Danbias/Code
Erik Persson 8f36f64c4f updated AttatchmentMassDriver and CollisionManager
weapon attatchments now have a owner(player) to facillitate the weapon
manipulating the player using it.

CollisionManager now works with a tag void* in the rigidbody to link
with a game object instead of the RefManager component
2013-12-12 12:16:13 +01:00
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Dokumentation Restructured folders to give a flexible solution for dependencies and added to ignore list 2013-11-18 15:41:09 +01:00
Game updated AttatchmentMassDriver and CollisionManager 2013-12-12 12:16:13 +01:00
GamePhysics Added some data to PhysicsAPI 2013-12-12 10:02:35 +01:00
Input GL- open a red window from lancher project 2013-12-04 11:32:43 +01:00
Misc GL - merge with network - fixed dependencies in launcher project 2013-12-11 09:00:36 +01:00
Network GL - merge with network - fixed dependencies in launcher project 2013-12-11 09:00:36 +01:00
OysterGraphics Fixed Mem leaks on gpu and start on deffered pipeline 2013-12-05 14:56:34 +01:00
OysterMath Setstruct introduction done 2013-12-06 09:46:30 +01:00
OysterPhysics3D Merge remote-tracking branch 'origin/Physics' into GameLogic 2013-12-12 10:10:52 +01:00
Sound Restructured folders to give a flexible solution for dependencies and added to ignore list 2013-11-18 15:41:09 +01:00
Tester Fixed Mem leaks on gpu and start on deffered pipeline 2013-12-05 14:56:34 +01:00
WindowManager GameLogic - Fixed the window class 2013-12-04 15:59:44 +01:00
DanBias.sln GL - started using network and protocols for sending/recieveing 2013-12-11 12:14:00 +01:00