8f36f64c4f
weapon attatchments now have a owner(player) to facillitate the weapon manipulating the player using it. CollisionManager now works with a tag void* in the rigidbody to link with a game object instead of the RefManager component |
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.. | ||
Dokumentation | ||
Game | ||
GamePhysics | ||
Input | ||
Misc | ||
Network | ||
OysterGraphics | ||
OysterMath | ||
OysterPhysics3D | ||
Sound | ||
Tester | ||
WindowManager | ||
DanBias.sln |