Danbias/Code/Game/GameLogic
Dennis Andersen f7f59e8ac8 GameServer - Added more protocols and modified old ones a bit. Also added a new project that starts both server and client 2014-01-21 09:52:48 +01:00
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AttatchmentMassDriver.cpp small name changes 2014-01-16 11:17:19 +01:00
AttatchmentMassDriver.h small name changes 2014-01-16 11:17:19 +01:00
AttatchmentSocket.cpp GameLogic - game interface updated(not finnished) 2014-01-14 10:28:12 +01:00
AttatchmentSocket.h updated h.files 2013-12-13 11:09:09 +01:00
CollisionManager.cpp GL - can now compile 2014-01-17 08:52:34 +01:00
CollisionManager.h GL - make rigidbody level 2014-01-16 11:40:29 +01:00
DynamicObject.cpp updated the weapon system, collisionManager and redid the "object" heirarki 2013-12-12 09:36:14 +01:00
DynamicObject.h GameServer - Added more protocols. Divided the code in gamesession into several .cpp files 2014-01-14 09:25:22 +01:00
Game.cpp GameServer - Added more protocols and modified old ones a bit. Also added a new project that starts both server and client 2014-01-21 09:52:48 +01:00
Game.h GameServer - Added more protocols and modified old ones a bit. Also added a new project that starts both server and client 2014-01-21 09:52:48 +01:00
GameAPI.h GameServer - Added more protocols and modified old ones a bit. Also added a new project that starts both server and client 2014-01-21 09:52:48 +01:00
GameLogic.vcxproj GameLogic - pree-sprint merge 2014-01-20 15:47:52 +01:00
GameLogic.vcxproj.user Master - Modified igore 2014-01-08 13:07:55 +01:00
GameLogicDef.h Merged with Gamelogic branch and fixed errors and added features 2013-12-14 22:04:42 +01:00
GameLogicStates.h GameLogic - pree-sprint merge 2014-01-20 15:47:52 +01:00
GameMode.cpp GameLogic - pree-sprint merge 2014-01-20 15:47:52 +01:00
GameMode.h GameLogic - pree-sprint merge 2014-01-20 15:47:52 +01:00
Game_LevelData.cpp GameLogic - pree-sprint merge 2014-01-20 15:47:52 +01:00
Game_PlayerData.cpp GameServer - Added more protocols and modified old ones a bit. Also added a new project that starts both server and client 2014-01-21 09:52:48 +01:00
IAttatchment.cpp updated AttatchmentMassDriver and CollisionManager 2013-12-12 12:16:13 +01:00
IAttatchment.h small name changes 2014-01-16 11:17:19 +01:00
Level.cpp GameLogic - pree-sprint merge 2014-01-20 15:47:52 +01:00
Level.h GameLogic - pree-sprint merge 2014-01-20 15:47:52 +01:00
Object.cpp GameLogic - pree-sprint merge 2014-01-20 15:47:52 +01:00
Object.h GameLogic - pree-sprint merge 2014-01-20 15:47:52 +01:00
Player.cpp GameServer - Added more protocols and modified old ones a bit. Also added a new project that starts both server and client 2014-01-21 09:52:48 +01:00
Player.h GameServer - Added more protocols and modified old ones a bit. Also added a new project that starts both server and client 2014-01-21 09:52:48 +01:00
StaticObject.cpp updated the weapon system, collisionManager and redid the "object" heirarki 2013-12-12 09:36:14 +01:00
StaticObject.h updated the weapon system, collisionManager and redid the "object" heirarki 2013-12-12 09:36:14 +01:00
Team.cpp GameLogic - pree-sprint merge 2014-01-20 15:47:52 +01:00
Team.h GameLogic - pree-sprint merge 2014-01-20 15:47:52 +01:00
TeamManager.cpp GameLogic - pree-sprint merge 2014-01-20 15:47:52 +01:00
TeamManager.h GameLogic - pree-sprint merge 2014-01-20 15:47:52 +01:00
Weapon.cpp GameLogic - pree-sprint merge 2014-01-20 15:47:52 +01:00
Weapon.h GameLogic - making sure GameLogic uses the new physics api 2014-01-10 10:08:42 +01:00