virtual void DataRecieved( ::Oyster::Network::NetEvent<::Oyster::Network::NetworkClient*, ::Oyster::Network::NetworkClient::ClientEventArgs> e ); changed to virtual const NetEvent & DataRecieved( const NetEvent &message ); /****************************************************************** * @param message of the event * @return message or GameClientState::event_processed. ******************************************************************/ |
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.. | ||
Dokumentation | ||
Game | ||
GamePhysics | ||
Misc | ||
Network | ||
OysterGraphics | ||
Physics | ||
Sound | ||
DanBias.sln |