravityDirectedField
{
::Oyster::Math::Float3 normalizedDirection;
::Oyster::Math::Float mass;
::Oyster::Math::Float magnitude;
GravityDirectedField( );
GravityDirectedField( const GravityDirectedField& gravityDirectedField );
GravityDirectedField& operator=( const GravityDirectedField& gravityDirectedField );
};
struct Gravity
{
enum GravityType
{
GravityType_Undefined = -1,
GravityType_Well = 0,
GravityType_Directed = 1,
GravityType_DirectedField = 2,
} gravityType;
union
{
struct
{
GravityWell well;
};
struct
{
GravityDirected directed;
};
struct
{
GravityDirectedField directedField;
};
};
Gravity( );
Gravity( const Gravity& gravity );
Gravity& operator=( const Gravity& gravity );
};
}
} }
#include "PhysicsStructs-Impl.h"
#endif