Danbias/Code/Game/GameLogic
Erik Persson a4a531264f GL - second draft damage 2014-02-21 11:56:48 +01:00
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AttatchmentMassDriver.cpp GL - player can shoot, lookdir is now sent 2014-02-21 11:10:47 +01:00
AttatchmentMassDriver.h GL - first implementation of weapons forcepull with pickup functionallity 2014-02-03 15:32:58 +01:00
AttatchmentSocket.cpp GL - fixed constructors to ease creation of objects, also fixed weapon crash on destruction 2014-02-14 09:59:26 +01:00
AttatchmentSocket.h Created test box that should now be shot at by the player 2014-01-27 13:55:09 +01:00
CollisionManager.cpp GL - second draft damage 2014-02-21 11:56:48 +01:00
CollisionManager.h GL - first implementation of weapons forcepull with pickup functionallity 2014-02-03 15:32:58 +01:00
DynamicObject.cpp GameLogic - Added disconnect messages and reuse of players 2014-02-20 16:52:36 +01:00
DynamicObject.h GameLogic - Added disconnect messages and reuse of players 2014-02-20 16:52:36 +01:00
ExplosiveCrate.cpp GL - Explosivebox now takes a float forceMagnitude instead of a vector 2014-02-14 10:57:24 +01:00
ExplosiveCrate.h GL - Explosivebox now takes a float forceMagnitude instead of a vector 2014-02-14 10:57:24 +01:00
Game.cpp GameLogic - Added disconnect messages and reuse of players 2014-02-20 16:52:36 +01:00
Game.h GL - player can shoot, lookdir is now sent 2014-02-21 11:10:47 +01:00
GameAPI.h GL - player can shoot, lookdir is now sent 2014-02-21 11:10:47 +01:00
GameLogic.vcxproj Moved LevelLoader to a seperate lib project. 2014-02-19 11:00:16 +01:00
GameLogic.vcxproj.user asd 2014-02-19 11:22:14 +01:00
GameLogicDef.h Merged with Gamelogic branch and fixed errors and added features 2013-12-14 22:04:42 +01:00
GameLogicStates.h GL - Explosivebox now takes a float forceMagnitude instead of a vector 2014-02-14 10:57:24 +01:00
GameModeType.cpp GL - started using the lvl format. Objects on client have pos, rot and scale (not verified) 2014-02-10 14:00:14 +01:00
GameModeType.h GL - started using the lvl format. Objects on client have pos, rot and scale (not verified) 2014-02-10 14:00:14 +01:00
Game_LevelData.cpp GameLogic - Merged with GameServer and fixed some merge errors 2014-02-18 21:50:51 +01:00
Game_PlayerData.cpp GL - player can shoot, lookdir is now sent 2014-02-21 11:10:47 +01:00
IAttatchment.cpp updated AttatchmentMassDriver and CollisionManager 2013-12-12 12:16:13 +01:00
IAttatchment.h GL - first implementation of weapons forcepull with pickup functionallity 2014-02-03 15:32:58 +01:00
JumpPad.cpp GL - fixed constructors to ease creation of objects, also fixed weapon crash on destruction 2014-02-14 09:59:26 +01:00
JumpPad.h GL - fixed constructors to ease creation of objects, also fixed weapon crash on destruction 2014-02-14 09:59:26 +01:00
Level.cpp GameClient now objects say to client that they have moved! 2014-02-20 10:33:27 +01:00
Level.h Added debug project to game server and some other stuff 2014-02-20 08:33:07 +01:00
Object.cpp GameLogic - Added default scael 1:1 2014-02-20 11:57:26 +01:00
Object.h GameLogic - Modified some names and cleand up some junk 2014-02-19 10:36:45 +01:00
Player.cpp GL - player can shoot, lookdir is now sent 2014-02-21 11:10:47 +01:00
Player.h GL - player can shoot, lookdir is now sent 2014-02-21 11:10:47 +01:00
Portal.cpp GL - fixed portal constructor 2014-02-14 11:04:01 +01:00
Portal.h GL - fixed portal constructor 2014-02-14 11:04:01 +01:00
StaticObject.cpp GL - fixed movement(pretty unstable but its working) 2014-02-14 12:03:29 +01:00
StaticObject.h GL - static and dynamic objects can now set extraDamageOnCollision in constructor 2014-02-14 11:16:15 +01:00
Team.cpp GameLogic - pree-sprint merge 2014-01-20 15:47:52 +01:00
Team.h GameLogic - pree-sprint merge 2014-01-20 15:47:52 +01:00
TeamManager.cpp GameServer - Multiplayer now working properly 2014-02-09 16:42:26 +01:00
TeamManager.h GameLogic - pree-sprint merge 2014-01-20 15:47:52 +01:00
Weapon.cpp GL - fixed constructors to ease creation of objects, also fixed weapon crash on destruction 2014-02-14 09:59:26 +01:00
Weapon.h GL - first implementation of weapons forcepull with pickup functionallity 2014-02-03 15:32:58 +01:00