24 lines
416 B
C++
24 lines
416 B
C++
#ifndef COLLISIONMANAGER_H
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#define COLLISIONMANAGER_H
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#include "Object.h"
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#include "PhysicsAPI.h"
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#include "RefManager.h"
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#include "DynamicObject.h"
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#include "Player.h"
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namespace GameLogic
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{
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RefManager refManager;
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namespace CollisionManager
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{
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void ColisionEvent(Oyster::Physics::ICustomBody &obj1, Oyster::Physics::ICustomBody &obj2);
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void PlayerVBox(Player &player, DynamicObject &box);
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};
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}
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#endif |