Danbias/Code
Dander7BD a85b803e5c GameClientState Patch
virtual void DataRecieved(
::Oyster::Network::NetEvent<::Oyster::Network::NetworkClient*,
::Oyster::Network::NetworkClient::ClientEventArgs> e );

changed to

virtual const NetEvent & DataRecieved( const NetEvent &message );

/******************************************************************
* @param message of the event
* @return message or GameClientState::event_processed.
******************************************************************/
2014-02-18 17:28:24 +01:00
..
Dokumentation Documentation - Updated uml diagrams 2014-02-10 22:25:31 +01:00
Game GameClientState Patch 2014-02-18 17:28:24 +01:00
GamePhysics Major cleanup 2014-02-17 10:38:11 +01:00
Misc Connection between server and client is stable 2014-02-18 16:38:08 +01:00
Network const related edits in CustomNetProtocol 2014-02-18 17:04:27 +01:00
OysterGraphics Backface change and enable render wireframe 2014-02-18 13:43:32 +01:00
Physics Major cleanup 2014-02-17 10:38:11 +01:00
Sound Master - Modified igore 2014-01-08 13:07:55 +01:00
DanBias.sln Major cleanup 2014-02-17 10:38:11 +01:00