Danbias/Code/Game
Dander7BD a85b803e5c GameClientState Patch
virtual void DataRecieved(
::Oyster::Network::NetEvent<::Oyster::Network::NetworkClient*,
::Oyster::Network::NetworkClient::ClientEventArgs> e );

changed to

virtual const NetEvent & DataRecieved( const NetEvent &message );

/******************************************************************
* @param message of the event
* @return message or GameClientState::event_processed.
******************************************************************/
2014-02-18 17:28:24 +01:00
..
GameClient GameClientState Patch 2014-02-18 17:28:24 +01:00
GameLauncher Major cleanup 2014-02-17 10:38:11 +01:00
GameLogic Connection between server and client is stable 2014-02-18 16:38:08 +01:00
GameProtocols Broekn 2014-02-18 08:55:38 +01:00
GameServer Connection between server and client is stable 2014-02-18 16:38:08 +01:00
LanServer Connection between server and client is stable 2014-02-18 16:38:08 +01:00