Danbias/Code/GameLogic/CollisionManager.h

24 lines
416 B
C++

#ifndef COLLISIONMANAGER_H
#define COLLISIONMANAGER_H
#include "Object.h"
#include "PhysicsAPI.h"
#include "RefManager.h"
#include "DynamicObject.h"
#include "Player.h"
namespace GameLogic
{
RefManager refManager;
namespace CollisionManager
{
void ColisionEvent(Oyster::Physics::ICustomBody &obj1, Oyster::Physics::ICustomBody &obj2);
void PlayerVBox(Player &player, DynamicObject &box);
};
}
#endif